Page 1 of 1

state machine

Posted: Fri Feb 26, 2021 2:21 pm
by Druido
Hello
machine state programming is very powerful and effective, very well that it has been implemented in FC9.
But the work to be done when used in a graphic way is very tedious and unnerving even to make changes.
My experience tells me that the best possible implementation to create state machines is to insert states and transitions, using a guided text entry and then reflecting what is automatically constructed graphically.
I can give examples for this ..... the request is obviously to implement this modality which would speed up the realization by at least 10 times.
Thank you :)

Re: state machine

Posted: Fri Feb 26, 2021 3:57 pm
by Steve-Matrix
That is an interesting idea. Please post or PM me with some examples and I will look into it.