Difference between revisions of "Component: DSPBuffer (DSP)"

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(4 intermediate revisions by the same user not shown)
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==DSPBuffer component==
 
==DSPBuffer component==
 
Creates a DSP buffer to be embedded into a DSP component to hold any output values.
 
Creates a DSP buffer to be embedded into a DSP component to hold any output values.
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==Component Pack==
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 +
FREE
  
 
==Detailed description==
 
==Detailed description==
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Line 22: Line 36:
  
 
==Examples==
 
==Examples==
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| colspan="2" |  
 
| colspan="2" |  
 
|-
 
|-
| width="10%" align="center" | [[File:]] -  
+
| width="10%" align="center" | [[File:Fc9-s32-icon.png]] - LONG
 
| width="90%" | Val
 
| width="90%" | Val
 
|-
 
|-
Line 86: Line 110:
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''get'''
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''get'''
 
|-
 
|-
| colspan="2" |  
+
| colspan="2" | Embedded - Get/Set uses Type Specified to maintain efficiency Sim - Reverts to long type so 8/16 bit will also fit 
 
|-
 
|-
 
|-
 
|-
Line 94: Line 118:
 
| colspan="2" |  
 
| colspan="2" |  
 
|-
 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:]] -  
+
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-s32-icon.png]] - LONG
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
|}
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| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''put'''
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''put'''
 
|-
 
|-
| colspan="2" |  
+
| colspan="2" | Embedded - Get/Set uses Type Specified to maintain efficiency Sim - Reverts to long type so 8/16 bit will also fit 
 
|-
 
|-
 
|-
 
|-
Line 112: Line 136:
 
| colspan="2" |  
 
| colspan="2" |  
 
|-
 
|-
| width="10%" align="center" | [[File:]] -  
+
| width="10%" align="center" | [[File:Fc9-s32-icon.png]] - LONG
 
| width="90%" | val
 
| width="90%" | val
 
|-
 
|-
Line 125: Line 149:
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Prv_GetPropStr'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''put_float'''
 
|-
 
|-
| colspan="2" |  
+
| colspan="2" | Embedded - Get/Set uses Type Specified to maintain efficiency Sim - Reverts to long type so 8/16 bit will also fit 
 
|-
 
|-
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
| width="90%" | Idx
+
| width="90%" | idx
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
 +
| width="90%" | val
 
|-
 
|-
 
| colspan="2" |  
 
| colspan="2" |  
 
|-
 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u16-icon.png]] - UINT
+
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
|}
Line 143: Line 172:
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Prv_GetConsole'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Prv_GetPropStr'''
 
|-
 
|-
 
| colspan="2" |  
 
| colspan="2" |  
Line 153: Line 182:
 
| colspan="2" |  
 
| colspan="2" |  
 
|-
 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:]] -  
+
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
|}
Line 161: Line 190:
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WhilePlaying'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Prv_GetConsole'''
 
|-
 
|-
| colspan="2" | Blocking function that waits for module to stop being busy. Returns true if the module is still busy and the timeout period has passed. 
+
| colspan="2" |  
 
|-
 
|-
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
| width="90%" | Timeout
+
| width="90%" | Idx
 
|-
 
|-
| colspan="2" | Number of milliseconds to wait, 0=WaitForever 
+
| colspan="2" |  
 
|-
 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:]] -  
+
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-s32-icon.png]] - LONG
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
|}
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|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''IsPlaying'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''get_float'''
|-
 
| colspan="2" | Checks to see if the last played track is still playing 
 
 
|-
 
|-
 +
| colspan="2" | Embedded - Get/Set uses Type Specified to maintain efficiency Sim - Reverts to long type so 8/16 bit will also fit 
 
|-
 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:]] -
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetReplyByte'''
 
|-
 
| colspan="2" | Reads a single byte from the last reply. Each reply contains 4 bytes starting with the command code. 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | Index
 
|-
 
| colspan="2" | Range: 0-3 / 0=Command, 1=Feedback, 2=Data MSB, 3=Data LSB 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SkipTrack'''
 
|-
 
| colspan="2" | Jump to the next or previous track 
 
|-
 
|-
 
| width="10%" align="center" | [[File:]] -
 
| width="90%" | Direction
 
|-
 
| colspan="2" | 0=Next, 1=Previous 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PlayTrack'''
 
|-
 
| colspan="2" | Plays track from the selected folder. MP3 & Advert folder track numbers should be 4 characters long e.g. 0001 any name.mp3, Other folder track numbers should be 3 characters long e.g. 001 Any name.mp3, Root the Track played in placement order. 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | Directory
 
