Difference between revisions of "Component: Joystick (Controls)"

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==Detailed description==
 
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==Examples==
 
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Revision as of 13:29, 17 November 2021

Author Matrix TSL
Version 1.0
Category Controls


Joystick component

A simple joystick component allowing for easy mouse or touchscreen based analogue control.

Detailed description

No detailed description exists yet for this component

Examples

No additional examples


Downloadable macro reference

Fc9-comp-macro.png ReadAxisAsFloat
Reads a single axis of the joystick and returns as a floating point value. 
Fc9-u8-icon.png - BYTE Axis
Range 0-1 Where 0=X, 1=Y 
Fc9-f32-icon.png - FLOAT Return


Fc9-comp-macro.png ReadAxisAsInt
Reads a single axis of the joystick and returns as a signed integer value. 
Fc9-u8-icon.png - BYTE Axis
Range 0-1 Where 0=X, 1=Y 
Fc9-s16-icon.png - INT Return



Property reference

Fc9-prop-icon.png Properties
Fc9-type-16-icon.png Joystick Type
Defines the directions the joystick can travel. 
Fc9-type-7-icon.png Return To Center
Decides if the joystick automatically returns to the center position when released. Yes: The joystick will return to the center when released. No: The joystick will remain in the current position when released. 
Fc9-type-15-icon.png Y Min
 
Fc9-type-15-icon.png Y Max
 
Fc9-type-1-icon.png Box Colour
 
Fc9-type-1-icon.png Shaft Colour
 
Fc9-type-1-icon.png Knob Colour
 
Fc9-conn-icon.png Connections
Fc9-conn-icon.png Simulations