Component: GLCD (EB076 v2) (EB076) (E-blocks 1)

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Author Matrix Ltd
Version 2.0
Category E-blocks 1


GLCD (EB076 v2) component

Graphical display component designed to work with the Picaso range of displays from 4D Systems. Also available in the form of the EB076 GLCD Touchscreen E-block. Component based around the uLCD-32PTU display.

Detailed description

No detailed description exists yet for this component

Examples

No additional examples









Macro reference

BPlot

Fc9-comp-macro.png BPlot
Sets a pixel with the current background colour at pixel location X, Y. 
Fc9-u16-icon.png - UINT X1
 
Fc9-u16-icon.png - UINT Y1
 
Fc9-void-icon.png - VOID Return


ClearDisplay

Fc9-comp-macro.png ClearDisplay
This macro clears the display of any previous output by overwriting the entire display with the background colour. 
Fc9-void-icon.png - VOID Return


DisplayControl

Fc9-comp-macro.png DisplayControl
Controls the operation, contrast and backlight on the display 
Fc9-u8-icon.png - BYTE Backlight
0=Backlight Off, 1=Backlight On (default) 
Fc9-u8-icon.png - BYTE Display
0=Display off, 1=Display on (default) 
Fc9-u8-icon.png - BYTE Contrast
Contrast Range 1 - 15 
Fc9-void-icon.png - VOID Return


DrawCircle

Fc9-comp-macro.png DrawCircle
Draws a circle object on the display with the center of the circle at the location X,Y 
Fc9-u16-icon.png - UINT X
X Coordinate for the center of the circle 
Fc9-u16-icon.png - UINT Y
Y coordinate for the center of the circle 
Fc9-u16-icon.png - UINT Radius
Radius of the circle specified in pixels 
Fc9-u8-icon.png - BYTE Transparent
0=Fill inside circle using background colour / 1=Draw outer circle only 
Fc9-u8-icon.png - BYTE Solid
0=Use Transparent Setting / 1=Fill with foreground colour 
Fc9-void-icon.png - VOID Return


DrawEllipse

Fc9-comp-macro.png DrawEllipse
Draws an ellipse object on the display with the center of the ellipse at the location X,Y 
Fc9-u16-icon.png - UINT X
X Coordinate for the center of the circle 
Fc9-u16-icon.png - UINT Y
Y coordinate for the center of the circle 
Fc9-u16-icon.png - UINT XRadius
Radius of the circle on the X axis specified in pixels 
Fc9-u16-icon.png - UINT YRadius
Radius of the circle on the Y axis specified in pixels 
Fc9-u8-icon.png - BYTE Transparent
0=Fill inside circle using background colour / 1=Draw outer circle only 
Fc9-u8-icon.png - BYTE Solid
0=Use Transparent Setting / 1=Fill with foreground colour 
Fc9-void-icon.png - VOID Return


DrawLine

Fc9-comp-macro.png DrawLine
Draws a line with the current foreground colour from pixel location X1, Y1 to pixel location X2, Y2. 
Fc9-u16-icon.png - UINT X1
 
Fc9-u16-icon.png - UINT Y1
 
Fc9-u16-icon.png - UINT X2
 
Fc9-u16-icon.png - UINT Y2
 
Fc9-void-icon.png - VOID Return


DrawRectangle

Fc9-comp-macro.png DrawRectangle
Draws a rectangle with the current foreground colour from pixel loaction X1, Y1 to pixel location X2, Y2 
Fc9-u16-icon.png - UINT X1
 
Fc9-u16-icon.png - UINT Y1
 
Fc9-u16-icon.png - UINT X2
 
Fc9-u16-icon.png - UINT Y2
 
Fc9-u8-icon.png - BYTE Transparent
Chooses the transparency of the box - 0 = Box contains background colour, 1 = Box contains previous pixel data. 
Fc9-u8-icon.png - BYTE Solid
Chooses to fill the box with colour - 0 = Box contains transparency data, 1 = Box contains foreground colour. 
Fc9-void-icon.png - VOID Return


FastPlot

Fc9-comp-macro.png FastPlot
Sets a pixel with the current foreground colour at current pixel location. Not compatible with orientations other than 0. 
Fc9-void-icon.png - VOID Return


G4D_DisableTouchscreenPicaso

Fc9-comp-macro.png G4D_DisableTouchscreenPicaso
Disables the touchscreen interface if available. 
Fc9-u8-icon.png - BYTE Return


