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	<title>Component: GLCD (SCADA) (Indicators) - Revision history</title>
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		<updated>2019-03-07T11:49:18Z</updated>

		<summary type="html">&lt;p&gt;XML import&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
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| width=&amp;quot;20%&amp;quot; style=&amp;quot;color: gray;&amp;quot; | Author&lt;br /&gt;
| Matrix Ltd&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; style=&amp;quot;color: gray;&amp;quot; | Version&lt;br /&gt;
| 1.6 (Release)&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; style=&amp;quot;color: gray;&amp;quot; | Category&lt;br /&gt;
| Indicators&lt;br /&gt;
|}&lt;br /&gt;
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==[[File:Component Icon b0f3982e_7ca6_4504_afe5_1b76fa09fad1.png|Image]] GLCD (SCADA) component==&lt;br /&gt;
SImulation runtime only graphical display component designed for SCADA operations.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
''&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;No additional examples&amp;lt;/span&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Downloadable macro reference==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-weight: normal;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;lt;tt&amp;gt;PrintNumber&amp;lt;/tt&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;===&lt;br /&gt;
This macro prints a decimal number to the Graphical LCD.&lt;br /&gt;
&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|INT]] ''Number''&lt;br /&gt;
::Byte or Integer number to send to the display.&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|UINT]] ''X''&lt;br /&gt;
::X pixel coordinate to set the output string position.&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|UINT]] ''Y''&lt;br /&gt;
::Y pixel coordinate to set the output string position.&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|BYTE]] ''Font''&lt;br /&gt;
::Range: 0 to 31 - 0=5x8, 1=10x8, 2=10x16, 3=5x16, 4-31=Extended Sizes&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|BYTE]] ''Transparent''&lt;br /&gt;
::Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Return value'''&lt;br /&gt;
&lt;br /&gt;
:''This call does not return a value''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-weight: normal;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;lt;tt&amp;gt;DrawLine&amp;lt;/tt&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;===&lt;br /&gt;
Draws a line with the current foreground colour from pixel location X1, Y1 to pixel location X2, Y2.&lt;br /&gt;
&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|UINT]] ''X1''&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|UINT]] ''Y1''&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|UINT]] ''X2''&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|UINT]] ''Y2''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Return value'''&lt;br /&gt;
&lt;br /&gt;
:''This call does not return a value''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-weight: normal;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;lt;tt&amp;gt;Plot&amp;lt;/tt&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;===&lt;br /&gt;
Sets a pixel with the current foreground colour at pixel location X, Y.&lt;br /&gt;
&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|UINT]] ''X1''&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|UINT]] ''Y1''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Return value'''&lt;br /&gt;
&lt;br /&gt;
:''This call does not return a value''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-weight: normal;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;lt;tt&amp;gt;DrawEllipse&amp;lt;/tt&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;===&lt;br /&gt;
Draws an ellipse object on the display with the center of the ellipse at the location X,Y&lt;br /&gt;
&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|UINT]] ''X''&lt;br /&gt;
::X Coordinate for the center of the circle&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|UINT]] ''Y''&lt;br /&gt;
::Y coordinate for the center of the circle&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|UINT]] ''XRadius''&lt;br /&gt;
::Radius of the circle on the X axis specified in pixels&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|UINT]] ''YRadius''&lt;br /&gt;
::Radius of the circle on the Y axis specified in pixels&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|BYTE]] ''Transparent''&lt;br /&gt;
::0=Fill inside circle using background colour / 1=Draw outer circle only&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|BYTE]] ''Solid''&lt;br /&gt;
::0=Use Transparent Setting / 1=Fill with foreground colour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Return value'''&lt;br /&gt;
&lt;br /&gt;
:''This call does not return a value''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-weight: normal;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;lt;tt&amp;gt;FastPlot&amp;lt;/tt&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;===&lt;br /&gt;
Sets a pixel with the current foreground colour at current pixel location.&lt;br /&gt;
&lt;br /&gt;
Not compatible with orientations other than 0.&lt;br /&gt;
&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
&lt;br /&gt;
:''This macro has no parameters''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Return value'''&lt;br /&gt;
&lt;br /&gt;
:''This call does not return a value''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-weight: normal;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;lt;tt&amp;gt;SetDisplayOrientation&amp;lt;/tt&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;===&lt;br /&gt;
Controls the way data is printed out on the display allowing multiple different viewing orientations. Default is 0.&lt;br /&gt;
&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|BYTE]] ''Orientation''&lt;br /&gt;
::0=Default, 1=90 Degrees CW, 2=180 Degrees CW, 3=270 Degrees CW&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Return value'''&lt;br /&gt;
&lt;br /&gt;
:''This call does not return a value''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-weight: normal;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;lt;tt&amp;gt;BPlot&amp;lt;/tt&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;===&lt;br /&gt;
