Difference between revisions of "Component: Buzzer (Audio Output)"

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Drives a simple fixed frequency buzzer in hardware and simulates the sound of a buzzer in simulation. To actually drive a buzzer you would have to amplify the signal from the microcontroller using a transistor or MOSFET.
 
Drives a simple fixed frequency buzzer in hardware and simulates the sound of a buzzer in simulation. To actually drive a buzzer you would have to amplify the signal from the microcontroller using a transistor or MOSFET.
  
==Detailed description==
+
==Component Pack==
  
 +
BASICIO
  
 +
==Detailed description==
  
''No detailed description exists yet for this component''
 
  
==Examples==
 
  
  
  
  
Depending on your Buzzer you may need to amplify the signal from the microcontroller using a NPN transistor or N channel FET.
 
  
  
[[File:BuzzerWire.jpg]]
 
  
==Downloadable macro reference==
 
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerBeep'''
 
|-
 
| colspan="2" | Switches the buzzer on and off automatically to allow for a series of beeps 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="90%" | OnTime
 
|-
 
| colspan="2" | Length of time in ms the buzzer will remain on 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="90%" | OffTime
 
|-
 
| colspan="2" | Length of time in ms the buzzer will remain off 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | NumberLoops
 
|-
 
| colspan="2" | Number of times to repeat the sequence. Range 1-255 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
 +
''No detailed description exists yet for this component''
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
+
==Examples==
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerOff'''
 
|-
 
| colspan="2" | Switch Off the Buzzer 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerOn'''
 
|-
 
| colspan="2" | Switch On the Buzzer 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerOnDelay'''
 
|-
 
| colspan="2" | Switch the Buzzer on for a fixed amount of time 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="90%" | Time
 
|-
 
| colspan="2" | Time in milliseconds to keep the buzzer on 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WriteLEDs'''
 
|-
 
| colspan="2" | Allows control of all 8-LEDs on the front of the Formula Flowcode. 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | LED_Byte
 
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
 
|-
 
| colspan="2" | Starts up the formula flowcode PWM for motor control and performs the wait for button press 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
 
|-
 
| colspan="2" | The Init macro must be called once to initialise the Graphical LCD display before any other Graphical LCD component macros are called. 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
+
Depending on your Buzzer you may need to amplify the signal from the microcontroller using a NPN transistor or N channel FET.
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
 
|-
 
| colspan="2" | The Init macro must be called once to initialise the Graphical LCD display before any other Graphical LCD component macros are called. 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
+
[[File:BuzzerWire.jpg]]
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
 
|-
 
| colspan="2" | The Init macro must be called once to initialise the Graphical LCD display before any other Graphical LCD component macros are called. 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
 
|-
 
| colspan="2" | The Init macro must be called once to initialise the Graphical LCD display before any other Graphical LCD component macros are called. 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
 +
A basic buzzer example using all the buzzer functions.
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
+
It should be noted that if you have a single BuzzerOn component with no loop, the buzzer sound will stop when the simulation stops.
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
 
|-
 
| colspan="2" | Resets and initialises the Internet E-Block. It sets up the gateway address, subnet mask, device IP address and device MAC address as defined in the properties of the Flowcode component. This macro must be called before any other TCP_IP component macros  
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
 +
The pin will remain high.
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
+
While the buzzer is on, the simulation tone is not continuous, it rapidly pulses, the pin will remain high.
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
 
|-
 
| colspan="2" | Resets and initialises the Internet E-Block. It sets up the gateway address, subnet mask, device IP address and device MAC address as defined in the properties of the Flowcode component. This macro must be called before any other TCP_IP component macros  
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
 +
That is not a bug with the component
 +
 +
{{Fcfile|Basic Buzzer Example.fcfx|Basic Buzzer Example}}
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
+
==Downloadable macro reference==
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
 
|-
 
| colspan="2" | Resets and initialises the Internet E-Block. It sets up the gateway address, subnet mask, device IP address and device MAC address as defined in the properties of the Flowcode component. This macro must be called before any other TCP_IP component macros  
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
  