G4D_DisplayImageFromCard

Fc9-comp-macro.png G4D_DisplayImageFromCard
Attempts to print an image from the micro SD card at the specified address location on the card. The image is printed at location starting from X, Y and ranging to Width, Height.  
Fc9-u16-icon.png - UINT X
 
Fc9-u16-icon.png - UINT Y
 
Fc9-u16-icon.png - UINT Handle
 
Fc9-u8-icon.png - BYTE Return


G4D_DisplayImageFromFilePicaso

Fc9-comp-macro.png G4D_DisplayImageFromFilePicaso
Attempts to print an image from the micro SD card using the specified filename on the card. The image is printed at location starting from X, Y. PosH and PosL specify the sector address of the previously stored image icon.  
Fc9-u16-icon.png - UINT X
 
Fc9-u16-icon.png - UINT Y
 
Fc9-string-icon.png - STRING Filename
 
Fc9-u16-icon.png - UINT OffsetHi
Upper 16-bit image offset within the 4D systems resource file, default = 0 
Fc9-u16-icon.png - UINT OffsetLo
Lower 16-bit Image offset within the 4D systems resource file, default = 0 
Fc9-u8-icon.png - BYTE Return


G4D_DisplayVideoFromCard

Fc9-comp-macro.png G4D_DisplayVideoFromCard
Attempts to display a sequence of images from the micro SD card at the specified address location on the card. The images are printed at location starting from X, Y and ranging to Width, Height.  
Fc9-u16-icon.png - UINT X
 
Fc9-u16-icon.png - UINT Y
 
Fc9-u16-icon.png - UINT Width
 
Fc9-u16-icon.png - UINT Height
 
Fc9-u8-icon.png - BYTE ColourMode
Specifes the colour depth setting - 0 = 8-bit colour, 1 = 16-bit colour. 
Fc9-u8-icon.png - BYTE Delay
Specifies the number of milliseconds to wait in between displaying each image. 
Fc9-u16-icon.png - UINT Frames
Specifies the number of frames to display. 
Fc9-u8-icon.png - BYTE AddH
 
Fc9-u8-icon.png - BYTE AddM
 
Fc9-u8-icon.png - BYTE AddL
 
Fc9-u8-icon.png - BYTE Return


G4D_DumpScreenToCard

Fc9-comp-macro.png G4D_DumpScreenToCard
Copies a section of the display to the micro SD card starting from X, Y and ranging to Width, Height. The address parameters assign where on the card to store the data.  
Fc9-u16-icon.png - UINT X
 
Fc9-u16-icon.png - UINT Y
 
Fc9-u16-icon.png - UINT Width
 
Fc9-u16-icon.png - UINT Height
 
Fc9-u8-icon.png - BYTE AddH
 
Fc9-u8-icon.png - BYTE AddM
 
Fc9-u8-icon.png - BYTE AddL
 
Fc9-u8-icon.png - BYTE Return


G4D_DumpScreenToFilePicaso

Fc9-comp-macro.png G4D_DumpScreenToFilePicaso
Copies a section of the display to the micro SD card starting from X, Y and ranging to Width, Height.  
Fc9-u16-icon.png - UINT X
 
Fc9-u16-icon.png - UINT Y
 
Fc9-u16-icon.png - UINT Width
 
Fc9-u16-icon.png - UINT Height
 
Fc9-string-icon.png - STRING Filename
Assigns the name of the file on the card to store the data. 
Fc9-u8-icon.png - BYTE Return


G4D_EnableTouchscreenPicaso

Fc9-comp-macro.png G4D_EnableTouchscreenPicaso
Enables the touchscreen interface if available. 
Fc9-u8-icon.png - BYTE Return


G4D_GetTouchCoordinatesPicaso

Fc9-comp-macro.png G4D_GetTouchCoordinatesPicaso
Reads the value of the last touchscreen input from the display. Returns a 0 if no new touch is detected. Returns a 1 if a press is detected. Returns a 2 if a release is detected. Returns a 3 if a moving drag is detected. 
Fc9-u8-icon.png - BYTE Return


G4D_InitialiseCard

Fc9-comp-macro.png G4D_InitialiseCard
Checks to see if an SD card is inserted into the module. If the SD card is available then the card is initialised ready for use. Returns 0 for succesful initialisation or 255 for a detected failure. 
Fc9-u8-icon.png - BYTE Return


