Difference between revisions of "Component: Stepper Motor Template (Mechatronics)"
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− | | width="20%" style="color: gray;" | Author | + | | width="20%" style="color:gray;" | Author |
| Matrix Ltd | | Matrix Ltd | ||
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− | | width="20%" style="color: gray;" | Version | + | | width="20%" style="color:gray;" | Version |
− | | 1.2 | + | | 1.2 |
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− | | width="20%" style="color: gray;" | Category | + | | width="20%" style="color:gray;" | Category |
| Mechatronics | | Mechatronics | ||
|} | |} | ||
+ | ==Stepper Motor Template component== | ||
+ | Enables the creation of a stepper motor component by specifying objects for its appearance. 'Attach to...' property should be exposed in any components buit from this - this sets a target object to be joined to the motor shaft. The target can then be rotated around the axis with a custom gear ration, or moved linearly according to the pitch of a given lead screw. | ||
− | == | + | ==Component Pack== |
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− | + | MECHATRONICS | |
− | + | ==Detailed description== | |
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+ | ''No detailed description exists yet for this component'' | ||
− | === | + | ==Examples== |
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− | + | ''<span style="color:red;">No additional examples</span>'' | |
==Downloadable macro reference== | ==Downloadable macro reference== | ||
− | === | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
− | Move the motor forward by one step. | + | |- |
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''IncrementStep''' | ||
+ | |- | ||
+ | | colspan="2" | Move the motor forward by one step. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
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− | :'' | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetTarget''' | ||
+ | |- | ||
+ | | colspan="2" | Assign a panel object to be moved by the motor. Once linked, the object will respond to the 'Motor Simulation' properties, and it will be moved whenever the motor is stepped. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
+ | | width="90%" | target | ||
+ | |- | ||
+ | | colspan="2" | An object to be moved by the motor. | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
− | '''Return | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''DecrementStep''' | ||
+ | |- | ||
+ | | colspan="2" | Move the motor backwards by one step. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
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+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''EnableMotor''' | ||
+ | |- | ||
+ | | colspan="2" | Turn on the motor. This must be done before it will respond to any other macros. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
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− | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | |
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− | : | + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] |
− | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''DisableMotor''' | |
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− | + | | colspan="2" | Turn off the motor. It will no longer respond to any other macros. | |
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− | : | + | |- |
− | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | |
− | + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | |
− | == | + | |} |
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− | Turn off the motor. It will no longer respond to any other macros. | ||
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==Property reference== | ==Property reference== | ||
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− | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | |
− | + | |- | |
− | + | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]] | |
− | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' | |
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− | + | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | |
− | + | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Connections | |
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− | + | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]] | |
− | + | | width="90%" | Driver | |
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− | + | | colspan="2" | | |
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− | + | | width="10%" align="center" | [[File:Fc9-type-5-icon.png]] | |
− | + | | width="90%" | Coil 1 | |
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− | + | | colspan="2" | Chip pin to which the first motor coil is connected. | |
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− | + | | width="10%" align="center" | [[File:Fc9-type-5-icon.png]] | |
− | + | | width="90%" | Coil 2 | |
− | Chip pin to which the | + | |- |
− | + | | colspan="2" | Chip pin to which the second motor coil is connected. | |
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− | + | | width="10%" align="center" | [[File:Fc9-type-5-icon.png]] | |
− | + | | width="90%" | Coil 3 | |
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− | + | | colspan="2" | Chip pin to which the third motor coil is connected. | |
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− | + | | width="10%" align="center" | [[File:Fc9-type-5-icon.png]] | |
− | + | | width="90%" | Coil 4 | |
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− | + | | colspan="2" | Chip pin to which the fourth motor coil is connected. | |
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− | + | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | |
− | + | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Motor Setup | |
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− | + | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]] | |
− | + | | width="90%" | Winding Type | |
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− | + | | colspan="2" | The polarity settings of the motor windings. Refer to the data-sheet for your chosen hardware to determine this value. | |
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− | + | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]] | |
− | + | | width="90%" | Step Type | |
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− | + | | colspan="2" | Trade accuracy against torque by changing the type of stepping. Refer to the data-sheet for your chosen hardware to determine which modes your device supports. | |
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− | + | | width="10%" align="center" | [[File:Fc9-type-14-icon.png]] | |
− | The | + | | width="90%" | Steps Per Revolution |
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− | + | | colspan="2" | The number of steps it takes for the motor shaft to turn a full circle (360 degrees). Refer to the data-sheet for your chosen hardware to determine this value. | |
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− | + | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]] | |
− | + | | width="90%" | Angle Increment | |
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− | + | | colspan="2" | Amount of change in the shaft angle when the IncrementStep / DecrementStep functions are called. | |
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− | + | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | |
− | + | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Motor Simulation | |