|-
 
| colspan="2" | 0=Root, 1=Folder "01" - 99=Folder "99", 100=MP3, 101=Advert 
 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
| width="90%" | Track
+
| width="90%" | idx
|-
 
| colspan="2" | Track number 1="001*.MP3" / "0001*.MP3", 100="100*.MP3" / "0100*.MP3" 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
 
|-
 
| colspan="2" | Sets up the UART and does some housekeeping. Must be called before calling any of the other component macros. 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadAnalogAsInt'''
 
|-
 
| colspan="2" | Reads one of the analogue components as an Integer value 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | Channel
 
|-
 
| colspan="2" | 0 = LDR, 1 = POT 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:]] -
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RemapCharacter'''
 
|-
 
| colspan="2" | Assigns a remap character allowing the PrintString function to automatically swap between pre-defined characters.  The characters can be custom (in the range 0-9) or can point to an existing character in the LCD character map. 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | RemapIdx
 
|-
 
| colspan="2" | Remap Index, Range: 0 to (Remap Characters - 1) 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | SearchCharacter
 
|-
 
| colspan="2" | Character to look for a replace 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | ReplacementCharacter
 
|-
 
| colspan="2" | New character value to use in place of the search character. 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Start'''
 
|-
 
| colspan="2" | Startup routine required by the hardware device. Automatically clears the display after initialising. 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLEDState'''
 
|-
 
| colspan="2" | Sets the state of a single LED 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | Port
 
|-
 
| colspan="2" | 0 = PortA, 1 = PortB 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | LED
 
|-
 
| colspan="2" | 0 = LED0, 7 = LED7 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | State
 
 
|-
 
|-
 
| colspan="2" |  
 
| colspan="2" |  
 
|-
 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
+
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-f32-icon.png]] - FLOAT
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
 
|-
 
| colspan="2" | Must be called before any other CAN component macros to enable and initialise the CAN peripheral.  
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
|}
Line 420: Line 282:
 
|-
 
|-
 
| colspan="2" |  
 
| colspan="2" |  
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-conn-icon.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Connections'''
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-conn-icon.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Simulations'''
 
|-
 
 
|}
 
|}

Latest revision as of 17:19, 9 November 2022

Author Matrix TSL
Version 1.0
Category DSP


DSPBuffer component

Creates a DSP buffer to be embedded into a DSP component to hold any output values.

Component Pack

FREE

Detailed description

No detailed description exists yet for this component

Examples

Some examples containing the Input ADC component.

FC6 Icon.png On Off Control

FC6 Icon.png PID Control

Downloadable macro reference

Fc9-comp-macro.png Prv_PutPropStr
 
Fc9-u16-icon.png - UINT Idx
 
Fc9-u16-icon.png - UINT Val
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png Prv_PutConsole
 
Fc9-u16-icon.png - UINT Idx
 
Fc9-s32-icon.png - LONG Val
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png get
Embedded - Get/Set uses Type Specified to maintain efficiency Sim - Reverts to long type so 8/16 bit will also fit 
Fc9-u16-icon.png - UINT idx
 
Fc9-s32-icon.png - LONG Return


Fc9-comp-macro.png put
Embedded - Get/Set uses Type Specified to maintain efficiency Sim - Reverts to long type so 8/16 bit will also fit 
Fc9-u16-icon.png - UINT idx
 
Fc9-s32-icon.png - LONG val
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png put_float
Embedded - Get/Set uses Type Specified to maintain efficiency Sim - Reverts to long type so 8/16 bit will also fit 
Fc9-u16-icon.png - UINT idx
 
Fc9-f32-icon.png - FLOAT val
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png Prv_GetPropStr
 
Fc9-u16-icon.png - UINT Idx
 
Fc9-u16-icon.png - UINT Return


Fc9-comp-macro.png Prv_GetConsole
 
Fc9-u16-icon.png - UINT Idx
 
Fc9-s32-icon.png - LONG Return


Fc9-comp-macro.png get_float
Embedded - Get/Set uses Type Specified to maintain efficiency Sim - Reverts to long type so 8/16 bit will also fit 
Fc9-u16-icon.png - UINT idx
 
Fc9-f32-icon.png - FLOAT Return



Property reference

Fc9-prop-icon.png Properties
Fc9-type-10-icon.png Val
 
Fc9-type-10-icon.png Parent Name
 
Fc9-type-21-icon.png Buffer Size
 
Fc9-type-16-icon.png Buffer Type
 
Fc9-type-7-icon.png Data Recorder Trace
 
Fc9-type-21-icon.png Console
 
Fc9-type-21-icon.png Console Size
 
Fc9-type-10-icon.png Text
 
Fc9-type-16-icon.png Orientation
 
Fc9-type-7-icon.png Enabled