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| ==Delay component== | | ==Delay component== |
| Allows an adjustable delay to be inserted into the DSP system | | Allows an adjustable delay to be inserted into the DSP system |
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| + | ==Component Pack== |
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| + | DSP |
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| ==Detailed description== | | ==Detailed description== |
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| ''No detailed description exists yet for this component'' | | ''No detailed description exists yet for this component'' |
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| ==Examples== | | ==Examples== |
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| | colspan="2" | | | | colspan="2" | |
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | |-
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''IsPlaying'''
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− | | colspan="2" | Checks to see if the last played track is still playing
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:]] -
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetReplyByte'''
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− | | colspan="2" | Reads a single byte from the last reply. Each reply contains 4 bytes starting with the command code.
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− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" | Index
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− | | colspan="2" | Range: 0-3 / 0=Command, 1=Feedback, 2=Data MSB, 3=Data LSB
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SkipTrack'''
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− | | colspan="2" | Jump to the next or previous track
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− | | width="10%" align="center" | [[File:]] -
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− | | width="90%" | Direction
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− | | colspan="2" | 0=Next, 1=Previous
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PlayTrack'''
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− | | colspan="2" | Plays track from the selected folder. MP3 & Advert folder track numbers should be 4 characters long e.g. 0001 any name.mp3, Other folder track numbers should be 3 characters long e.g. 001 Any name.mp3, Root the Track played in placement order.
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− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" | Directory
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− | | colspan="2" | 0=Root, 1=Folder "01" - 99=Folder "99", 100=MP3, 101=Advert
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− | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
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− | | width="90%" | Track
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− | | colspan="2" | Track number 1="001*.MP3" / "0001*.MP3", 100="100*.MP3" / "0100*.MP3"
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
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− | | colspan="2" | Sets up the UART and does some housekeeping. Must be called before calling any of the other component macros.
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadAnalogAsInt'''
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− | | colspan="2" | Reads one of the analogue components as an Integer value
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− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" | Channel
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− | | colspan="2" | 0 = LDR, 1 = POT
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:]] -
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RemapCharacter'''
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− | | colspan="2" | Assigns a remap character allowing the PrintString function to automatically swap between pre-defined characters. The characters can be custom (in the range 0-9) or can point to an existing character in the LCD character map.
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− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" | RemapIdx
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− | | colspan="2" | Remap Index, Range: 0 to (Remap Characters - 1)
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− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" | SearchCharacter
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− | | colspan="2" | Character to look for a replace
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− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" | ReplacementCharacter
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− | | colspan="2" | New character value to use in place of the search character.
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Start'''
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− | | colspan="2" | Startup routine required by the hardware device. Automatically clears the display after initialising.
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLEDState'''
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− | | colspan="2" | Sets the state of a single LED
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− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" | Port
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− | | colspan="2" | 0 = PortA, 1 = PortB
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− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" | LED
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− | | colspan="2" | 0 = LED0, 7 = LED7
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− | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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− | | width="90%" | State
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− | | colspan="2" |
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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− | | width="90%" style="border-top: 2px solid #000;" | ''Return''
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− | |}
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− | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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− | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
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− | | colspan="2" | Must be called before any other CAN component macros to enable and initialise the CAN peripheral.
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| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID |
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− | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]] | + | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]] |
| | width="90%" | Connect To | | | width="90%" | Connect To |
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| | colspan="2" | Sets the buffer data type. | | | colspan="2" | Sets the buffer data type. |
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| + | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] |
| + | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Delay |
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| | width="10%" align="center" | [[File:Fc9-type-14-icon.png]] | | | width="10%" align="center" | [[File:Fc9-type-14-icon.png]] |
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| | colspan="2" | Value used to preset the delay buffer. | | | colspan="2" | Value used to preset the delay buffer. |
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| + | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] |
| + | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Delay Calculation |
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| | width="10%" align="center" | [[File:Fc9-type-15-icon.png]] | | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]] |
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| | colspan="2" | Initial delay in seconds at the specified sample rate | | | colspan="2" | Initial delay in seconds at the specified sample rate |
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− | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-conn-icon.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Connections'''
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− | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-conn-icon.png]]
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− | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Simulations'''
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| |} | | |} |