Difference between revisions of "Component: Timer (Storage)"
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| Matrix TSL | | Matrix TSL | ||
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− | | width="20%" style="color: gray;" | Version | + | | width="20%" style="color:gray;" | Version |
− | | 1. | + | | 1.1 |
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− | | width="20%" style="color: gray;" | Category | + | | width="20%" style="color:gray;" | Category |
| Storage | | Storage | ||
|} | |} | ||
+ | ==Timer component== | ||
+ | Allows you to measure the passage of time via the use of a hardware timer peripheral. Works like a stopwatch with macros to start, stop and reset the timer counter. Returns time as integer Seconds, Milliseconds, Microseconds and also Floating Point and String. | ||
− | == | + | ==Component Pack== |
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− | + | STORAGE | |
− | + | ==Detailed description== | |
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+ | ''No detailed description exists yet for this component'' | ||
− | + | ==Examples== | |
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− | + | Here is a basic example showing the operation of the timer component used to time a section of code or the duration of a specific event. | |
+ | {{Fcfile|TimerExample.fcfx|Timer Example}} | ||
− | === | + | ==Downloadable macro reference== |
− | |||
− | ''' | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetCountSeconds''' | ||
+ | |- | ||
+ | | colspan="2" | Returns the count value as a number of whole seconds, rounded down to the nearest second | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u32-icon.png]] - ULONG | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
− | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''StartCounter''' | ||
+ | |- | ||
+ | | colspan="2" | Starts the timer counting. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL | ||
+ | | width="90%" | ResetCounters | ||
+ | |- | ||
+ | | colspan="2" | Range: 0-1 where 0=Do Not Reset and 1=Reset | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
− | |||
− | :[[ | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetCountString''' | ||
+ | |- | ||
+ | | colspan="2" | Returns the count value as a floating point string in seconds. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | Precision | ||
+ | |- | ||
+ | | colspan="2" | Number of decimal places to display in string | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-string-icon.png]] - STRING | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
− | === | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
− | + | |- | |
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetCountMicroSeconds''' | ||
+ | |- | ||
+ | | colspan="2" | Returns the count value as a number of whole microseconds, rounded down to the nearest microsecond | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u32-icon.png]] - ULONG | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
− | |||
− | :'' | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetCountMilliseconds''' | ||
+ | |- | ||
+ | | colspan="2" | Returns the count value as a number of whole milliseconds, rounded down to the nearest millisecond | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u32-icon.png]] - ULONG | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
− | '''Return | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''StopCounter''' | ||
+ | |- | ||
+ | | colspan="2" | Stops the timer counting. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
− | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ResetCounter''' | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
− | |||
− | |||
− | ''' | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
− | + | |- | |
− | + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | |
− | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetCountReal''' | |
− | + | |- | |
− | + | | colspan="2" | Returns the count value as a floating point value in seconds. | |
− | + | |- | |
− | + | |- | |
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-f32-icon.png]] - FLOAT | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetRawCount''' | ||
+ | |- | ||
+ | | colspan="2" | Efficient command to collect the integer number of instructions since the timer was started. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u32-icon.png]] - ULONG | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
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− | |||
==Property reference== | ==Property reference== | ||
− | |||
− | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | |
− | + | |- | |
− | Timer Peripheral to use to monitor the passage of time. | + | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]] |
− | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' | |
− | + | |- | |
− | + | |- | |
− | + | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]] | |
− | + | | width="90%" | Timer | |
− | Number of bits in the timer peripheral. | + | |- |
− | + | | colspan="2" | Timer Peripheral to use to monitor the passage of time. | |
− | 8-bit timers can count from 0-255 before overflowing. | + | |- |
− | + | | width="10%" align="center" | [[File:Fc9-type-21-icon.png]] | |
− | 16-bit timers can count from 0 to 65535 before overflowing. | + | | width="90%" | Bit Depth |
− | + | |- | |
− | + | | colspan="2" | Number of bits in the timer peripheral. 8-bit timers can count from 0-255 before overflowing. 16-bit timers can count from 0 to 65535 before overflowing. | |
− | + | |- | |
− | + | | width="10%" align="center" | [[File:Fc9-type-21-icon.png]] | |
− | + | | width="90%" | Instruction Rate | |
− | + | |- | |
− | + | | colspan="2" | | |
− | + | |- | |
− | + | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]] | |
− | + | | width="90%" | Rollover Frequency | |
− | + | |- | |
− | + | | colspan="2" | | |
− | + | |- | |
− | + | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]] | |
− | + | | width="90%" | Rollover Time | |
− | + | |- | |
− | + | | colspan="2" | | |
− | + | |- | |
− | + | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]] | |
− | + | | width="90%" | Max Time Measurement | |
− | + | |- | |
− | + | | colspan="2" | Max time in seconds that we can measure before rolling over and starting again. | |
− | + | |- | |
− | + | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | |
− | + | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Simulation | |
− | + | |- | |
− | + | |- | |
− | + | | width="10%" align="center" | [[File:Fc9-type-21-icon.png]] | |
− | + | | width="90%" | Timer Delay (ms) | |
− | + | |- | |
+ | | colspan="2" | Number of milliseconds between timer events which increment the simulated timer counter variable. 10ms will yield the highest resolution. Values less than this will likely just increase the error and making the timer run slow. Higher delays will yield greater accuracy. | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-21-icon.png]] | ||
+ | | width="90%" | Decimal Points | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |} |
Latest revision as of 17:24, 9 November 2022
Author | Matrix TSL |
Version | 1.1 |
Category | Storage |
Contents
Timer component
Allows you to measure the passage of time via the use of a hardware timer peripheral. Works like a stopwatch with macros to start, stop and reset the timer counter. Returns time as integer Seconds, Milliseconds, Microseconds and also Floating Point and String.
Component Pack
STORAGE
Detailed description
No detailed description exists yet for this component
Examples
Here is a basic example showing the operation of the timer component used to time a section of code or the duration of a specific event.
Downloadable macro reference
![]() |
GetCountSeconds |
Returns the count value as a number of whole seconds, rounded down to the nearest second | |
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Return |
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StartCounter |
Starts the timer counting. | |
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ResetCounters |
Range: 0-1 where 0=Do Not Reset and 1=Reset | |
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Return |
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GetCountString |
Returns the count value as a floating point string in seconds. | |
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Precision |
Number of decimal places to display in string | |
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Return |
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GetCountMicroSeconds |
Returns the count value as a number of whole microseconds, rounded down to the nearest microsecond | |
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Return |
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GetCountMilliseconds |
Returns the count value as a number of whole milliseconds, rounded down to the nearest millisecond | |
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Return |
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StopCounter |
Stops the timer counting. | |
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Return |
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ResetCounter |
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Return |
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GetCountReal |
Returns the count value as a floating point value in seconds. | |
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Return |
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GetRawCount |
Efficient command to collect the integer number of instructions since the timer was started. | |
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Return |