Difference between revisions of "Component: LCD (Generic, Configurable) ()"

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LCD based on the standard hitachi alphanumeric display unit.
 
LCD based on the standard hitachi alphanumeric display unit.
  
==Detailed description==
+
==Component Pack==
  
''No detailed description exists yet for this component''
+
DISPLAYS
  
==Examples==
+
==Detailed description==
  
''<span style="color:red;">No additional examples</span>''
 
  
==Downloadable macro reference==
 
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintAscii'''
 
|-
 
| colspan="2" | Takes the ascii value for a character and prints the character&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | character
 
|-
 
| colspan="2" | Holds an ascii value.&nbsp;
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintNumber'''
 
|-
 
| colspan="2" | Based on v5 macro, will allow you to print a number. This is limited to a signed-INT, -32768 to 32767&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:]] -
 
| width="90%" | Number
 
|-
 
| colspan="2" | Enter the number or variable to print to the LCD&nbsp;
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RAMWrite'''
 
|-
 
| colspan="2" | Modifies the internal memory of the LCD to allow for up to 8 customised characters to be created and stored in the device memory&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | Index
 
|-
 
| colspan="2" | Values 0 to 7&nbsp;
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | d0
 
|-
 
| colspan="2" | &nbsp;
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | d1
 
|-
 
| colspan="2" | &nbsp;
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | d2
 
|-
 
| colspan="2" | &nbsp;
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | d3
 
|-
 
| colspan="2" | &nbsp;
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | d4
 
|-
 
| colspan="2" | &nbsp;
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | d5
 
|-
 
| colspan="2" | &nbsp;
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | d6
 
|-
 
| colspan="2" | &nbsp;
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | d7
 
|-
 
| colspan="2" | &nbsp;
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ClearLine'''
 
|-
 
| colspan="2" | Clears a single line on the display and then moves the cursor to the start of the line to allow you to start populating the line with data.&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | Line
 
|-
 
| colspan="2" | The line to clear, zero being the first (top) line of the display&nbsp;
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
+
''No detailed description exists yet for this component''
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Cursor'''
 
|-
 
| colspan="2" | Moves the cursor on the LCD Display&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | x
 
|-
 
| colspan="2" | Set the cursor position in the X plane, 0 is the left most cell&nbsp;
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | y
 
|-
 
| colspan="2" | Set the cursor position in the Y plane, 0 is the top most cell&nbsp;
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
 +
==Examples==
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Command'''
 
|-
 
| colspan="2" | Use this method/macro to send a specific command to the LCD. Refer to the Matrix Multimedia EB006 datasheet for a list of supported instructions. For Non-Matrix LCD's refer to the manufacturers datasheet.&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | instruction
 
|-
 
| colspan="2" | Send a defined command to the LCD Screen. See datasheet for supported commands.&nbsp;
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintFormattedNumber'''
 
|-
 
| colspan="2" | Will allow you to print a number up to 32-bits with signed or unsigned formatting. Signed = -2147483648 to 2147483647 Unsigned = 0 to 4294967295&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG
 
| width="90%" | Number
 
|-
 
| colspan="2" | Enter the number or variable to print to the LCD&nbsp;
 
|-
 
| width="10%" align="center" | [[File:]] -
 
| width="90%" | Format
 
|-
 
| colspan="2" | 0=Signed, 1=Unsigned&nbsp;
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ScrollDisplay'''
 
|-
 
| colspan="2" | Scrolls the display left or right by a number of given positions.&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | Position
 
|-
 
| colspan="2" | Holds the number of positions to shift the display&nbsp;
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | Direction
 
|-
 
| colspan="2" | 0 = left, 1 = right&nbsp;
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RawSend'''
 
|-
 
| colspan="2" | Sends data to the LCD display&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | data
 
|-
 
| colspan="2" | The data byte to send to the LCD&nbsp;
 
|-
 
| width="10%" align="center" | [[File:]] -
 
| width="90%" | type
 
|-
 
| colspan="2" | A boolean to indicate command type: true to write data, false to write a command&nbsp;
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RemapCharacter'''
 
|-
 
| colspan="2" | Assigns a remap character allowing the PrintString function to automatically swap between pre-defined characters.  The characters can be custom (in the range 0-9) or can point to an existing character in the LCD character map.&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | RemapIdx
 
|-
 
| colspan="2" | Remap Index, Range: 0 to (Remap Characters - 1)&nbsp;
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | SearchCharacter
 
|-
 
| colspan="2" | Character to look for a replace&nbsp;
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | ReplacementCharacter
 
|-
 
| colspan="2" | New character value to use in place of the search character.&nbsp;
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
+
''<span style="color:red;">No additional examples</span>''
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Start'''
 
|-
 
| colspan="2" | Startup routine required by the hardware device. Automatically clears the display after initialising.&nbsp;
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
 +
==Downloadable macro reference==
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ClearDisplay'''
 
|-
 
| colspan="2" | This macro clears the display of any previous output by overwriting the entire display with the background colour.&nbsp;
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
+
==Property reference==
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetBackgroundColour'''
 
|-
 
| colspan="2" | Specifies the colour of the background by creating a mixture of red, green and blue. &nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | PixelColour
 
|-
 
| colspan="2" | 0=White, 1=Black&nbsp;
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
  