G4D_IsAudioPlayingPicaso

Fc9-comp-macro.png G4D_IsAudioPlayingPicaso
Checks to see if an audio file is currently playing. Returns 0 is no audio is currently playing. Returns 1 if there is audio playing. 
Fc9-u8-icon.png - BYTE Return


G4D_PlayAudioFromFilePicaso

Fc9-comp-macro.png G4D_PlayAudioFromFilePicaso
Attempts to stream an audio wav file from the micro SD card using the specified filename.  
Fc9-u8-icon.png - BYTE Play_Option
Play_Option = 0 - Return when playing complete / 1 - Return immediatley / 2 - Stop Playback / 3 - Pause Playback / 4 - Resume Playback 
Fc9-string-icon.png - STRING Filename
 
Fc9-u8-icon.png - BYTE Return


G4D_ReadTouchCoordinatesPicaso

Fc9-comp-macro.png G4D_ReadTouchCoordinatesPicaso
Returns the coordinates of the last touch event. Axis = 0 or 'x' or 'X' - Returns the X coordinate. Axis = 1 or 'y' or 'Y' - Returns the Y coordinate. 
Fc9-u8-icon.png - BYTE Axis
 
Fc9-u16-icon.png - UINT Return


G4D_SetTouchRegionPicaso

Fc9-comp-macro.png G4D_SetTouchRegionPicaso
Specifies the area of the screen which will respond to touchscreen inputs. 
Fc9-u16-icon.png - UINT X1
 
Fc9-u16-icon.png - UINT Y1
 
Fc9-u16-icon.png - UINT X2
 
Fc9-u16-icon.png - UINT Y2
 
Fc9-u8-icon.png - BYTE Return


G4D_SetVGADisplaySizePicaso

Fc9-comp-macro.png G4D_SetVGADisplaySizePicaso
Specifies the VGA display size in pixels. Size = 0 - 320 x 240 Resolution. Size = 1 - 640 x 480 Resolution. Size = 2 - 800 x 480 Resolution. Size = 3 - Custom Resolution 
Fc9-u8-icon.png - BYTE Size
 
Fc9-u8-icon.png - BYTE Return


G4D_SetVolumePicaso

Fc9-comp-macro.png G4D_SetVolumePicaso
Sets the playback volume. 
Fc9-u8-icon.png - BYTE Volume
Range 8-127, 8 = Minimum Volume Level / 127 = Maximum Volume Level 
Fc9-u8-icon.png - BYTE Return


Initialise

Fc9-comp-macro.png Initialise
The Init macro must be called once to initialise the Graphical LCD display before any other Graphical LCD component macros are called. 
Fc9-void-icon.png - VOID Return


Plot

Fc9-comp-macro.png Plot
Sets a pixel with the current foreground colour at pixel location X, Y. 
Fc9-u16-icon.png - UINT X1
 
Fc9-u16-icon.png - UINT Y1
 
Fc9-void-icon.png - VOID Return


Print

Fc9-comp-macro.png Print
This macro prints a string of characters to the Graphical LCD. 
Fc9-string-icon.png - STRING Str
String of characters to send to the display. 
Fc9-u16-icon.png - UINT X1
X pixel coordinate to set the output string position. 
Fc9-u16-icon.png - UINT Y1
Y pixel coordinate to set the output string position. 
Fc9-u8-icon.png - BYTE Font
Size of the font - 0 = Normal, 1 = Double Width, 2 = Double Width and Height, 3 = Double Height 
Fc9-u8-icon.png - BYTE Transparent
Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn. 
Fc9-void-icon.png - VOID Return


PrintNumber

Fc9-comp-macro.png PrintNumber
This macro prints a decimal number to the Graphical LCD. 
Fc9-s16-icon.png - INT Number
Byte or Integer number to send to the display. 
Fc9-u16-icon.png - UINT X
X pixel coordinate to set the output string position. 
Fc9-u16-icon.png - UINT Y
Y pixel coordinate to set the output string position. 
Fc9-u8-icon.png - BYTE Font
Size of the font - 0 = Normal, 1 = Double Width, 2 = Double Width and Height, 3 = Double Height 
Fc9-u8-icon.png - BYTE Transparent
Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn. 
Fc9-void-icon.png - VOID Return


SetBackgroundColour

Fc9-comp-macro.png SetBackgroundColour
Specifies the colour of the background by creating a mixture of red, green and blue.  
Fc9-u8-icon.png - BYTE Red
0 - 255 where 0 = no red and 255 = maximum red 
Fc9-u8-icon.png - BYTE Green
0 - 255 where 0 = no green and 255 = maximum green 
Fc9-u8-icon.png - BYTE Blue
0 - 255 where 0 = no blue and 255 = maximum blue 
Fc9-void-icon.png - VOID Return


