Difference between revisions of "Component: Simulation Switch Template (Controls)"
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==Simulation Switch Template component== | ==Simulation Switch Template component== | ||
A base for building switches that do not download to chip. Mouse interaction can send 'System.User' events with the following data... ID = The handle of the switch component sending the message Message = 1 (on) or 0 (off) Current state can also be read via simulation macros. | A base for building switches that do not download to chip. Mouse interaction can send 'System.User' events with the following data... ID = The handle of the switch component sending the message Message = 1 (on) or 0 (off) Current state can also be read via simulation macros. | ||
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+ | ==Component Pack== | ||
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==Detailed description== | ==Detailed description== | ||
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==Examples== | ==Examples== | ||
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− | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:]] - | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL |
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
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− | | width="10%" align="center" | [[File:]] - | + | | width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL |
| width="90%" | SwitchState | | width="90%" | SwitchState | ||
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| colspan="2" | Sets the state of the switch | | colspan="2" | Sets the state of the switch | ||
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| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
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| colspan="2" | Default state of the indicator when loading the project or starting the simulation runtime. | | colspan="2" | Default state of the indicator when loading the project or starting the simulation runtime. | ||
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Latest revision as of 17:27, 9 November 2022
Author | Matrix Ltd |
Version | 1.3 |
Category | Controls |
Contents
Simulation Switch Template component
A base for building switches that do not download to chip. Mouse interaction can send 'System.User' events with the following data... ID = The handle of the switch component sending the message Message = 1 (on) or 0 (off) Current state can also be read via simulation macros.
Component Pack
FREE
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Downloadable macro reference
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GetState |
Read the current state of the switch. Returns BOOL true when the switch is on, or BOOL false when off. | |
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Return |
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SetState |
Sets the current state of the switch. BOOL true when the switch is on, or BOOL false when off. | |
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SwitchState |
Sets the state of the switch | |
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Return |