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− | + | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]] | |
− | + | | width="90%" | Rotating Part | |
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− | + | | colspan="2" | Select a panel object here that will represent the moving part of the motor - for example, an output shaft or actuator. | |
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− | + | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]] | |
− | + | | width="90%" | Rotation Centre | |
− | + | |- | |
− | + | | colspan="2" | Select a panel object to be the centre of rotation of the 'Rotating Part'. If non is chosen, the 'Rotating Part' will revove around its own axes. | |
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− | + | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]] | |
− | + | | width="90%" | Rotate Around | |
− | + | |- | |
− | + | | colspan="2" | The axis of the 'Rotaion Centre' object around which the 'Rotating Part' will rotate. | |
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− | + | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | |
− | + | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Coil Simulation | |
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− | + | | width="10%" align="center" | [[File:Fc9-type-7-icon.png]] | |
− | + | | width="90%" | Waveforms | |
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− | + | | colspan="2" | Allows waveforms to be auto generated on the data recorder window. | |
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− | + | | width="10%" align="center" | [[File:Fc9-type-7-icon.png]] | |
− | + | | width="90%" | Coil Simulation | |
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− | + | | colspan="2" | Turn coil simulation on and off. | |
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− | + | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]] | |
− | + | | width="90%" | Coil 1 | |
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− | + | | colspan="2" | Choose a panel object to represent the first coil. The simulation will automatically change this object's color to visualise when it is energised. | |
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− | + | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]] | |
− | + | | width="90%" | Coil 2 | |
− | + | |- | |
− | + | | colspan="2" | Choose a panel object to represent the second coil. The simulation will automatically change this object's color to visualise when it is energised. | |
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− | + | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]] | |
− | + | | width="90%" | Coil 3 | |
− | + | |- | |
− | + | | colspan="2" | Choose a panel object to represent the third coil. The simulation will automatically change this object's color to visualise when it is energised. | |
− | + | |- | |
− | + | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]] | |
− | + | | width="90%" | Coil 4 | |
− | + | |- | |
− | + | | colspan="2" | Choose a panel object to represent the fourth coil. The simulation will automatically change this object's color to visualise when it is energised. | |
− | + | |- | |
− | + | | width="10%" align="center" | [[File:Fc9-type-1-icon.png]] | |
− | + | | width="90%" | Colour Non Active Coil | |
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− | + | | colspan="2" | Make coil object this colour when they are NOT energised. | |
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− | + | | width="10%" align="center" | [[File:Fc9-type-1-icon.png]] | |
− | + | | width="90%" | Colour Active Coil | |
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− | + | | colspan="2" | Make the coil objects this colour when they ARE energised,. | |
− | + | |- | |
− | + | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | |
− | + | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Target Object | |
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− | + | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]] | |
− | + | | width="90%" | Gear Ratio | |
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− | + | | colspan="2" | Set a non-zero value here to make the target object rotate whenever the motor spins. The target will revolve around the same axis as the motor's own 'Moving Part' (e.g. drive shaft). A value of 1.00 make the target spin at the same speed as the motor. Choose other values to set the ratio of a 'virtual gearbox' to change the speed of the target's movement. | |
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− | + | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]] | |
− | + | | width="90%" | X Linear Pitch | |
− | + | |- | |
− | + | | colspan="2" | Set this to a non-zero value to move the target object linearly along its X-Axis whenever the motor spins. The value is the distance to move (world units) per complete rotation of the motor shaft - i.e. it simulates a typical linear drive that uses a lead-screw, with the property value equal to the screw pitch. | |
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− | + | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]] | |
− | + | | width="90%" | Y Linear Pitch | |
− | will | + | |- |
− | + | | colspan="2" | Set this to a non-zero value to move the target object linearly along its Y-Axis whenever the motor spins. The value is the distance to move (world units) per complete rotation of the motor shaft - i.e. it simulates a typical linear drive that uses a lead-screw, with the property value equal to the screw pitch. | |
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− | + | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]] | |
− | + | | width="90%" | Z Linear Pitch | |
− | + | |- | |
− | + | | colspan="2" | Set this to a non-zero value to move the target object linearly along its Z-Axis whenever the motor spins. The value is the distance to move (world units) per complete rotation of the motor shaft - i.e. it simulates a typical linear drive that uses a lead-screw, with the property value equal to the screw pitch. | |
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− | Set this to a non-zero value to move the target object linearly along its | ||
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− | The value is the distance to move (world units) per complete rotation of the motor shaft - i.e. it | ||
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− | simulates a typical linear drive that uses a lead-screw, with the property value equal to the | ||
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− | screw pitch. |
Latest revision as of 17:27, 9 November 2022
Author | Matrix Ltd |
Version | 1.2 |
Category | Mechatronics |
Contents
Stepper Motor Template component
Enables the creation of a stepper motor component by specifying objects for its appearance. 'Attach to...' property should be exposed in any components buit from this - this sets a target object to be joined to the motor shaft. The target can then be rotated around the axis with a custom gear ration, or moved linearly according to the pitch of a given lead screw.
Component Pack
MECHATRONICS
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Downloadable macro reference
![]() |
IncrementStep |
Move the motor forward by one step. | |
![]() |
Return |
![]() |
DecrementStep |
Move the motor backwards by one step. | |
![]() |
Return |
![]() |
EnableMotor |
Turn on the motor. This must be done before it will respond to any other macros. | |
![]() |
Return |
![]() |
DisableMotor |
Turn off the motor. It will no longer respond to any other macros. | |
![]() |
Return |