SetDisplayOrientation

Fc9-comp-macro.png SetDisplayOrientation
Controls the way data is printed out on the display allowing multiple different viewing orientations. Default is 0. 
Fc9-u8-icon.png - BYTE Orientation
0=Default, 1=90°CW, 2=180°CW, 3=270°CW 
Fc9-void-icon.png - VOID Return


SetForegroundColour

Fc9-comp-macro.png SetForegroundColour
Specifies the colour of the foreground by creating a mixture of red, green and blue. 
Fc9-u8-icon.png - BYTE Red
0 - 255 where 0 = no red and 255 = maximum red 
Fc9-u8-icon.png - BYTE Green
0 - 255 where 0 = no green and 255 = maximum green 
Fc9-u8-icon.png - BYTE Blue
0 - 255 where 0 = no blue and 255 = maximum blue 
Fc9-void-icon.png - VOID Return


Window

Fc9-comp-macro.png Window
 
Fc9-u16-icon.png - UINT X1
 
Fc9-u16-icon.png - UINT Y1
 
Fc9-u16-icon.png - UINT X2
 
Fc9-u16-icon.png - UINT Y2
 
Fc9-void-icon.png - VOID Return


Property reference

Fc9-prop-icon.png Properties
Fc9-conn-icon.png Dimensions
Fc9-type-14-icon.png Pixel Height
Heigt of gLCD canvas measured in pixels.  
Fc9-type-14-icon.png Pixel Width
Width of gLCD canvas measured in pixels.  
Fc9-conn-icon.png Colour
Fc9-type-1-icon.png Foreground Color
Specifies the initial foreground color.  
Fc9-type-1-icon.png Background Colour
Specifies the initial background color.  
Fc9-type-7-icon.png Monochrome
Specifies if the display is capable of colour or monochrome only.  
Fc9-conn-icon.png Bit Depth
Fc9-type-14-icon.png Colour Bit Depth
Total color bit depth for the display.  
Fc9-type-14-icon.png Red Bit Depth
Specifies the red bit depth for the display.  
Fc9-type-14-icon.png Green Bit Depth
Specifies the green bit depth for the display.  
Fc9-type-14-icon.png Blue Bit Depth
Specifies the blue bit depth for the display.  
Fc9-conn-icon.png Connections
Fc9-type-16-icon.png Channel
UART Channel selector Software channels are bit banged using generic I/O pins but are not as reliable as hardware channels. Hardware channels use the selected peripheral on-board the target microcontroller. 
Fc9-type-5-icon.png TX
Pin to be used for Transmit data 
Fc9-type-5-icon.png RX
Pin to be used for Receive data 
Fc9-type-5-icon.png Reset Pin
I/O pin connected to the reset signal on the gLCD 
Fc9-type-7-icon.png High Speed
Determines if the baud rate is automaticaly switched from 9600 baud on initialise to 57600 baud. Only available in hardware mode. 
Fc9-type-16-icon.png Baud Options
Baud rate option selector 
Fc9-type-14-icon.png Baud Rate
 
Fc9-conn-icon.png Simulation
Fc9-type-16-icon.png Component Label
 
Fc9-type-15-icon.png Component Label Scale
The label scale can be change if the amout of text is too wide for the display  
Fc9-type-16-icon.png Physical Orientation
Rotates the simulated canvas to match the orientation of real world hardware. 
Fc9-type-7-icon.png Scope Traces
Selects if the scope traces are automatically added to the data recorder window or not. Simulation - draws an approximation of the UART data onto the scope trace. ICT - sets up the scope trace for incoming data and adds UART packet decoding at the correct BAUD. 
Fc9-type-7-icon.png Console Data
Selects if the console data is automatically generated or not 
Fc9-type-21-icon.png Console Columns
Number of characters that can be displayed on a single line of the console. 
Fc9-type-16-icon.png Data Source
Simulation data source used to allow the component to connect to various remote devices Nothing - Simulation data is ignored COM port - Routes the communication data to and from a physical or virtual COM port Injector - Routes the communication data via a data injector component on the Panel. 

Component Source Code

Please click here to download the component source project: FC_Comp_Source_GLCD_4D_EB076v2.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_GLCD_4D_EB076v2.fcfx