Difference between revisions of "Component: Input CSV (DSP)"

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{| style="width:50%"
 
 
{| width="50%"
 
 
|-
 
|-
| width="20%" style="color: gray;" | Author
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| width="20%" style="color:gray;" | Author
 
| Matrix Ltd
 
| Matrix Ltd
 
|-
 
|-
| width="20%" style="color: gray;" | Version
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| width="20%" style="color:gray;" | Version
| 1.2 (Release)
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| 1.2
 
|-
 
|-
| width="20%" style="color: gray;" | Category
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| width="20%" style="color:gray;" | Category
 
| DSP
 
| DSP
 
|}
 
|}
  
  
 +
==Input CSV component==
 +
Allows the values from a buffer to be collected directly from a CSV file. Either a value at a time or from an array.
 +
 +
==Detailed description==
  
==[[File:Component Icon 73c1c565_8d04_44dd_ab78_1997d5e3c641.png|Image]] Input CSV component==
+
''No detailed description exists yet for this component''
Allows the values from a buffer to be collected directly from a CSV file.
 
Either a value at a time or from an array.
 
  
 
==Examples==
 
==Examples==
 +
 +
 
''<span style="color:red;">No additional examples</span>''
 
''<span style="color:red;">No additional examples</span>''
  
Line 25: Line 27:
 
==Downloadable macro reference==
 
==Downloadable macro reference==
  
===<span style="font-weight: normal;"><u><tt>ReadArray</tt></u></span>===
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
Reads an array of values to fill up the specified buffer.
+
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadArray'''
 +
|-
 +
| colspan="2" | Reads an array of values to fill up the specified buffer. Auto increments current location. FAT component must be initialised before calling this macro.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
Auto increments current location.
 
  
FAT component must be initialised before calling this macro.
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadValue'''
 +
|-
 +
| colspan="2" | Reads a single value from the current position in the CSV file. Then auto increments the position. FAT component must be initialised before calling this macro.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
'''Parameters'''
 
  
:''This macro has no parameters''
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''QueueData'''
 +
|-
 +
| colspan="2" | Takes a single value from the buffer input and stores it, once there are enough values queued up it returns a 1.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:]] -
 +
| width="90%" | ProcessWhenFull
 +
|-
 +
| colspan="2" | 0 = Do Nothing when Buffer is full, 1 = Auto call FFT macro when Buffer is full&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:]] -
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
  
'''Return value'''
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''IsPlaying'''
 +
|-
 +
| colspan="2" | Checks to see if the last played track is still playing&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:]] -
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
:''This call does not return a value''
 
  
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetReplyByte'''
 +
|-
 +
| colspan="2" | Reads a single byte from the last reply. Each reply contains 4 bytes starting with the command code.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Index
 +
|-
 +
| colspan="2" | Range: 0-3 / 0=Command, 1=Feedback, 2=Data MSB, 3=Data LSB&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
  
==Simulation macro reference==
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SkipTrack'''
 +
|-
 +
| colspan="2" | Jump to the next or previous track&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:]] -
 +
| width="90%" | Direction
 +
|-
 +
| colspan="2" | 0=Next, 1=Previous&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
''This component does not contain any simulation macros''
 
  
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PlayTrack'''
 +
|-
 +
| colspan="2" | Plays track from the selected folder. MP3 & Advert folder track numbers should be 4 characters long e.g. 0001 any name.mp3, Other folder track numbers should be 3 characters long e.g. 001 Any name.mp3, Root the Track played in placement order.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Directory
 +
|-
 +
| colspan="2" | 0=Root, 1=Folder "01" - 99=Folder "99", 100=MP3, 101=Advert&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | Track
 +
|-
 +
| colspan="2" | Track number 1="001*.MP3" / "0001*.MP3", 100="100*.MP3" / "0100*.MP3"&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
==Property reference==
 
<span style="font-weight: normal;"><u>Buffer Size</u></span>
 
  
This property is of type ''Unsigned integer'' and can be referenced with the variable name ''BuffSize''.
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
 +
|-
 +
| colspan="2" | Sets up the UART and does some housekeeping. Must be called before calling any of the other component macros.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
Number of individual elements the buffer can store, default 1.
 
  
<span style="font-weight: normal;"><u>Buffer Type</u></span>
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadAnalogAsInt'''
 +
|-
 +
| colspan="2" | Reads one of the analogue components as an Integer value&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Channel
 +
|-
 +
| colspan="2" | 0 = LDR, 1 = POT&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:]] -
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
This property is of type ''Fixed list of ints'' and can be referenced with the variable name ''BuffType''.
 
  
Sets the buffer data type, data is automatically scaled to fit and make full use of the data type.
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RemapCharacter'''
 +
|-
 +
| colspan="2" | Assigns a remap character allowing the PrintString function to automatically swap between pre-defined characters.  The characters can be custom (in the range 0-9) or can point to an existing character in the LCD character map.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | RemapIdx
 +
|-
 +
| colspan="2" | Remap Index, Range: 0 to (Remap Characters - 1)&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | SearchCharacter
 +
|-
 +
| colspan="2" | Character to look for a replace&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | ReplacementCharacter
 +
|-
 +
| colspan="2" | New character value to use in place of the search character.&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
<span style="font-weight: normal;"><u>FAT Component</u></span>
 
  
This property is of type ''Panel object'' and can be referenced with the variable name ''FATComponent''.
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Start'''
 +
|-
 +
| colspan="2" | Startup routine required by the hardware device. Automatically clears the display after initialising.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
Points to the FAT filesystem component to allow access to file system and embedded SD card.
 
