Difference between revisions of "Component: Wii Nunchuk (General Input)"
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− | | width="20%" style="color: gray;" | Author | + | | width="20%" style="color:gray;" | Author |
| Matrix TSL | | Matrix TSL | ||
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− | | width="20%" style="color: gray;" | Version | + | | width="20%" style="color:gray;" | Version |
− | | 2.0 | + | | 2.0 |
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− | | width="20%" style="color: gray;" | Category | + | | width="20%" style="color:gray;" | Category |
| General Input | | General Input | ||
|} | |} | ||
+ | ==Wii Nunchuk component== | ||
+ | A component to interface the Wii Nunchuck which features a 3-axis 10-bit Accelerometer A 2-axis 8-bit joystick and two digital button inputs. Interfaced using a standard I2C bus at 100KHz. Nunchuk must be powered at 3V3 to avoid damage. | ||
− | == | + | ==Component Pack== |
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− | + | FREE | |
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+ | ==Detailed description== | ||
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− | + | ''No detailed description exists yet for this component'' | |
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+ | ==Examples== | ||
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− | '' | + | ''<span style="color:red;">No additional examples</span>'' |
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+ | ==Downloadable macro reference== | ||
− | '''Return | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SimReset1G''' | ||
+ | |- | ||
+ | | colspan="2" | Resets the simulation to 0.0 on X and Y and 1.0 on Z as if the accelerometer was sitting completely horizontal. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
− | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadJoystick''' | ||
+ | |- | ||
+ | | colspan="2" | Reads a single joystick axis | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | Axis | ||
+ | |- | ||
+ | | colspan="2" | 0=X, 1=Y | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-s16-icon.png]] - INT | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
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− | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | |
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadSwitch''' | ||
+ | |- | ||
+ | | colspan="2" | Reads one of the nunchuck switches | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | Switch | ||
+ | |- | ||
+ | | colspan="2" | 0=Z, 1=C | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
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− | :'' | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Sample''' | ||
+ | |- | ||
+ | | colspan="2" | Reads from the nunchuck and updates the local variables. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
− | '''Return | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadAccelerometer''' | ||
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+ | | colspan="2" | Reads a single Accelerometer axis | ||
+ | |- | ||
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+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | Axis | ||
+ | |- | ||
+ | | colspan="2" | 0=X, 1=Y, 2=Z | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-s16-icon.png]] - INT | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
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− | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | |
− | + | |- | |
− | + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | |
− | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise''' | |
− | == | + | |- |
− | + | | colspan="2" | Sets up up the communication bus and initialises the accelerometer module. Returns 1 for success and 0 for fail. | |
− | + | |- | |
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− | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | |
− | + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | |
− | + | |} | |
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==Property reference== | ==Property reference== | ||
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− | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | |
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− | The number of binary bits used to store the sensor's X,Y,Z readings. | + | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]] |
− | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' | |
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− | + | | width="10%" align="center" | [[File:Fc9-type-14-icon.png]] | |
− | + | | width="90%" | Bit Depth | |
− | Decides if encryption should be active or disabled | + | |- |
− | + | | colspan="2" | The number of binary bits used to store the sensor's X,Y,Z readings. | |
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− | + | | width="10%" align="center" | [[File:Fc9-type-7-icon.png]] | |
− | + | | width="90%" | Encryption | |
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− | Channel selection | + | | colspan="2" | Decides if encryption should be active or disabled |
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− | + | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | |
− | + | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Connections | |
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− | Baud rate option selector | + | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]] |
− | + | | width="90%" | Channel | |
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− | + | | colspan="2" | Channel selection | |
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− | + | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]] | |
− | Baud rate to be used | + | | width="90%" | Baud Select |
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− | + | | colspan="2" | Baud rate option selector | |
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− | + | | width="10%" align="center" | [[File:Fc9-type-14-icon.png]] | |
− | + | | width="90%" | Baud Rate | |
− | Pin used for SDA (data signal) | + | |- |
− | + | | colspan="2" | Baud rate to be used | |
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− | + | | width="10%" align="center" | [[File:Fc9-type-5-icon.png]] | |
− | + | | width="90%" | SDA | |
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− | Pin used for SCL (clock signal) | + | | colspan="2" | Pin used for SDA (data signal) |
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− | + | | width="10%" align="center" | [[File:Fc9-type-5-icon.png]] | |
− | + | | width="90%" | SCL | |
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− | + | | colspan="2" | Pin used for SCL (clock signal) | |
− | On older microcontroller devices there is a potential for the I2C hardware channel to lock up if there is not | + | |- |
− | + | | width="10%" align="center" | [[File:Fc9-type-7-icon.png]] | |
− | a 10ms delay between an I2C stop event and the next I2C start event. | + | | width="90%" | Stop Delay |
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− | + | | colspan="2" | On older microcontroller devices there is a potential for the I2C hardware channel to lock up if there is not a 10ms delay between an I2C stop event and the next I2C start event. Most modern microcontrollers will not have a problem so this property can be disabled to speed up the I2C communications. | |
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− | Most modern microcontrollers will not have a problem so this property can be disabled to speed up the | + | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] |
− | + | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Simulation | |
− | I2C communications. | + | |- |
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− | + | | width="10%" align="center" | [[File:Fc9-type-7-icon.png]] | |
− | + | | width="90%" | Simulate Comms | |
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− | + | | colspan="2" | Yes: Accelerometer data will come from the simulation component sliders. No: Accelerometer data will come from the CAL component - I2C or SPI - API etc | |
− | Yes: Accelerometer data will come from the simulation component sliders. | + | |} |
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− | No: Accelerometer data will come from the CAL component - I2C or SPI - | ||
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Latest revision as of 17:23, 9 November 2022
Author | Matrix TSL |
Version | 2.0 |
Category | General Input |
Contents
Wii Nunchuk component
A component to interface the Wii Nunchuck which features a 3-axis 10-bit Accelerometer A 2-axis 8-bit joystick and two digital button inputs. Interfaced using a standard I2C bus at 100KHz. Nunchuk must be powered at 3V3 to avoid damage.
Component Pack
FREE
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Downloadable macro reference
![]() |
SimReset1G |
Resets the simulation to 0.0 on X and Y and 1.0 on Z as if the accelerometer was sitting completely horizontal. | |
![]() |
Return |
![]() |
ReadJoystick |
Reads a single joystick axis | |
![]() |
Axis |
0=X, 1=Y | |
![]() |
Return |
![]() |
ReadSwitch |
Reads one of the nunchuck switches | |
![]() |
Switch |
0=Z, 1=C | |
![]() |
Return |
![]() |
Sample |
Reads from the nunchuck and updates the local variables. | |
![]() |
Return |
![]() |
ReadAccelerometer |
Reads a single Accelerometer axis | |
![]() |
Axis |
0=X, 1=Y, 2=Z | |
![]() |
Return |
![]() |
Initialise |
Sets up up the communication bus and initialises the accelerometer module. Returns 1 for success and 0 for fail. | |
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Return |