Difference between revisions of "Component: DMX 512 Slave (Comms: System)"

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==DMX-512 Slave component==
 
==DMX-512 Slave component==
 
A serial based communications protocol designed for controlling theatrical equipment such as dimmers, fog machines and intelligent lights. DMX-512 Slave devices are daisy chained  together with a final 180R terminating resistor at the end of the chail. DMX requires the signal to be level shifted from VCC and GND to +2.5V and -2.5V.  
 
A serial based communications protocol designed for controlling theatrical equipment such as dimmers, fog machines and intelligent lights. DMX-512 Slave devices are daisy chained  together with a final 180R terminating resistor at the end of the chail. DMX requires the signal to be level shifted from VCC and GND to +2.5V and -2.5V.  
 +
 +
==Component Pack==
 +
 +
COMMSC
  
 
==Detailed description==
 
==Detailed description==
  
''No detailed description exists yet for this component''
 
  
==Examples==
 
  
  
DMX Master Example, reads the value of two ports using switch arrays to set the values and then transmits the data in a DMX packet.
 
{{Fcfile|DMX_Master_Example1.fcfx|DMX Master Example1}}
 
DMX Slave Example, captures the first DMX data channel sent from the Master and outputs the value onto a Port using the LED array component.
 
{{Fcfile|DMX_Slave_Example1.fcfx|DMX Slave Example1}}
 
  
==Downloadable macro reference==
 
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetDataChannel'''
 
|-
 
| colspan="2" | Gets the data byte from a data channel 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="90%" | Channel
 
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReceiveDataChain'''
 
|-
 
| colspan="2" | Waits for a BREAK, MAB and StartCode followed by the contents of the data channels. Returns 0 to indicate a timeout and 1 to indicate succesful reception. 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | Timeout
 
|-
 
| colspan="2" | 0 = Don't wait, 1 - 254 = 1ms - 254ms, 255 = Wait forever 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
 
|-
 
| colspan="2" | Configures the UART serial interface. 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
 +
''No detailed description exists yet for this component''
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
+
==Examples==
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
 
|-
 
| colspan="2" | Configures the UART serial interface. 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetError'''
 
|-
 
| colspan="2" | Checks for any errors and returns the error code. 1=ModuleBusy, 2=SleepMode, 3=SerialError, 4=ChecksumError, 5=TrackOutOfScope, 6=TrackNotFound, 7=InsertionError, 8=SDFail, 10=Sleep 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WhilePlaying'''
 
|-
 
| colspan="2" | Blocking function that waits for module to stop being busy. Returns true if the module is still busy and the timeout period has passed. 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="90%" | Timeout
 
|-
 
| colspan="2" | Number of milliseconds to wait, 0=WaitForever 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:]] -
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''IsPlaying'''
 
|-
 
| colspan="2" | Checks to see if the last played track is still playing 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:]] -
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetReplyByte'''
 
|-
 
| colspan="2" | Reads a single byte from the last reply. Each reply contains 4 bytes starting with the command code. 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | Index
 
|-
 
| colspan="2" | Range: 0-3 / 0=Command, 1=Feedback, 2=Data MSB, 3=Data LSB 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SkipTrack'''
 
|-
 
| colspan="2" | Jump to the next or previous track 
 
|-
 
|-
 
| width="10%" align="center" | [[File:]] -
 
| width="90%" | Direction
 
|-
 
| colspan="2" | 0=Next, 1=Previous 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
+
DMX Slave Example, captures the first DMX data channel sent from the Master and outputs the value onto a Port using the LED array component.
|-
+
{{Fcfile|DMX_Slave_Example1.fcfx|DMX Slave Example1}}
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PlayTrack'''
 
|-
 
| colspan="2" | Plays track from the selected folder. MP3 & Advert folder track numbers should be 4 characters long e.g. 0001 any name.mp3, Other folder track numbers should be 3 characters long e.g. 001 Any name.mp3, Root the Track played in placement order. 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | Directory
 
|-
 
| colspan="2" | 0=Root, 1=Folder "01" - 99=Folder "99", 100=MP3, 101=Advert 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="90%" | Track
 
|-
 
| colspan="2" | Track number 1="001*.MP3" / "0001*.MP3", 100="100*.MP3" / "0100*.MP3" 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
  
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
+
For DMX 512 Master example see [[Component: DMX 512 Master (Comms: System)]]
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
 
|-
 
| colspan="2" | Sets up the UART and does some housekeeping. Must be called before calling any of the other component macros. 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
  
 +
==Downloadable macro reference==
  
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadAnalogAsInt'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetDataChannel'''
 
|-
 
|-
| colspan="2" | Reads one of the analogue components as an Integer value 
+
| colspan="2" | Gets the data byte from a data channel 
 
|-
 
|-
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
+
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="90%" | Channel
 
| width="90%" | Channel
 
|-
 
|-
| colspan="2" | 0 = LDR, 1 = POT 
+
| colspan="2" |  
 
|-
 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:]] -  
+
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
|}
Line 228: Line 75:
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RemapCharacter'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReceiveDataChain'''
 
|-
 
|-
| colspan="2" | Assigns a remap character allowing the PrintString function to automatically swap between pre-defined characters. The characters can be custom (in the range 0-9) or can point to an existing character in the LCD character map. 
+
| colspan="2" | Waits for a BREAK, MAB and StartCode followed by the contents of the data channels. Returns 0 to indicate a timeout and 1 to indicate succesful reception. 
 