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''MODPMSHAPE'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerBeep'''
 
|-
 
|-
| colspan="2" | Sets PM waveform shape to; 0 = SINE, 1 = SQUARE, 2 = RAMPUP, 3 = RAMPDN, 4 = TRIANG, 5 = NOISE, 6 = DC, 7 = SINC, 8 = EXPRISE, 9 = LOGRISE, 10 = ARB1,  11 = ARB2, 12 = ARB3, 13= ARB4. 
+
| colspan="2" | Switches the buzzer on and off automatically to allow for a series of beeps 
 
|-
 
|-
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
+
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
| width="90%" | Shape
+
| width="90%" | OnTime
|-
 
| colspan="2" | Sets PM waveform shape (1 = SINE, 2 = SQUARE, 3 = RAMPUP, 4 = RAMPDN, 5 = TRIANG, 6 = NOISE, 7 = DC, 8 = SINC, 9 = EXPRISE, 10 = LOGRISE, 11 = ARB1, 12 = ARB2, 13 = ARB3, 14= ARB4). 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ARB4'''
 
|-
 
| colspan="2" | Loads the binary-data to an existing arbitrary waveform memory location ARB4. 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | Waveform
 
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''CLKSRRet'''
 
|-
 
| colspan="2" | Returns the clock source <INT> or <EXT>.&nbsp;
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:]] -
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''MODPMDEV'''
 
|-
 
| colspan="2" | Sets PM waveform deviation to <nrf> degrees. (Lower limit: -360° - Upper limit: 360°).&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:]] -
 
| width="90%" | Degrees
 
|-
 
| colspan="2" | Sets PM waveform deviation in degrees (-360 - 360).&nbsp;
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''MSTLOCK'''
 
|-
 
| colspan="2" | Sends signal to SLAVE generator to get synchronised&nbsp;
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''HILVL'''
 
|-
 
| colspan="2" | Sets the amplitude-high-level to <nrf> Volts. (Lower limit: -0.490 V - Upper limit: 5.000 V).&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:]] -
 
| width="90%" | HighLevel
 
|-
 
| colspan="2" | Sets the amplitude-high-level in Volts(V) (-0.490 V - 5.000 V).&nbsp;
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ARB3'''
 
|-
 
| colspan="2" | Loads the binary-data to an existing arbitrary waveform memory location ARB3.&nbsp;
 
 
|-
 
|-
 +
| colspan="2" | Length of time in ms the buzzer will remain on&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
| width="90%" | Waveform
+
| width="90%" | OffTime
|-
 
| colspan="2" | &nbsp;
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WAVE'''
 
|-
 
| colspan="2" | Sets the waveform type.  0 = SINE, 1 = SQUARE, 2 = RAMP, 3 = TRIANG, 4 = PULSE, 5 = NOISE, 6 = ARB&nbsp;
 
 
|-
 
|-
 +
| colspan="2" | Length of time in ms the buzzer will remain off&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | WaveType
+
| width="90%" | NumberLoops
 
|-
 
|-
| colspan="2" | 0 = SINE, 1 = SQUARE, 2 = RAMP, 3 = TRIANG, 4 = PULSE, 5 = NOISE, 6 = ARB.&nbsp;
+
| colspan="2" | Number of times to repeat the sequence. Range 1-255&nbsp;
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 364: Line 98:
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''CALADJ'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerOff'''
 
|-
 
|-
| colspan="2" | Adjust the selected calibration value by <nrf> (Lower limit: -100 - Upper limit: 100).&nbsp;
+
| colspan="2" | Switch Off the Buzzer&nbsp;
 
|-
 
|-
|-
 
| width="10%" align="center" | [[File:]] -
 
| width="90%" | Calibrate
 
|-
 
| colspan="2" | Adjust the selected calibration value (-100 - 100).&nbsp;
 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 382: Line 111:
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''STBRet'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerOn'''
 
|-
 
|-
| colspan="2" | Returns the value of the Status Byte Register in <nr1> numeric format.&nbsp;
+
| colspan="2" | Switch On the Buzzer&nbsp;
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
 
|-
 
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ARB2'''
 
|-
 
| colspan="2" | Loads the binary-data to an existing arbitrary waveform memory location ARB2.&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="90%" | Waveform
 
|-
 
| colspan="2" | &nbsp;
 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 413: Line 124:
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''EERRet'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerOnDelay'''
 
|-
 
|-
| colspan="2" | Query and clear execution error number register.&nbsp;
+
| colspan="2" | Switch the Buzzer on for a fixed amount of time&nbsp;
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-string-icon.png]] - STRING
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''MODFMSRC'''
 
|-
 
| colspan="2" | Sets FM waveform source to; 0 INT, 1 = EXT.&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:]] -
 
| width="90%" | Source
 
|-
 
| colspan="2" | Sets FM waveform source (0 = INT, 1 = EXT).&nbsp;
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''MODAMFREQ'''
 
|-
 
| colspan="2" | Sets AM waveform frequency to <nrf> Hz. (Lower limit: 1uHz - Upper limit: 20kHz).&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:]] -
 
