Difference between revisions of "Component: Traffic Light 2 Way (Scenarios)"

From Flowcode Help
Jump to navigationJump to search
Line 1: Line 1:
 
+
{| style="width:50%"
 
 
{| width="50%"
 
 
|-
 
|-
| width="20%" style="color: gray;" | Author
+
| width="20%" style="color:gray;" | Author
 
| Matrix TSL
 
| Matrix TSL
 
|-
 
|-
| width="20%" style="color: gray;" | Version
+
| width="20%" style="color:gray;" | Version
| 1.0 (Release)
+
| 1.0
 
|-
 
|-
| width="20%" style="color: gray;" | Category
+
| width="20%" style="color:gray;" | Category
 
| Scenarios
 
| Scenarios
 
|}
 
|}
  
  
 +
==Traffic Light 2-Way component==
 +
A set of two way traffic lights complete with manual light control, a simple state machine and an automatic mode to allow the lights to take care of themselves.
  
==[[File:Component Icon dbf602c1_cb49_4149_bcd3_4a5afeae9a7a.png|Image]] Traffic Light 2_Way component==
+
==Component Pack==
A set of two way traffic lights complete with manual light control, a simple state machine and an
 
automatic mode to allow the lights to take care of themselves.
 
  
==Examples==
+
FREE
There is a detailed walk through of the scenario detailed at the link below to go with this component.
 
  
[[Traffic_Light_2-Way|Traffic Light Scenario]]
+
==Detailed description==
  
==Downloadable macro reference==
+
''No detailed description exists yet for this component''
  
''This component does not contain any downloadable macros''
+
==Examples==
  
==Simulation macro reference==
 
  
===<span style="font-weight: normal;"><u><tt>GetStopGo</tt></u></span>===
+
There is a detailed walk through of the scenario detailed at the link below to go with this component.
Reads one of the light sets to determine if it is safe to go through the lights.
 
  
Returns 1 for a Green light, otherwise returns 0.
+
[[Traffic_Light_2-Way|Traffic Light Scenario]]
  
'''Parameters'''
+
==Downloadable macro reference==
  
:[[Variable Types|BOOL]] ''LightSet''
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
::0 = Light Set 1, 1 = Light Set 2
+
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetStopGo'''
 +
|-
 +
| colspan="2" | Reads one of the light sets to determine if it is safe to go through the lights. Returns 1 for a Green light, otherwise returns 0.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 +
| width="90%" | LightSet
 +
|-
 +
| colspan="2" | 0 = Light Set 1, 1 = Light Set 2&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
  
'''Return value'''
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''AutomaticMode'''
 +
|-
 +
| colspan="2" | Enables or Disables automatic mode where the lights will automatically cycle between modes.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 +
| width="90%" | Mode
 +
|-
 +
| colspan="2" | 0 = Auto Mode Disabled, 1 = Auto Mode Enabled&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
:[[Variable Types|BOOL]] : Returns true if the operation is a success, else false
 
  
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetSingleLight'''
 +
|-
 +
| colspan="2" | Direct control over one set of lights.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 +
| width="90%" | LightSet
 +
|-
 +
| colspan="2" | 0 = Light Set 1, 1 = Light Set 2&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 +
| width="90%" | Red
 +
|-
 +
| colspan="2" | Red - 0 = Off, 1 = On&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 +
| width="90%" | Amber
 +
|-
 +
| colspan="2" | Amber - 0 = Off, 1 = On&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 +
| width="90%" | Green
 +
|-
 +
| colspan="2" | Green - 0 = Off, 1 = On&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
===<span style="font-weight: normal;"><u><tt>AutomaticMode</tt></u></span>===
 
Enables or Disables automatic mode where the lights will automatically cycle between modes.
 
  
'''Parameters'''
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetLightState'''
 +
|-
 +
| colspan="2" | Reads the state of one of the light sets. Returns the state as a number.  0=Red, 1=Red+Amber, 2=Green, 3=Amber, 4=Unknown State&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 +
| width="90%" | LightSet
 +
|-
 +
| colspan="2" | 0 = Light Set 1, 1 = Light Set 2&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
:[[Variable Types|BOOL]] ''Mode''
 
::0 = Auto Mode Disabled, 1 = Auto Mode Enabled
 
  
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLights'''
 +
|-
 +
| colspan="2" | Direct control over all 6 of the lights.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 +
| width="90%" | Red0
 +
|-
 +
| colspan="2" | 0 = Off, 1 = On&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 +
| width="90%" | Amber0
 +
|-
 +
| colspan="2" | 0 = Off, 1 = On&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 +
| width="90%" | Green0
 +
|-
 +
| colspan="2" | 0 = Off, 1 = On&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 +
| width="90%" | Red1
 +
|-
 +
| colspan="2" | 0 = Off, 1 = On&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 +
| width="90%" | Amber1
 +
|-
 +
| colspan="2" | 0 = Off, 1 = On&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 +
| width="90%" | Green1
 +
|-
 +
| colspan="2" | 0 = Off, 1 = On&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
'''Return value'''
 