Sets a pixel with the current background colour at pixel location X, Y.&lt;br /&gt;
&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|UINT]] ''X1''&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|UINT]] ''Y1''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Return value'''&lt;br /&gt;
&lt;br /&gt;
:''This call does not return a value''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-weight: normal;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;lt;tt&amp;gt;Window&amp;lt;/tt&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;===&lt;br /&gt;
''&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;No additional information&amp;lt;/span&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|UINT]] ''X1''&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|UINT]] ''Y1''&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|UINT]] ''X2''&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|UINT]] ''Y2''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Return value'''&lt;br /&gt;
&lt;br /&gt;
:''This call does not return a value''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-weight: normal;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;lt;tt&amp;gt;Print&amp;lt;/tt&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;===&lt;br /&gt;
This macro prints a string of characters to the Graphical LCD.&lt;br /&gt;
&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|&amp;lt;- STRING]] ''Str''&lt;br /&gt;
::String of characters to send to the display.&lt;br /&gt;
::''This parameter may be returned back to the caller''&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|UINT]] ''X1''&lt;br /&gt;
::X pixel coordinate to set the output string position.&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|UINT]] ''Y1''&lt;br /&gt;
::Y pixel coordinate to set the output string position.&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|BYTE]] ''Font''&lt;br /&gt;
::Range: 0 to 31 - 0=5x8, 1=10x8, 2=10x16, 3=5x16, 4-31=Extended Sizes&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|BYTE]] ''Transparent''&lt;br /&gt;
::Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Return value'''&lt;br /&gt;
&lt;br /&gt;
:''This call does not return a value''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-weight: normal;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;lt;tt&amp;gt;ClearDisplay&amp;lt;/tt&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;===&lt;br /&gt;
This macro clears the display of any previous output by overwriting the entire display with the background colour.&lt;br /&gt;
&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
&lt;br /&gt;
:''This macro has no parameters''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Return value'''&lt;br /&gt;
&lt;br /&gt;
:''This call does not return a value''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-weight: normal;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;lt;tt&amp;gt;SetBackgroundColour&amp;lt;/tt&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;===&lt;br /&gt;
Specifies the colour of the background by creating a mixture of red, green and blue.&lt;br /&gt;
&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|BYTE]] ''Red''&lt;br /&gt;
::Range: 0-255&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|BYTE]] ''Green''&lt;br /&gt;
::Range: 0-255&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|BYTE]] ''Blue''&lt;br /&gt;
::Range: 0-255&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Return value'''&lt;br /&gt;
&lt;br /&gt;
:''This call does not return a value''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-weight: normal;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;lt;tt&amp;gt;DrawCircle&amp;lt;/tt&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;===&lt;br /&gt;
Draws a circle object on the display with the center of the circle at the location X,Y&lt;br /&gt;
&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|UINT]] ''X''&lt;br /&gt;
::X Coordinate for the center of the circle&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|UINT]] ''Y''&lt;br /&gt;
::Y coordinate for the center of the circle&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|UINT]] ''Radius''&lt;br /&gt;
::Radius of the circle specified in pixels&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|BYTE]] ''Transparent''&lt;br /&gt;
::0=Fill inside circle using background colour / 1=Draw outer circle only&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|BYTE]] ''Solid''&lt;br /&gt;
::0=Use Transparent Setting / 1=Fill with foreground colour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Return value'''&lt;br /&gt;
&lt;br /&gt;
:''This call does not return a value''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-weight: normal;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;lt;tt&amp;gt;SetForegroundColour&amp;lt;/tt&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;===&lt;br /&gt;
Specifies the colour of the foreground by creating a mixture of red, green and blue.&lt;br /&gt;
&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|BYTE]] ''Red''&lt;br /&gt;
::Range: 0-255&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|BYTE]] ''Green''&lt;br /&gt;
::Range: 0-255&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|BYTE]] ''Blue''&lt;br /&gt;
::Range: 0-255&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Return value'''&lt;br /&gt;
&lt;br /&gt;
:''This call does not return a value''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-weight: normal;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;lt;tt&amp;gt;DrawRectangle&amp;lt;/tt&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;===&lt;br /&gt;
Draws a rectangle with the current foreground colour from pixel loaction X1, Y1 to pixel location X2, Y2&lt;br /&gt;
&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|UINT]] ''X1''&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|UINT]] ''Y1''&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|UINT]] ''X2''&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|UINT]] ''Y2''&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|BYTE]] ''Transparent''&lt;br /&gt;
::Chooses the transparency of the box - 0 = Box contains background colour, 1 = Box contains previous pixel data.&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|BYTE]] ''Solid''&lt;br /&gt;