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
+
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''DrawCircle'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''  
 
|-
 
|-
| colspan="2" | Draws a circle object on the display with the center of the circle at the location X,Y&nbsp;
 
 
|-
 
|-
 +
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
 +
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Connections
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="90%" | X
 
 
|-
 
|-
| colspan="2" | X Coordinate for the center of the circle&nbsp;
+
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
 +
| width="90%" | Interface mode
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
+
| colspan="2" | Choose between 4-bit mode, 8-bit mode and 8-bit mode using a port instead of individual pins to improve code efficiency.&nbsp;
| width="90%" | Y
 
 
|-
 
|-
| colspan="2" | Y coordinate for the center of the circle&nbsp;
+
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
 +
| width="90%" | Data 0 (11 / 7)
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
+
| colspan="2" | Data pin 0 - Connects to Data 4 on the hardware in 4-bit mode or Data 0 in 8-bit mode&nbsp;
| width="90%" | Radius
 
 
|-
 
|-
| colspan="2" | Radius of the circle specified in pixels&nbsp;
+
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
 +
| width="90%" | Data 1 (12 / 8)
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
+
| colspan="2" | Data pin 1 - Connects to Data 5 on the hardware in 4-bit mode or Data 1 in 8-bit mode&nbsp;
| width="90%" | Transparent
 
 
|-
 
|-
| colspan="2" | 0=Fill inside circle using background colour / 1=Draw outer circle only&nbsp;
+
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
 +
| width="90%" | Data 2 (13 / 9)
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
+
| colspan="2" | Data pin 2 - Connects to Data 6 on the hardware in 4-bit mode or Data 2 in 8-bit mode&nbsp;
| width="90%" | Solid
 
 
|-
 
|-
| colspan="2" | 0=Use Transparent Setting / 1=Fill with foreground colour&nbsp;
+
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
 +
| width="90%" | Data 3 (14 / 10)
 
|-
 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
+
| colspan="2" | Data pin 3 - Connects to Data 7 on the hardware in 4-bit mode or Data 3 in 8-bit mode&nbsp;
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
 
|-
 
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
+
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetForegroundColour'''
+
| width="90%" | Register Select (4)
 
|-
 
|-
| colspan="2" | Specifies the colour of the foreground by creating a mixture of red, green and blue. &nbsp;
+
| colspan="2" | Register Select Pin - Informs the display if a command or data is about to be sent.&nbsp;
 
|-
 
|-
 +
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
 +
| width="90%" | Enable (6)
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
+
| colspan="2" | Enable pin - Used to synchronise data writes to the display&nbsp;
| width="90%" | PixelColour
 
 
|-
 
|-
| colspan="2" | 0=White, 1=Black&nbsp;
+
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
 +
| width="90%" | Use Read/Write Pin
 
|-
 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
+
| colspan="2" | Set to "true" if the displays R/W pin is not hard wired. Set to "false" if the R/W pin is wired to ground.&nbsp;
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''DrawRectangle'''
 
|-
 
| colspan="2" | Draws a rectangle with the current foreground colour from pixel loaction X1, Y1 to pixel location X2, Y2&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="90%" | X1
 
|-
 
| colspan="2" | &nbsp;
 
|-
 
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="90%" | Y1
 
|-
 
| colspan="2" | &nbsp;
 
|-
 
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="90%" | X2
 
|-
 
| colspan="2" | &nbsp;
 
|-
 
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="90%" | Y2
 
|-
 
| colspan="2" | &nbsp;
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | Transparent
 
|-
 
| colspan="2" | Chooses the transparency of the box - 0 = Box contains background colour, 1 = Box contains previous pixel data.&nbsp;
 
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
+
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| width="90%" | Solid
+
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Display Settings
|-
 
| colspan="2" | Chooses to fill the box with colour - 0 = Box contains transparency data, 1 = Box contains foreground colour.&nbsp;
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
 
|-
 
| colspan="2" | The Init macro must be called once to initialise the Graphical LCD display before any other Graphical LCD component macros are called.&nbsp;
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''InvertDisplay'''
 
|-
 
| colspan="2" | &nbsp;
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
 
 
 