  
<span style="font-weight: normal;"><u>Filename</u></span>
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLEDState'''
 +
|-
 +
| colspan="2" | Sets the state of a single LED&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Port
 +
|-
 +
| colspan="2" | 0 = PortA, 1 = PortB&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | LED
 +
|-
 +
| colspan="2" | 0 = LED0, 7 = LED7&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | State
 +
|-
 +
| colspan="2" | &nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 
 +
 
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
 +
|-
 +
| colspan="2" | Must be called before any other CAN component macros to enable and initialise the CAN peripheral. &nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
This property is of type ''Line of text'' and can be referenced with the variable name ''Filename''.
 
  
Name of the file to read DSP data from.
 
  
<span style="font-weight: normal;"><u>Layout</u></span>
 
  
This property is of type ''Fixed list of ints'' and can be referenced with the variable name ''Layout''.
+
==Property reference==
  
Dictates if the data is read from a single column or a single row.
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-21-icon.png]]
 +
| width="90%" | Buffer Size
 +
|-
 +
| colspan="2" | Number of individual elements the buffer can store, default 1.&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
 +
| width="90%" | Buffer Type
 +
|-
 +
| colspan="2" | Sets the buffer data type, data is automatically scaled to fit and make full use of the data type.&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
 +
| width="90%" | FAT Component
 +
|-
 +
| colspan="2" | Points to the FAT filesystem component to allow access to file system and embedded SD card.&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-10-icon.png]]
 +
| width="90%" | Filename
 +
|-
 +
| colspan="2" | Name of the file to read DSP data from.&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
 +
| width="90%" | Layout
 +
|-
 +
| colspan="2" | Dictates if the data is read from a single column or a single row.&nbsp;
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-conn-icon.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Connections'''
 +
|-
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-conn-icon.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Simulations'''
 +
|-
 +
|}

Revision as of 16:53, 16 November 2021

Author Matrix Ltd
Version 1.2
Category DSP


Input CSV component

Allows the values from a buffer to be collected directly from a CSV file. Either a value at a time or from an array.

Detailed description

No detailed description exists yet for this component

Examples

No additional examples


Downloadable macro reference

Fc9-comp-macro.png ReadArray
Reads an array of values to fill up the specified buffer. Auto increments current location. FAT component must be initialised before calling this macro. 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png ReadValue
Reads a single value from the current position in the CSV file. Then auto increments the position. FAT component must be initialised before calling this macro. 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png QueueData
Takes a single value from the buffer input and stores it, once there are enough values queued up it returns a 1. 
[[File:]] - ProcessWhenFull
0 = Do Nothing when Buffer is full, 1 = Auto call FFT macro when Buffer is full 
[[File:]] - Return


Fc9-comp-macro.png IsPlaying
Checks to see if the last played track is still playing 
[[File:]] - Return


Fc9-comp-macro.png GetReplyByte
Reads a single byte from the last reply. Each reply contains 4 bytes starting with the command code. 
Fc9-u8-icon.png - BYTE Index
Range: 0-3 / 0=Command, 1=Feedback, 2=Data MSB, 3=Data LSB 
Fc9-u8-icon.png - BYTE Return


Fc9-comp-macro.png SkipTrack
Jump to the next or previous track 
[[File:]] - Direction
0=Next, 1=Previous 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png PlayTrack
Plays track from the selected folder. MP3 & Advert folder track numbers should be 4 characters long e.g. 0001 any name.mp3, Other folder track numbers should be 3 characters long e.g. 001 Any name.mp3, Root the Track played in placement order. 
Fc9-u8-icon.png - BYTE Directory
0=Root, 1=Folder "01" - 99=Folder "99", 100=MP3, 101=Advert 
Fc9-u16-icon.png - UINT Track
Track number 1="001*.MP3" / "0001*.MP3", 100="100*.MP3" / "0100*.MP3" 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png Initialise
Sets up the UART and does some housekeeping. Must be called before calling any of the other component macros. 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png ReadAnalogAsInt
Reads one of the analogue components as an Integer value 
Fc9-u8-icon.png - BYTE Channel
0 = LDR, 1 = POT 
[[File:]] - Return


Fc9-comp-macro.png RemapCharacter
Assigns a remap character allowing the PrintString function to automatically swap between pre-defined characters. The characters can be custom (in the range 0-9) or can point to an existing character in the LCD character map. 
Fc9-u8-icon.png - BYTE RemapIdx
Remap Index, Range: 0 to (Remap Characters - 1) 
Fc9-u8-icon.png - BYTE SearchCharacter
Character to look for a replace 
Fc9-u8-icon.png - BYTE ReplacementCharacter
New character value to use in place of the search character. 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png Start
Startup routine required by the hardware device. Automatically clears the display after initialising. 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png SetLEDState
Sets the state of a single LED 
Fc9-u8-icon.png - BYTE Port
0 = PortA, 1 = PortB 
Fc9-u8-icon.png - BYTE LED
0 = LED0, 7 = LED7 
Fc9-u8-icon.png - BYTE State
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png Initialise
Must be called before any other CAN component macros to enable and initialise the CAN peripheral.  
Fc9-void-icon.png - VOID Return



Property reference

Fc9-prop-icon.png Properties
Fc9-type-21-icon.png Buffer Size
Number of individual elements the buffer can store, default 1. 
Fc9-type-16-icon.png Buffer Type
Sets the buffer data type, data is automatically scaled to fit and make full use of the data type. 
Fc9-type-17-icon.png FAT Component
Points to the FAT filesystem component to allow access to file system and embedded SD card. 
Fc9-type-10-icon.png Filename
Name of the file to read DSP data from. 
Fc9-type-16-icon.png Layout
Dictates if the data is read from a single column or a single row. 
Fc9-conn-icon.png Connections
Fc9-conn-icon.png Simulations