  
:''This call does not return a value''
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
+
|-
 
+
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
===<span style="font-weight: normal;"><u><tt>GetLightState</tt></u></span>===
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLightState'''
Reads the state of one of the light sets.
+
|-
 
+
| colspan="2" | Follows the standard traffic light sequence.&nbsp;
Returns the state as a number.
+
|-
 
+
|-
0=Red, 1=Red+Amber, 2=Green, 3=Amber, 4=Unknown State
+
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 
+
| width="90%" | LightSet
'''Parameters'''
+
|-
 
+
| colspan="2" | 0 = Light Set 1, 1 = Light Set 2&nbsp;
:[[Variable Types|BOOL]] ''LightSet''
+
|-
::0 = Light Set 1, 1 = Light Set 2
+
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
+
| width="90%" | SequenceNumber
 
+
|-
'''Return value'''
+
| colspan="2" | 0 = Red, 1 = Red+Amber, 2 = Green, 3 = Amber&nbsp;
 
+
|-
:[[Variable Types|BYTE]]
+
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
+
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
+
|}
===<span style="font-weight: normal;"><u><tt>SetSingleLight</tt></u></span>===
 
Direct control over one set of lights.
 
 
 
'''Parameters'''
 
 
 
:[[Variable Types|BOOL]] ''LightSet''
 
::0 = Light Set 1, 1 = Light Set 2
 
 
 
:[[Variable Types|BOOL]] ''Red''
 
::Red - 0 = Off, 1 = On
 
 
 
:[[Variable Types|BOOL]] ''Amber''
 
::Amber - 0 = Off, 1 = On
 
 
 
:[[Variable Types|BOOL]] ''Green''
 
::Green - 0 = Off, 1 = On
 
 
 
 
 
'''Return value'''
 
 
 
:''This call does not return a value''
 
 
 
 
 
===<span style="font-weight: normal;"><u><tt>SetLights</tt></u></span>===
 
Direct control over all 6 of the lights.
 
 
 
'''Parameters'''
 
 
 
:[[Variable Types|BOOL]] ''Red0''
 
::0 = Off, 1 = On
 
 
 
:[[Variable Types|BOOL]] ''Amber0''
 
::0 = Off, 1 = On
 
 
 
:[[Variable Types|BOOL]] ''Green0''
 
::0 = Off, 1 = On
 
 
 
:[[Variable Types|BOOL]] ''Red1''
 
::0 = Off, 1 = On
 
 
 
:[[Variable Types|BOOL]] ''Amber1''
 
::0 = Off, 1 = On
 
 
 
:[[Variable Types|BOOL]] ''Green1''
 
::0 = Off, 1 = On
 
 
 
 
 
'''Return value'''
 
 
 
:''This call does not return a value''
 
 
 
 
 
===<span style="font-weight: normal;"><u><tt>SetLightState</tt></u></span>===
 
Follows the standard traffic light sequence.
 
 
 
'''Parameters'''
 
 
 
:[[Variable Types|BOOL]] ''LightSet''
 
::0 = Light Set 1, 1 = Light Set 2
 
 
 
:[[Variable Types|BYTE]] ''SequenceNumber''
 
::0 = Red, 1 = Red+Amber, 2 = Green, 3 = Amber
 
 
 
 
 
'''Return value'''
 
 
 
:''This call does not return a value''
 
  
  
Line 150: Line 188:
  
 
==Property reference==
 
==Property reference==
<span style="font-weight: normal;"><u>Red Colour</u></span>
 
  
This property is of type ''Color picker'' and can be referenced with the variable name ''Red''.
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
+
|-
Colour Picker to set the Colour of the Red indicators when they are switched on.
+
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
 
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''  
 
+
|-
 
+
|-
<span style="font-weight: normal;"><u>Amber Colour</u></span>
+
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
 
+
| width="90%" | Red Colour
This property is of type ''Color picker'' and can be referenced with the variable name ''Amber''.
+
|-
 
+
| colspan="2" | Colour Picker to set the Colour of the Red indicators when they are switched on.&nbsp;
Colour Picker to set the Colour of the Amber indicators when they are switched on.
+
|-
 
+
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
 
+
| width="90%" | Amber Colour
 
+
|-
<span style="font-weight: normal;"><u>Green Colour</u></span>
+
| colspan="2" | Colour Picker to set the Colour of the Amber indicators when they are switched on.&nbsp;
 
+
|-
This property is of type ''Color picker'' and can be referenced with the variable name ''Green''.
+
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
 
+
| width="90%" | Green Colour
Colour Picker to set the Colour of the Green indicators when they are switched on.
+
|-
 
+
| colspan="2" | Colour Picker to set the Colour of the Green indicators when they are switched on.&nbsp;
 
+
|-
 
+
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
<span style="font-weight: normal;"><u>Off Colour</u></span>
+
| width="90%" | Off Colour
 