::Chooses to fill the box with colour - 0 = Box contains transparency data, 1 = Box contains foreground colour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Return value'''&lt;br /&gt;
&lt;br /&gt;
:''This call does not return a value''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-weight: normal;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;lt;tt&amp;gt;Initialise&amp;lt;/tt&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;===&lt;br /&gt;
The Init macro must be called once to initialise the Graphical LCD display before any other Graphical LCD component macros are called.&lt;br /&gt;
&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
&lt;br /&gt;
:''This macro has no parameters''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Return value'''&lt;br /&gt;
&lt;br /&gt;
:''This call does not return a value''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Simulation macro reference==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-weight: normal;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;lt;tt&amp;gt;DrawLineFast&amp;lt;/tt&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;===&lt;br /&gt;
Draws a line with the current foreground colour from pixel location X1, Y1 to pixel location X2, Y2.&lt;br /&gt;
&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|UINT]] ''X1''&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|UINT]] ''Y1''&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|UINT]] ''X2''&lt;br /&gt;
&lt;br /&gt;
:[[Variable Types|UINT]] ''Y2''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Return value'''&lt;br /&gt;
&lt;br /&gt;
:''This call does not return a value''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-weight: normal;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;lt;tt&amp;gt;DrawStart&amp;lt;/tt&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;===&lt;br /&gt;
''&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;No additional information&amp;lt;/span&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Parameters'''&lt;br /&gt;
&lt;br /&gt;
:''This macro has no parameters''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Return value'''&lt;br /&gt;
&lt;br /&gt;
:''This call does not return a value''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Property reference==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight: normal;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Pixel Height&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This property is of type ''Signed integer'' and can be referenced with the variable name ''pixel_height''.&lt;br /&gt;
&lt;br /&gt;
Heigt of gLCD canvas measured in pixels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight: normal;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Pixel Width&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This property is of type ''Signed integer'' and can be referenced with the variable name ''pixel_width''.&lt;br /&gt;
&lt;br /&gt;
Width of gLCD canvas measured in pixels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight: normal;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Monochrome&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This property is of type ''True or false'' and can be referenced with the variable name ''monochrome''.&lt;br /&gt;
&lt;br /&gt;
Specifies if the display is capable of colour or monochrome only.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight: normal;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Foreground Color&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This property is of type ''Color picker'' and can be referenced with the variable name ''foreground_colour''.&lt;br /&gt;
&lt;br /&gt;
Specifies the initial foreground color.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight: normal;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Background Color&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This property is of type ''Color picker'' and can be referenced with the variable name ''background_colour''.&lt;br /&gt;
&lt;br /&gt;
Specifies the initial background color.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight: normal;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Colour Bit Depth&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This property is of type ''Signed integer'' and can be referenced with the variable name ''colour_bit_depth''.&lt;br /&gt;
&lt;br /&gt;
Total color bit depth for the display.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight: normal;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Red Bit Depth&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This property is of type ''Signed integer'' and can be referenced with the variable name ''red_bit_depth''.&lt;br /&gt;
&lt;br /&gt;
Specifies the red bit depth for the display.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight: normal;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Green Bit Depth&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This property is of type ''Signed integer'' and can be referenced with the variable name ''green_bit_depth''.&lt;br /&gt;
&lt;br /&gt;
Specifies the green bit depth for the display.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight: normal;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Blue Bit Depth&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This property is of type ''Signed integer'' and can be referenced with the variable name ''blue_bit_depth''.&lt;br /&gt;
&lt;br /&gt;
Specifies the blue bit depth for the display.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight: normal;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Display Method&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This property is of type ''Fixed list of ints'' and can be referenced with the variable name ''DisplayMethod''.&lt;br /&gt;
&lt;br /&gt;
Chooses which method to use when drawing to the gLCD component&lt;br /&gt;
&lt;br /&gt;
The bitmap is the more common mode but may run slowly on some machines.&lt;br /&gt;
&lt;br /&gt;
The point cloud should run faster but may use more memory.&lt;/div&gt;</summary>
		<author><name>BenR</name></author>
		
	</entry>
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