Difference between revisions of "Component: DMX 512 Slave (Comms: System)"
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− | {| | ||
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− | | width="20%" style="color: gray;" | Author | + | | width="20%" style="color:gray;" | Author |
| MatrixTSL | | MatrixTSL | ||
|- | |- | ||
− | | width="20%" style="color: gray;" | Version | + | | width="20%" style="color:gray;" | Version |
− | | 2.0 | + | | 2.0 |
|- | |- | ||
− | | width="20%" style="color: gray;" | Category | + | | width="20%" style="color:gray;" | Category |
| Comms: System | | Comms: System | ||
|} | |} | ||
+ | ==DMX-512 Slave component== | ||
+ | A serial based communications protocol designed for controlling theatrical equipment such as dimmers, fog machines and intelligent lights. DMX-512 Slave devices are daisy chained together with a final 180R terminating resistor at the end of the chail. DMX requires the signal to be level shifted from VCC and GND to +2.5V and -2.5V. | ||
+ | |||
+ | ==Detailed description== | ||
− | + | ''No detailed description exists yet for this component'' | |
− | |||
− | |||
− | |||
− | |||
==Examples== | ==Examples== | ||
+ | |||
+ | |||
DMX Master Example, reads the value of two ports using switch arrays to set the values and then transmits the data in a DMX packet. | DMX Master Example, reads the value of two ports using switch arrays to set the values and then transmits the data in a DMX packet. | ||
{{Fcfile|DMX_Master_Example1.fcfx|DMX Master Example1}} | {{Fcfile|DMX_Master_Example1.fcfx|DMX Master Example1}} | ||
Line 29: | Line 29: | ||
==Downloadable macro reference== | ==Downloadable macro reference== | ||
− | === | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
− | Gets the data byte from a data channel | + | |- |
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetDataChannel''' | ||
+ | |- | ||
+ | | colspan="2" | Gets the data byte from a data channel | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT | ||
+ | | width="90%" | Channel | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
− | |||
− | :[[ | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReceiveDataChain''' | ||
+ | |- | ||
+ | | colspan="2" | Waits for a BREAK, MAB and StartCode followed by the contents of the data channels. Returns 0 to indicate a timeout and 1 to indicate succesful reception. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | Timeout | ||
+ | |- | ||
+ | | colspan="2" | 0 = Don't wait, 1 - 254 = 1ms - 254ms, 255 = Wait forever | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
− | '''Return | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise''' | ||
+ | |- | ||
+ | | colspan="2" | Configures the UART serial interface. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
− | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise''' | ||
+ | |- | ||
+ | | colspan="2" | Configures the UART serial interface. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
− | |||
− | |||
− | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | |
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetError''' | ||
+ | |- | ||
+ | | colspan="2" | Checks for any errors and returns the error code. 1=ModuleBusy, 2=SleepMode, 3=SerialError, 4=ChecksumError, 5=TrackOutOfScope, 6=TrackNotFound, 7=InsertionError, 8=SDFail, 10=Sleep | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
− | |||
− | :[[ | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
− | : | + | |- |
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WhilePlaying''' | ||
+ | |- | ||
+ | | colspan="2" | Blocking function that waits for module to stop being busy. Returns true if the module is still busy and the timeout period has passed. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT | ||
+ | | width="90%" | Timeout | ||
+ | |- | ||
+ | | colspan="2" | Number of milliseconds to wait, 0=WaitForever | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:]] - | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
− | '''Return | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''IsPlaying''' | ||
+ | |- | ||
+ | | colspan="2" | Checks to see if the last played track is still playing | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:]] - | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
− | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetReplyByte''' | ||
+ | |- | ||
+ | | colspan="2" | Reads a single byte from the last reply. Each reply contains 4 bytes starting with the command code. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | Index | ||
+ | |- | ||
+ | | colspan="2" | Range: 0-3 / 0=Command, 1=Feedback, 2=Data MSB, 3=Data LSB | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
− | |||
− | |||
− | ''' | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SkipTrack''' | ||
+ | |- | ||
+ | | colspan="2" | Jump to the next or previous track | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:]] - | ||
+ | | width="90%" | Direction | ||
+ | |- | ||
+ | | colspan="2" | 0=Next, 1=Previous | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
− | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PlayTrack''' | ||
+ | |- | ||
+ | | colspan="2" | Plays track from the selected folder. MP3 & Advert folder track numbers should be 4 characters long e.g. 0001 any name.mp3, Other folder track numbers should be 3 characters long e.g. 001 Any name.mp3, Root the Track played in placement order. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | Directory | ||
+ | |- | ||