 
==Property reference==
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
 
 
|-
 
|-
 
|-
 
|-
Line 493: Line 146:
 
|-
 
|-
 
| colspan="2" | Font to use for simulation, the actual hardware will have a inbuilt fixed font.&nbsp;
 
| colspan="2" | Font to use for simulation, the actual hardware will have a inbuilt fixed font.&nbsp;
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-conn-icon.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Connections'''
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
 
| width="90%" | Interface mode
 
|-
 
| colspan="2" | Choose between 4-bit mode, 8-bit mode and 8-bit mode using a port instead of individual pins to improve code efficiency.&nbsp;
 
|-
 
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
 
| width="90%" | Data 0 (11 / 7)
 
|-
 
| colspan="2" | Data pin 0 - Connects to Data 4 on the hardware in 4-bit mode or Data 0 in 8-bit mode&nbsp;
 
|-
 
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
 
| width="90%" | Data 1 (12 / 8)
 
|-
 
| colspan="2" | Data pin 1 - Connects to Data 5 on the hardware in 4-bit mode or Data 1 in 8-bit mode&nbsp;
 
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| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
 
| width="90%" | Data 2 (13 / 9)
 
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| colspan="2" | Data pin 2 - Connects to Data 6 on the hardware in 4-bit mode or Data 2 in 8-bit mode&nbsp;
 
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| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
 
| width="90%" | Data 3 (14 / 10)
 
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| colspan="2" | Data pin 3 - Connects to Data 7 on the hardware in 4-bit mode or Data 3 in 8-bit mode&nbsp;
 
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| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
 
| width="90%" | Register Select (4)
 
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| colspan="2" | Register Select Pin - Informs the display if a command or data is about to be sent.&nbsp;
 
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| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
 
| width="90%" | Enable (6)
 
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| colspan="2" | Enable pin - Used to synchronise data writes to the display&nbsp;
 
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| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
 
| width="90%" | Use Read/Write Pin
 
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| colspan="2" | Set to "true" if the displays R/W pin is not hard wired. Set to "false" if the R/W pin is wired to ground.&nbsp;
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-conn-icon.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Simulations'''
 
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|}
 
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Latest revision as of 17:25, 9 November 2022

Author Matrix Ltd
Version 1.1
Category


LCD (Generic, Configurable) component

LCD based on the standard hitachi alphanumeric display unit.

Component Pack

DISPLAYS

Detailed description

No detailed description exists yet for this component

Examples

No additional examples

Downloadable macro reference

Property reference

Fc9-prop-icon.png Properties
Fc9-conn-icon.png Connections
Fc9-type-16-icon.png Interface mode
Choose between 4-bit mode, 8-bit mode and 8-bit mode using a port instead of individual pins to improve code efficiency. 
Fc9-type-5-icon.png Data 0 (11 / 7)
Data pin 0 - Connects to Data 4 on the hardware in 4-bit mode or Data 0 in 8-bit mode 
Fc9-type-5-icon.png Data 1 (12 / 8)
Data pin 1 - Connects to Data 5 on the hardware in 4-bit mode or Data 1 in 8-bit mode 
Fc9-type-5-icon.png Data 2 (13 / 9)
Data pin 2 - Connects to Data 6 on the hardware in 4-bit mode or Data 2 in 8-bit mode 
Fc9-type-5-icon.png Data 3 (14 / 10)
Data pin 3 - Connects to Data 7 on the hardware in 4-bit mode or Data 3 in 8-bit mode 
Fc9-type-5-icon.png Register Select (4)
Register Select Pin - Informs the display if a command or data is about to be sent. 
Fc9-type-5-icon.png Enable (6)
Enable pin - Used to synchronise data writes to the display 
Fc9-type-7-icon.png Use Read/Write Pin
Set to "true" if the displays R/W pin is not hard wired. Set to "false" if the R/W pin is wired to ground. 
Fc9-conn-icon.png Display Settings
Fc9-type-16-icon.png Rows
Number of lines of characters the LCD can display. 
Fc9-type-16-icon.png Columns
Number of characters the LCD can display on a single line. 
Fc9-type-21-icon.png Remap Characters
Used to allow characters to be replaced with alternate characters. Custom characters or characters from the LCD memory map can be used as replacements. Each replacement consumes two bytes of RAM memory and is applied automatically when printing strings. 
Fc9-type-21-icon.png Delay Timings
Delay in microseconds used in the display send function. Most displays will work with the default value of 100us. Some displays may need a slightly longer delay, 166us is known to work well. 
Fc9-type-1-icon.png Background Color
Simulation only background colour, the actual hardware will have a fixed colour 
Fc9-type-1-icon.png Line Color
Simulation only line colour, the actual hardware will have a fixed colour 
Fc9-type-1-icon.png Text Color
Simulation only text colour, the actual hardware will have a fixed colour 
Fc9-type-3-icon.png Font
Font to use for simulation, the actual hardware will have a inbuilt fixed font.