Difference between revisions of "Component: DMX 512 Master (Comms: System)"
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==Detailed description== | ==Detailed description== | ||
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==Examples== | ==Examples== | ||
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| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetError''' |
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− | | colspan="2" | Checks for | + | | colspan="2" | Checks for any errors and returns the error code. 1=ModuleBusy, 2=SleepMode, 3=SerialError, 4=ChecksumError, 5=TrackOutOfScope, 6=TrackNotFound, 7=InsertionError, 8=SDFail, 10=Sleep |
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| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WhilePlaying''' |
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+ | | colspan="2" | Blocking function that waits for module to stop being busy. Returns true if the module is still busy and the timeout period has passed. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT | ||
+ | | width="90%" | Timeout | ||
+ | |- | ||
+ | | colspan="2" | Number of milliseconds to wait, 0=WaitForever | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:]] - | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
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+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''IsPlaying''' | ||
+ | |- | ||
+ | | colspan="2" | Checks to see if the last played track is still playing | ||
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+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:]] - | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
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+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetReplyByte''' | ||
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− | | colspan="2" | | + | | colspan="2" | Reads a single byte from the last reply. Each reply contains 4 bytes starting with the command code. |
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| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
− | | width="90%" | | + | | width="90%" | Index |
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− | | colspan="2" | | + | | colspan="2" | Range: 0-3 / 0=Command, 1=Feedback, 2=Data MSB, 3=Data LSB |
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| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | ||
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| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SkipTrack''' |
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+ | | colspan="2" | Jump to the next or previous track | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:]] - | ||
+ | | width="90%" | Direction | ||
+ | |- | ||
+ | | colspan="2" | 0=Next, 1=Previous | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
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+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PlayTrack''' | ||
+ | |- | ||
+ | | colspan="2" | Plays track from the selected folder. MP3 & Advert folder track numbers should be 4 characters long e.g. 0001 any name.mp3, Other folder track numbers should be 3 characters long e.g. 001 Any name.mp3, Root the Track played in placement order. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | Directory | ||
+ | |- | ||
+ | | colspan="2" | 0=Root, 1=Folder "01" - 99=Folder "99", 100=MP3, 101=Advert | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT | ||
+ | | width="90%" | Track | ||
+ | |- | ||
+ | | colspan="2" | Track number 1="001*.MP3" / "0001*.MP3", 100="100*.MP3" / "0100*.MP3" | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise''' | ||
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+ | | colspan="2" | Sets up the UART and does some housekeeping. Must be called before calling any of the other component macros. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
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+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadAnalogAsInt''' | ||
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+ | | colspan="2" | Reads one of the analogue components as an Integer value | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | Channel | ||
+ | |- | ||
+ | | colspan="2" | 0 = LDR, 1 = POT | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:]] - | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
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+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RemapCharacter''' | ||
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+ | | colspan="2" | Assigns a remap character allowing the PrintString function to automatically swap between pre-defined characters. The characters can be custom (in the range 0-9) or can point to an existing character in the LCD character map. | ||
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+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | RemapIdx | ||
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+ | | colspan="2" | Remap Index, Range: 0 to (Remap Characters - 1) | ||
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− | | | + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE |
+ | | width="90%" | SearchCharacter | ||
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+ | | colspan="2" | Character to look for a replace | ||
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| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
− | | width="90%" | | + | | width="90%" | ReplacementCharacter |
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+ | | colspan="2" | New character value to use in place of the search character. | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Start''' | ||
+ | |- | ||
+ | | colspan="2" | Startup routine required by the hardware device. Automatically clears the display after initialising. | ||
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− | |||
|- | |- | ||
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
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|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLEDState''' |
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− | | colspan="2" | | + | | colspan="2" | Sets the state of a single LED |
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|- | |- | ||
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
− | | width="90%" | | + | | width="90%" | Port |
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− | | colspan="2" | 1 | + | | colspan="2" | 0 = PortA, 1 = PortB |
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| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
− | | width="90%" | | + | | width="90%" | LED |
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− | | colspan="2" | | + | | colspan="2" | 0 = LED0, 7 = LED7 |
|- | |- | ||
− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9- | + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE |
+ | | width="90%" | State | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
|} | |} | ||
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| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise''' | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise''' | ||
|- | |- | ||
− | | colspan="2" | | + | | colspan="2" | Must be called before any other CAN component macros to enable and initialise the CAN peripheral. |
|- | |- | ||
|- | |- |
Revision as of 16:53, 16 November 2021
Author | MatrixTSL |
Version | 2.0 |
Category | Comms: System |
Contents
DMX-512 Master component
A serial based communications protocol designed for controlling theatrical equipment such as dimmers, fog machines and intelligent lights. DMX-512 Slave devices are daisy chained together with a final 180R terminating resistor at the end of the chail. DMX requires the signal to be level shifted from VCC and GND to +2.5V and -2.5V.
Detailed description
No detailed description exists yet for this component
Examples
DMX Master Example, reads the value of two ports using switch arrays to set the values and then transmits the data in a DMX packet.
DMX Slave Example, captures the first DMX data channel sent from the Master and outputs the value onto a Port using the LED array component.
Downloadable macro reference
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SetDataChannel |
Sets the data byte in a data channel | |
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Channel |
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DataValue |
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Return |
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SendDataChain |
Transmits the BREAK, MAB and StartCode followed by the contents of the data channels. | |
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StartCode |
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Return |
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Initialise |
Configures the UART serial interface. | |
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Return |
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IsPlaying |
Checks to see if the last played track is still playing | |
[[File:]] - | Return |
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GetReplyByte |
Reads a single byte from the last reply. Each reply contains 4 bytes starting with the command code. | |
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Index |
Range: 0-3 / 0=Command, 1=Feedback, 2=Data MSB, 3=Data LSB | |
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Return |
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SkipTrack |
Jump to the next or previous track | |
[[File:]] - | Direction |
0=Next, 1=Previous | |
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Return |
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Initialise |
Sets up the UART and does some housekeeping. Must be called before calling any of the other component macros. | |
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Return |
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ReadAnalogAsInt |
Reads one of the analogue components as an Integer value | |
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Channel |
0 = LDR, 1 = POT | |
[[File:]] - | Return |
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Start |
Startup routine required by the hardware device. Automatically clears the display after initialising. | |
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Return |
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SetLEDState |
Sets the state of a single LED | |
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Port |
0 = PortA, 1 = PortB | |
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LED |
0 = LED0, 7 = LED7 | |
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State |
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Return |
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Initialise |
Must be called before any other CAN component macros to enable and initialise the CAN peripheral. | |
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Return |