| width="90%" | Frequency
 
|-
 
| colspan="2" | Sets AM waveform frequency in Hertz(Hz) (1uHz - 20kHz).&nbsp;
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ESE'''
 
|-
 
| colspan="2" | Sets the Standard Event Status Enable Register to the value of <nrf>.&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | Value
 
|-
 
| colspan="2" | Value of register 0-255&nbsp;
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ARB1'''
 
|-
 
| colspan="2" | Loads the binary-data to an existing arbitrary waveform memory location ARB1.&nbsp;
 
 
|-
 
|-
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
| width="90%" | Waveform
+
| width="90%" | Time
|-
 
| colspan="2" | 16 Bit binary number for arbitrary waveform.&nbsp;
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ARB4DEFRet'''
 
|-
 
| colspan="2" | Returns user specified waveform name, waveform pint interpolation state and waveform length of ARB4.&nbsp;
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-string-icon.png]] - STRING
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''CLS'''
 
|-
 
| colspan="2" | Clears status byte register of the interface.&nbsp;
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''MSTRELOCK'''
 
|-
 
| colspan="2" | Resynchronises the two generators in MASTER-SLAVE mode.&nbsp;
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''NOISLVL'''
 
|-
 
| colspan="2" | Sets the output noise level to <nr1> %. (Lower limit: 0% - Upper limit: 50%)&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | Percent
 
|-
 
| colspan="2" | Sets the output noise level in percent. (0 - 50)&nbsp;
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LOCKMODE'''
 
|-
 
| colspan="2" | Sets the synchronising mode to; 0 = MASTER, 1 = SLAVE, 2 = INDEP.&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | Mode
 
|-
 
| colspan="2" | Sets the synchronising mode (0 = MASTER, 1 = SLAVE, 2 = INDEP).&nbsp;
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ADDRESSRet'''
 
|-
 
| colspan="2" | Returns the instruments address&nbsp;
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:]] -
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''MODPMSRC'''
 
|-
 
| colspan="2" | Sets PM waveform source to; 0 INT, 1 = EXT.&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:]] -
 
| width="90%" | Source
 
|-
 
| colspan="2" | Sets PM waveform source (0 = INT, 1 = EXT).&nbsp;
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''MODPWMSRC'''
 
|-
 
| colspan="2" | Sets PWM waveform source to; 0 = INT, 1 = EXT.&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:]] -
 
| width="90%" | Source
 
|-
 
| colspan="2" | Sets PWM waveform source (0 = INT, 1 = EXT).&nbsp;
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''MOD'''
 
|-
 
| colspan="2" | Sets modulation to; 0 = OFF, 1 = AM, 2 = FM, 3 = PM, 4 = FSK, 5 = PWM.&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | Modulation
 
|-
 
| colspan="2" | Sets modulation (0 = OFF, 1 = AM, 2 = FM, 3 = PM, 4 = FSK, 5 = PWM).&nbsp;
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ISTRet'''
 
|-
 
| colspan="2" | Returns IST local message as defined by IEEE Std. 488.2. The syntax of the response is 0<rmt>, if the local message is false, or 1<rmt>, if the local message is true.&nbsp;
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:]] -
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LRNRet'''
 
|-
 
| colspan="2" | Returns the complete setup of the instrument as a binary data block&nbsp;
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:]] -
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''OPCRet'''
 
|-
 
| colspan="2" | Query Operation Complete status. The response is always 1<rmt> and will be available immediately the command is executed because all commands are sequential.&nbsp;
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:]] -
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SWPTYPE'''
 
|-
 
| colspan="2" | Sets the sweep type to; 0 = LINUP, 1 = LINDN, 2 = LINUPDN, 3 = LINDNUP, 4 = LOGUP, 5 = LOGDN, 6 = LOGUPDN, 7 = LOGDNUP.&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | Type
 
|-
 
| colspan="2" | Set the sweep type (0 = LINUP, 1 = LINDN, 2 = LINUPDN, 3 = LINDNUP, 4 = LOGUP, 5 = LOGDN, 6 = LOGUPDN, 7 = LOGDNUP).&nbsp;
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PULSRANGE'''
 
|-
 
| colspan="2" | Sets PWM waveform source to <1>, <2> or <3>; 1 = 1, 2 = 2, 3 = 3.&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | Range
 
|-
 
| colspan="2" | Sets the pulse rise and fall range. (1, 2 or 3)&nbsp;
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''TSTRet'''
 
