Difference between revisions of "Component: CNC Machine (Scenarios)"

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| Matrix
 
| Matrix
 
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| 1.0 (Release)
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| 1.0
 
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| Scenarios
 
| Scenarios
 
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==CNC Machine component==
==[[File:Component Icon 93252f96_a8e5_4d65_8c40_11614bb15b52.png|Image]] CNC Machine component==
 
 
A CNC Machine that allows for simulation movement in the X, Y, Z directions and also providing access to the Drill.
 
A CNC Machine that allows for simulation movement in the X, Y, Z directions and also providing access to the Drill.
  
==Examples==
+
==Component Pack==
''<span style="color:red;">No additional examples</span>''
 
  
 +
MODELS
  
==Downloadable macro reference==
+
==Detailed description==
  
''This component does not contain any downloadable macros''
 
  
==Simulation macro reference==
 
  
===<span style="font-weight: normal;"><u><tt>ZAxisMovement</tt></u></span>===
 
Moves the components X axis by 0.01mm.
 
  
DirectionX determines direction 1= Down 0 = Up
 
  
If collision is detected then movement will stop and the return value will be 1.
+
''No detailed description exists yet for this component''
  
Otherwise the return value will be 0.
+
==Examples==
  
'''Parameters'''
 
  
:[[Variable Types|BYTE]] ''DirectionZ''
 
::Assign a value of 1 or 0. 1 will move the component down. 0 will move it up.
 
  
  
'''Return value'''
 
  
:[[Variable Types|BYTE]]
 
  
 +
There is a detailed walk through of the scenario detailed at the link below to go with this component.
  
===<span style="font-weight: normal;"><u><tt>Drill_Speed</tt></u></span>===
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[[CNC_Machine|CNC Machine Scenario]]
Will cause the drill to rotate according to the speed. If no speed is set it will stay static.
 
  
'''Parameters'''
+
==Downloadable macro reference==
  
:[[Variable Types|FLOAT]] ''DrillSpeed''
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
::Speed of the Drill. 0=Stopped
+
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ZAxisMovement'''
 +
|-
 +
| colspan="2" | Moves the components Z axis by 0.01mm. Direction determines direction 1= Down 0 = Up If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0. &nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Direction
 +
|-
 +
| colspan="2" | Assign a value of 1 or 0. 1 will move the component down. 0 will move it up.&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
  
'''Return value'''
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Drill_Speed'''
 +
|-
 +
| colspan="2" | Will cause the drill to rotate according to the speed. If no speed is set it will stay static.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
 +
| width="90%" | DrillSpeed
 +
|-
 +
| colspan="2" | Speed of the Drill. 0=Stopped&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
:''This call does not return a value''
 
  
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''MoveToXYZ'''
 +
|-
 +
| colspan="2" | Moves the tool on the machine to the absolute X Y Z position specified at the speed specified by performing 3D linear interolation.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
 +
| width="90%" | X
 +
|-
 +
| colspan="2" | &nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
 +
| width="90%" | Y
 +
|-
 +
| colspan="2" | &nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
 +
| width="90%" | Z
 +
|-
 +
| colspan="2" | &nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
===<span style="font-weight: normal;"><u><tt>MoveToXYZ</tt></u></span>===
 
Moves the tool on the machine to the absolute X Y Z position specified at the speed specified by performing 3D linear interolation.
 
  
'''Parameters'''
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''YAxisMovement'''
 +
|-
 +
| colspan="2" | Moves the components Y axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Direction
 +
|-
 +
| colspan="2" | Assign a value of 1 or 0. 1 will move the component right. 0 will move it left.&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
:[[Variable Types|FLOAT]] ''X''
 
  
:[[Variable Types|FLOAT]] ''Y''
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''HomeMachine'''
 +
|-
 +
| colspan="2" | Moves the machine an axis at a time until the end stop is hit. Finishes by resetting the coordinates to 0,0,0.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
:[[Variable Types|FLOAT]] ''Z''
 
  
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''XAxisMovement'''
 +
|-
 +
| colspan="2" | Moves the components X axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0. &nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Direction
 +
|-
 +
| colspan="2" | Assign a value of 1 or 0. 1 will move the component forward. 0 will move it up.&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
'''Return value'''
 
  
:''This call does not return a value''
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ResetCoordinates'''
 +
|-
 +
| colspan="2" | Resets the coordinates to the home position 0,0,0.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
  
===<span style="font-weight: normal;"><u><tt>YAxisMovement</tt></u></span>===
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
Moves the components Y axis by 0.01mm.
+
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
 +
|-
 +
| colspan="2" | Enables the three motors within the component allowing for movement  when any of the Axis macros are called.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
DirectionX determines direction 1= Forward, 0 = Backward
 
  
If collision is detected then movement will stop and the return value will be 1.
 