+ | | colspan="2" | 0=Root, 1=Folder "01" - 99=Folder "99", 100=MP3, 101=Advert | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT | ||
+ | | width="90%" | Track | ||
+ | |- | ||
+ | | colspan="2" | Track number 1="001*.MP3" / "0001*.MP3", 100="100*.MP3" / "0100*.MP3" | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
− | |||
− | :'' | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise''' | ||
+ | |- | ||
+ | | colspan="2" | Sets up the UART and does some housekeeping. Must be called before calling any of the other component macros. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadAnalogAsInt''' | ||
+ | |- | ||
+ | | colspan="2" | Reads one of the analogue components as an Integer value | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | Channel | ||
+ | |- | ||
+ | | colspan="2" | 0 = LDR, 1 = POT | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:]] - | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
− | |||
− | '' | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RemapCharacter''' | ||
+ | |- | ||
+ | | colspan="2" | Assigns a remap character allowing the PrintString function to automatically swap between pre-defined characters. The characters can be custom (in the range 0-9) or can point to an existing character in the LCD character map. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | RemapIdx | ||
+ | |- | ||
+ | | colspan="2" | Remap Index, Range: 0 to (Remap Characters - 1) | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | SearchCharacter | ||
+ | |- | ||
+ | | colspan="2" | Character to look for a replace | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | ReplacementCharacter | ||
+ | |- | ||
+ | | colspan="2" | New character value to use in place of the search character. | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
− | == | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
− | + | |- | |
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Start''' | ||
+ | |- | ||
+ | | colspan="2" | Startup routine required by the hardware device. Automatically clears the display after initialising. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
− | |||
− | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | |
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLEDState''' | ||
+ | |- | ||
+ | | colspan="2" | Sets the state of a single LED | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | Port | ||
+ | |- | ||
+ | | colspan="2" | 0 = PortA, 1 = PortB | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | LED | ||
+ | |- | ||
+ | | colspan="2" | 0 = LED0, 7 = LED7 | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | State | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
− | |||
− | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | |
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise''' | ||
+ | |- | ||
+ | | colspan="2" | Must be called before any other CAN component macros to enable and initialise the CAN peripheral. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
− | |||
− | |||
− | |||
− | + | ==Property reference== | |
− | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | |
− | + | |- | |
− | + | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]] | |
− | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' | |
− | + | |- | |
− | + | |- | |
− | + | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]] | |
− | + | | width="90%" | Channel | |
− | + | |- | |
− | + | | colspan="2" | UART Channel selector Software channels are bit banged using generic I/O pins but are not as reliable as hardware channels. Hardware channels use the selected peripheral on-board the target microcontroller. | |
− | + | |- | |
− | + | | width="10%" align="center" | [[File:Fc9-type-5-icon.png]] | |
− | + | | width="90%" | RX | |
− | + | |- | |
− | + | | colspan="2" | Pin to be used for Receive data | |
− | + | |- | |
− | Number of data bytes to receive from the master, Max 512 bytes per transmission. | + | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]] |
− | + | | width="90%" | Baud Options | |
− | 24 Bytes minimum from Master to match minimum 1204us timing requirements, not all channels need to be used. | + | |- |
− | + | | colspan="2" | Baud rate option selector | |
− | + | |- | |
− | + | | width="10%" align="center" | [[File:Fc9-type-14-icon.png]] | |
− | + | | width="90%" | Baud Rate | |
− | + | |- | |
− | Channel from the master which we want to start taking our data channels | + | | colspan="2" | |
− | + | |- | |
− | + | | width="10%" align="center" | [[File:Fc9-type-21-icon.png]] | |
− | + | | width="90%" | Data Channels | |
− | + | |- | |
− | + | | colspan="2" | Number of data bytes to receive from the master, Max 512 bytes per transmission. 24 Bytes minimum from Master to match minimum 1204us timing requirements, not all channels need to be used. | |
− | Do we wait for the start code or simply begin receiving data? | + | |- |
− | + | | width="10%" align="center" | [[File:Fc9-type-21-icon.png]] | |
− | + | | width="90%" | Start Channel | |
− | + | |- | |
− | + | | colspan="2" | Channel from the master which we want to start taking our data channels | |
− | + | |- | |
− | Start code value to listen out for, range 0-255 | + | | width="10%" align="center" | [[File:Fc9-type-7-icon.png]] |
− | + | | width="90%" | Use Start Code | |
− | + | |- | |
− | + | | colspan="2" | Do we wait for the start code or simply begin receiving data? | |
− | + | |- | |
− | + | | width="10%" align="center" | [[File:Fc9-type-21-icon.png]] | |
