Difference between revisions of "Component: Motor Template (Mechatronics)"
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==Detailed description== | ==Detailed description== | ||
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''No detailed description exists yet for this component'' | ''No detailed description exists yet for this component'' | ||
==Examples== | ==Examples== | ||
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| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]] | ||
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' | ||
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+ | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | ||
+ | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Animation | ||
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| colspan="2" | Decide what action to take when simulation stops. No Action - Animation is paused, continues from this position when simulation restarts Return to start - all object returned to their start positions, current speed resumes on simulation start. Clear speeds - objects retain their position, but speed is set to zero. Return and clear - objects return to start position and have theri speed set to zero. | | colspan="2" | Decide what action to take when simulation stops. No Action - Animation is paused, continues from this position when simulation restarts Return to start - all object returned to their start positions, current speed resumes on simulation start. Clear speeds - objects retain their position, but speed is set to zero. Return and clear - objects return to start position and have theri speed set to zero. | ||
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+ | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | ||
+ | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Moving Part | ||
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| width="10%" align="center" | [[File:Fc9-type-17-icon.png]] | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]] | ||
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| colspan="2" | Amount of speed change allowed per second when power is removed and the motor is coasting. Set to zero for instantaneous speed changes. | | colspan="2" | Amount of speed change allowed per second when power is removed and the motor is coasting. Set to zero for instantaneous speed changes. | ||
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Latest revision as of 17:27, 9 November 2022
Author | Matrix Ltd |
Version | 1.1 |
Category | Mechatronics |
Contents
Motor Template component
Base component for constructing continuous motion - e.g. motors. Automatically animates two objects - one within the same host components (e.g. moving parts of the motor itself), and one external (e.g. the mechanism to which the motor is connected).
Component Pack
MECHATRONICS
Detailed description
No detailed description exists yet for this component
Examples
Simple example showing how to drive the motor components and how to create sub assemblies attached to the motor output shafts in the simulation panels.
Motors
Downloadable macro reference
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SetSpeed |
Sets the speed for all attached objects. The speed will change at the rate set by the acceleration property. | |
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Speed |
World units or degrees per second. | |
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Return |