  
Otherwise the return value will be 0.
 
  
'''Parameters'''
+
==Property reference==
  
:[[Variable Types|BYTE]] ''DirectionY''
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
::Assign a value of 1 or 0. 1 will move the component right. 0 will move it left.
+
|-
 
+
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
 
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''  
'''Return value'''
+
|-
 
+
|}
:[[Variable Types|BYTE]]
 
 
 
 
 
===<span style="font-weight: normal;"><u><tt>HomeMachine</tt></u></span>===
 
Moves the machine an axis at a time until the end stop is hit.
 
 
 
Finishes by resetting the coordinates to 0,0,0.
 
 
 
'''Parameters'''
 
 
 
:''This macro has no parameters''
 
 
 
 
 
'''Return value'''
 
 
 
:''This call does not return a value''
 
 
 
 
 
===<span style="font-weight: normal;"><u><tt>XAxisMovement</tt></u></span>===
 
Moves the components X axis by 0.01mm.
 
 
 
DirectionX determines direction 1= Forward, 0 = Backward
 
 
 
If collision is detected then movement will stop and the return value will be 1.
 
 
 
Otherwise the return value will be 0.
 
 
 
'''Parameters'''
 
 
 
:[[Variable Types|BYTE]] ''DirectionX''
 
::Assign a value of 1 or 0. 1 will move the component forward. 0 will move it up.
 
 
 
 
 
'''Return value'''
 
 
 
:[[Variable Types|BYTE]]
 
 
 
 
 
===<span style="font-weight: normal;"><u><tt>ResetCoordinates</tt></u></span>===
 
Resets the coordinates to the home position 0,0,0.
 
 
 
'''Parameters'''
 
 
 
:''This macro has no parameters''
 
 
 
 
 
'''Return value'''
 
 
 
:''This call does not return a value''
 
 
 
 
 
===<span style="font-weight: normal;"><u><tt>Initialise</tt></u></span>===
 
Enables the three motors within the component allowing for movement
 
 
 
when any of the Axis macros are called.
 
 
 
'''Parameters'''
 
 
 
:''This macro has no parameters''
 
 
 
 
 
'''Return value'''
 
 
 
:''This call does not return a value''
 
 
 
 
 
 
 
 
 
==Property reference==
 
''This component does not contain any properties''
 

Latest revision as of 17:26, 9 November 2022

Author Matrix
Version 1.0
Category Scenarios


CNC Machine component

A CNC Machine that allows for simulation movement in the X, Y, Z directions and also providing access to the Drill.

Component Pack

MODELS

Detailed description

No detailed description exists yet for this component

Examples

There is a detailed walk through of the scenario detailed at the link below to go with this component.

CNC Machine Scenario

Downloadable macro reference

Fc9-comp-macro.png ZAxisMovement
Moves the components Z axis by 0.01mm. Direction determines direction 1= Down 0 = Up If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0.  
Fc9-u8-icon.png - BYTE Direction
Assign a value of 1 or 0. 1 will move the component down. 0 will move it up. 
Fc9-u8-icon.png - BYTE Return


Fc9-comp-macro.png Drill_Speed
Will cause the drill to rotate according to the speed. If no speed is set it will stay static. 
Fc9-f32-icon.png - FLOAT DrillSpeed
Speed of the Drill. 0=Stopped 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png MoveToXYZ
Moves the tool on the machine to the absolute X Y Z position specified at the speed specified by performing 3D linear interolation. 
Fc9-f32-icon.png - FLOAT X
 
Fc9-f32-icon.png - FLOAT Y
 
Fc9-f32-icon.png - FLOAT Z
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png YAxisMovement
Moves the components Y axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0. 
Fc9-u8-icon.png - BYTE Direction
Assign a value of 1 or 0. 1 will move the component right. 0 will move it left. 
Fc9-u8-icon.png - BYTE Return


Fc9-comp-macro.png HomeMachine
Moves the machine an axis at a time until the end stop is hit. Finishes by resetting the coordinates to 0,0,0. 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png XAxisMovement
Moves the components X axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0.  
Fc9-u8-icon.png - BYTE Direction
Assign a value of 1 or 0. 1 will move the component forward. 0 will move it up. 
Fc9-u8-icon.png - BYTE Return


Fc9-comp-macro.png ResetCoordinates
Resets the coordinates to the home position 0,0,0. 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png Initialise
Enables the three motors within the component allowing for movement when any of the Axis macros are called. 
Fc9-void-icon.png - VOID Return



Property reference

Fc9-prop-icon.png Properties