− | Selects if the scope traces are automatically added to the data recorder window or not. | + | | width="90%" | Start Code |
− | + | |- | |
− | Simulation - draws an approximation of the UART data onto the scope trace. | + | | colspan="2" | Start code value to listen out for, range 0-255 |
− | + | |- | |
− | ICT - sets up the scope trace for incoming data and adds UART packet decoding at the correct BAUD. | + | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-conn-icon.png]] |
− | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Connections''' | |
− | + | |- | |
− | + | |- | |
− | + | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-conn-icon.png]] | |
− | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Simulations''' | |
− | Selects if the console data is automatically generated or not | + | |- |
− | + | |- | |
− | + | | width="10%" align="center" | [[File:Fc9-type-7-icon.png]] | |
− | + | | width="90%" | Scope Traces | |
− | + | |- | |
− | + | | colspan="2" | Selects if the scope traces are automatically added to the data recorder window or not. Simulation - draws an approximation of the UART data onto the scope trace. ICT - sets up the scope trace for incoming data and adds UART packet decoding at the correct BAUD. | |
− | Number of characters that can be displayed on a single line of the console. | + | |- |
− | + | | width="10%" align="center" | [[File:Fc9-type-7-icon.png]] | |
− | + | | width="90%" | Console Data | |
− | + | |- | |
− | + | | colspan="2" | Selects if the console data is automatically generated or not | |
− | + | |- | |
− | Simulation data source used to allow the component to connect to various remote devices | + | | width="10%" align="center" | [[File:Fc9-type-21-icon.png]] |
− | + | | width="90%" | Console Columns | |
− | Nothing - Simulation data is ignored | + | |- |
− | + | | colspan="2" | Number of characters that can be displayed on a single line of the console. | |
− | COM port - Routes the communication data to and from a physical or virtual COM port | + | |- |
− | + | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]] | |
− | + | | width="90%" | Data Source | |
+ | |- | ||
+ | | colspan="2" | Simulation data source used to allow the component to connect to various remote devices Nothing - Simulation data is ignored COM port - Routes the communication data to and from a physical or virtual COM port Injector - Routes the communication data via a data injector component on the Panel. | ||
+ | |} |
Revision as of 16:53, 16 November 2021
Author | MatrixTSL |
Version | 2.0 |
Category | Comms: System |
Contents
DMX-512 Slave component
A serial based communications protocol designed for controlling theatrical equipment such as dimmers, fog machines and intelligent lights. DMX-512 Slave devices are daisy chained together with a final 180R terminating resistor at the end of the chail. DMX requires the signal to be level shifted from VCC and GND to +2.5V and -2.5V.
Detailed description
No detailed description exists yet for this component
Examples
DMX Master Example, reads the value of two ports using switch arrays to set the values and then transmits the data in a DMX packet.
DMX Master Example1
DMX Slave Example, captures the first DMX data channel sent from the Master and outputs the value onto a Port using the LED array component.
DMX Slave Example1
Downloadable macro reference
![]() |
GetDataChannel |
Gets the data byte from a data channel | |
![]() |
Channel |
![]() |
Return |
![]() |
Initialise |
Configures the UART serial interface. | |
![]() |
Return |
![]() |
Initialise |
Configures the UART serial interface. | |
![]() |
Return |
![]() |
IsPlaying |
Checks to see if the last played track is still playing | |
[[File:]] - | Return |
![]() |
GetReplyByte |
Reads a single byte from the last reply. Each reply contains 4 bytes starting with the command code. | |
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Index |
Range: 0-3 / 0=Command, 1=Feedback, 2=Data MSB, 3=Data LSB | |
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Return |
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SkipTrack |
Jump to the next or previous track | |
[[File:]] - | Direction |
0=Next, 1=Previous | |
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Return |
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Initialise |
Sets up the UART and does some housekeeping. Must be called before calling any of the other component macros. | |
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Return |
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ReadAnalogAsInt |
Reads one of the analogue components as an Integer value | |
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Channel |
0 = LDR, 1 = POT | |
[[File:]] - | Return |
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Start |
Startup routine required by the hardware device. Automatically clears the display after initialising. | |
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Return |
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SetLEDState |
Sets the state of a single LED | |
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Port |
0 = PortA, 1 = PortB | |
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LED |
0 = LED0, 7 = LED7 | |
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State |
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Return |
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Initialise |
Must be called before any other CAN component macros to enable and initialise the CAN peripheral. | |
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Return |