+
|-
This property is of type ''Color picker'' and can be referenced with the variable name ''Off''.
+
| colspan="2" | Colour Picker to set the Colour of all indicators when they are switched off.&nbsp;
 
+
|-
Colour Picker to set the Colour of all indicators when they are switched off.
+
| width="10%" align="center" | [[File:Fc9-type-21-icon.png]]
 
+
| width="90%" | Flow Time
 
+
|-
 
+
| colspan="2" | Amount of time to wait in milliseconds when the lights are red or green.&nbsp;
<span style="font-weight: normal;"><u>Flow Time</u></span>
+
|-
 
+
| width="10%" align="center" | [[File:Fc9-type-21-icon.png]]
This property is of type ''Unsigned integer'' and can be referenced with the variable name ''Flow''.
+
| width="90%" | Transition Time
 
+
|-
Amount of time to wait in milliseconds when the lights are red or green.
+
| colspan="2" | Amount of time to wait in milliseconds when the lights are transitioning between flows.&nbsp;
 
+
|-
 
+
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-conn-icon.png]]
<span style="font-weight: normal;"><u>Transition Time</u></span>
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Connections'''
 
+
|-
This property is of type ''Unsigned integer'' and can be referenced with the variable name ''Trans''.
+
|-
 
+
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-conn-icon.png]]
Amount of time to wait in milliseconds when the lights are transitioning between flows.
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Simulations'''
 +
|-
 +
|}

Revision as of 16:25, 7 January 2022

Author Matrix TSL
Version 1.0
Category Scenarios


Traffic Light 2-Way component

A set of two way traffic lights complete with manual light control, a simple state machine and an automatic mode to allow the lights to take care of themselves.

Component Pack

FREE

Detailed description

No detailed description exists yet for this component

Examples

There is a detailed walk through of the scenario detailed at the link below to go with this component.

Traffic Light Scenario

Downloadable macro reference

Fc9-comp-macro.png GetStopGo
Reads one of the light sets to determine if it is safe to go through the lights. Returns 1 for a Green light, otherwise returns 0. 
Fc9-bool-icon.png - BOOL LightSet
0 = Light Set 1, 1 = Light Set 2 
Fc9-bool-icon.png - BOOL Return


Fc9-comp-macro.png AutomaticMode
Enables or Disables automatic mode where the lights will automatically cycle between modes. 
Fc9-bool-icon.png - BOOL Mode
0 = Auto Mode Disabled, 1 = Auto Mode Enabled 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png SetSingleLight
Direct control over one set of lights. 
Fc9-bool-icon.png - BOOL LightSet
0 = Light Set 1, 1 = Light Set 2 
Fc9-bool-icon.png - BOOL Red
Red - 0 = Off, 1 = On 
Fc9-bool-icon.png - BOOL Amber
Amber - 0 = Off, 1 = On 
Fc9-bool-icon.png - BOOL Green
Green - 0 = Off, 1 = On 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png GetLightState
Reads the state of one of the light sets. Returns the state as a number. 0=Red, 1=Red+Amber, 2=Green, 3=Amber, 4=Unknown State 
Fc9-bool-icon.png - BOOL LightSet
0 = Light Set 1, 1 = Light Set 2 
Fc9-u8-icon.png - BYTE Return


Fc9-comp-macro.png SetLights
Direct control over all 6 of the lights. 
Fc9-bool-icon.png - BOOL Red0
0 = Off, 1 = On 
Fc9-bool-icon.png - BOOL Amber0
0 = Off, 1 = On 
Fc9-bool-icon.png - BOOL Green0
0 = Off, 1 = On 
Fc9-bool-icon.png - BOOL Red1
0 = Off, 1 = On 
Fc9-bool-icon.png - BOOL Amber1
0 = Off, 1 = On 
Fc9-bool-icon.png - BOOL Green1
0 = Off, 1 = On 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png SetLightState
Follows the standard traffic light sequence. 
Fc9-bool-icon.png - BOOL LightSet
0 = Light Set 1, 1 = Light Set 2 
Fc9-u8-icon.png - BYTE SequenceNumber
0 = Red, 1 = Red+Amber, 2 = Green, 3 = Amber 
Fc9-void-icon.png - VOID Return



Property reference

Fc9-prop-icon.png Properties
Fc9-type-1-icon.png Red Colour
Colour Picker to set the Colour of the Red indicators when they are switched on. 
Fc9-type-1-icon.png Amber Colour
Colour Picker to set the Colour of the Amber indicators when they are switched on. 
Fc9-type-1-icon.png Green Colour
Colour Picker to set the Colour of the Green indicators when they are switched on. 
Fc9-type-1-icon.png Off Colour
Colour Picker to set the Colour of all indicators when they are switched off. 
Fc9-type-21-icon.png Flow Time
Amount of time to wait in milliseconds when the lights are red or green. 
Fc9-type-21-icon.png Transition Time
Amount of time to wait in milliseconds when the lights are transitioning between flows. 
Fc9-conn-icon.png Connections
Fc9-conn-icon.png Simulations