|-
 
| colspan="2" | The generator has no self test capability and the response is always 0 <rmt>.&nbsp;
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:]] -
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BSTTRGPOL'''
 
|-
 
| colspan="2" | Sets the burst trigger slope to; 0 = POS, 1 = NEG.&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:]] -
 
| width="90%" | Slope
 
|-
 
| colspan="2" | Set the burst trigger slope (0 = POS, 1 = NEG).&nbsp;
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ARB3Ret'''
 
|-
 
| colspan="2" | Returns the binary-data from an existing abbitrary wavefrom memory location.&nbsp;
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BSTPHASE'''
 
|-
 
| colspan="2" | Sets the burst phase to <nrf> degrees. (Lower limit: -360 - Upper limit: 360)&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:]] -
 
| width="90%" | Degrees
 
|-
 
| colspan="2" | Sets the burst phase in degrees (-360 - 360)&nbsp;
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''IDNRet'''
 
|-
 
| colspan="2" | Returns the instrument identification. The IDN is saved to the variable passed from the function 'ReturnIDN'. The return parameter is TRUE when the IDN is successfully returned.&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-string-icon.png]] - STRING
 
| width="90%" | ReturnIDN
 
|-
 
| colspan="2" | &nbsp;
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-string-icon.png]] - STRING
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SWPTRGPER'''
 
|-
 
| colspan="2" | Sets the sweep trigger period to <nrf> seconds&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:]] -
 
| width="90%" | Seconds
 
|-
 
| colspan="2" | Set the sweep trigger period in seconds.&nbsp;
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PULSDLY'''
 
|-
 
| colspan="2" | Sets the waveform delay to <nrf> sec&nbsp;
 
|-
 
|-
 
| width="10%" align="center" | [[File:]] -
 
| width="90%" | Sec
 
|-
 
| colspan="2" | &nbsp;
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
 
|-
 
| colspan="2" | Opens the COM port ready for communications.&nbsp;
 
 
|-
 
|-
 +
| colspan="2" | Time in milliseconds to keep the buzzer on&nbsp;
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 870: Line 168:
 
|-
 
|-
 
| colspan="2" | Frequency of the buzzer in Hz to drive the simulation&nbsp;
 
| colspan="2" | Frequency of the buzzer in Hz to drive the simulation&nbsp;
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-conn-icon.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Connections'''
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-conn-icon.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Simulations'''
 
|-
 
 
|}
 
|}

Latest revision as of 17:27, 9 November 2022

Author Matrix TSL
Version 1.0
Category Audio Output


Buzzer component

Drives a simple fixed frequency buzzer in hardware and simulates the sound of a buzzer in simulation. To actually drive a buzzer you would have to amplify the signal from the microcontroller using a transistor or MOSFET.

Component Pack

BASICIO

Detailed description

No detailed description exists yet for this component

Examples

Depending on your Buzzer you may need to amplify the signal from the microcontroller using a NPN transistor or N channel FET.


BuzzerWire.jpg


A basic buzzer example using all the buzzer functions.

It should be noted that if you have a single BuzzerOn component with no loop, the buzzer sound will stop when the simulation stops.

The pin will remain high.

While the buzzer is on, the simulation tone is not continuous, it rapidly pulses, the pin will remain high.

That is not a bug with the component

FC6 Icon.png Basic Buzzer Example

Downloadable macro reference

Fc9-comp-macro.png BuzzerBeep
Switches the buzzer on and off automatically to allow for a series of beeps 
Fc9-u16-icon.png - UINT OnTime
Length of time in ms the buzzer will remain on 
Fc9-u16-icon.png - UINT OffTime
Length of time in ms the buzzer will remain off 
Fc9-u8-icon.png - BYTE NumberLoops
Number of times to repeat the sequence. Range 1-255 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png BuzzerOff
Switch Off the Buzzer 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png BuzzerOn
Switch On the Buzzer 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png BuzzerOnDelay
Switch the Buzzer on for a fixed amount of time 
Fc9-u16-icon.png - UINT Time
Time in milliseconds to keep the buzzer on 
Fc9-void-icon.png - VOID Return



Property reference

Fc9-prop-icon.png Properties
Fc9-type-5-icon.png Output Pin
Pin used to drive the output to the buzzer 
Fc9-type-16-icon.png Polarity
Controls the pin state required to switch the buzzer on. 
Fc9-type-1-icon.png Color
Controls the color of the Buzzer object on the panel. 
Fc9-type-21-icon.png Buzzer Frequency
Frequency of the buzzer in Hz to drive the simulation