|-
 
|-
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | RemapIdx
+
| width="90%" | Timeout
 
|-
 
|-
| colspan="2" | Remap Index, Range: 0 to (Remap Characters - 1) 
+
| colspan="2" | 0 = Don't wait, 1 - 254 = 1ms - 254ms, 255 = Wait forever 
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
+
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | SearchCharacter
 
|-
 
| colspan="2" | Character to look for a replace 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | ReplacementCharacter
 
|-
 
| colspan="2" | New character value to use in place of the search character. 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Start'''
 
|-
 
| colspan="2" | Startup routine required by the hardware device. Automatically clears the display after initialising. 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLEDState'''
 
|-
 
| colspan="2" | Sets the state of a single LED 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | Port
 
|-
 
| colspan="2" | 0 = PortA, 1 = PortB 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | LED
 
|-
 
| colspan="2" | 0 = LED0, 7 = LED7 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | State
 
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
|}
Line 299: Line 95:
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
 
|-
 
|-
| colspan="2" | Must be called before any other CAN component macros to enable and initialise the CAN peripheral.  
+
| colspan="2" | Configures the UART serial interface. 
 
|-
 
|-
 
|-
 
|-
Line 315: Line 111:
 
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''  
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''  
 +
|-
 +
|-
 +
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
 +
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Serial Properties
 
|-
 
|-
 
|-
 
|-
Line 336: Line 136:
 
|-
 
|-
 
| colspan="2" |  
 
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
 +
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | DMX Properties
 +
|-
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-type-21-icon.png]]
 
| width="10%" align="center" | [[File:Fc9-type-21-icon.png]]
Line 357: Line 161:
 
| colspan="2" | Start code value to listen out for, range 0-255 
 
| colspan="2" | Start code value to listen out for, range 0-255 
 
|-
 
|-
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-conn-icon.png]]
+
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Connections'''
+
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Simulation
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-conn-icon.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Simulations'''
 
 
|-
 
|-
 
|-
 
|-

Latest revision as of 17:19, 9 November 2022

Author MatrixTSL
Version 2.0
Category Comms: System


DMX-512 Slave component

A serial based communications protocol designed for controlling theatrical equipment such as dimmers, fog machines and intelligent lights. DMX-512 Slave devices are daisy chained together with a final 180R terminating resistor at the end of the chail. DMX requires the signal to be level shifted from VCC and GND to +2.5V and -2.5V.

Component Pack

COMMSC

Detailed description

No detailed description exists yet for this component

Examples

DMX Slave Example, captures the first DMX data channel sent from the Master and outputs the value onto a Port using the LED array component. FC6 Icon.png DMX Slave Example1


For DMX 512 Master example see Component: DMX 512 Master (Comms: System)

Downloadable macro reference

Fc9-comp-macro.png GetDataChannel
Gets the data byte from a data channel 
Fc9-u16-icon.png - UINT Channel
 
Fc9-u8-icon.png - BYTE Return


Fc9-comp-macro.png ReceiveDataChain
Waits for a BREAK, MAB and StartCode followed by the contents of the data channels. Returns 0 to indicate a timeout and 1 to indicate succesful reception. 
Fc9-u8-icon.png - BYTE Timeout
0 = Don't wait, 1 - 254 = 1ms - 254ms, 255 = Wait forever 
Fc9-u8-icon.png - BYTE Return


Fc9-comp-macro.png Initialise
Configures the UART serial interface. 
Fc9-void-icon.png - VOID Return



Property reference

Fc9-prop-icon.png Properties
Fc9-conn-icon.png Serial Properties
Fc9-type-16-icon.png Channel
UART Channel selector Software channels are bit banged using generic I/O pins but are not as reliable as hardware channels. Hardware channels use the selected peripheral on-board the target microcontroller. 
Fc9-type-5-icon.png RX
Pin to be used for Receive data 
Fc9-type-16-icon.png Baud Options
Baud rate option selector 
Fc9-type-14-icon.png Baud Rate
 
Fc9-conn-icon.png DMX Properties
Fc9-type-21-icon.png Data Channels
Number of data bytes to receive from the master, Max 512 bytes per transmission. 24 Bytes minimum from Master to match minimum 1204us timing requirements, not all channels need to be used. 
Fc9-type-21-icon.png Start Channel
Channel from the master which we want to start taking our data channels 
Fc9-type-7-icon.png Use Start Code
Do we wait for the start code or simply begin receiving data? 
Fc9-type-21-icon.png Start Code
Start code value to listen out for, range 0-255 
Fc9-conn-icon.png Simulation
Fc9-type-7-icon.png Scope Traces
Selects if the scope traces are automatically added to the data recorder window or not. Simulation - draws an approximation of the UART data onto the scope trace. ICT - sets up the scope trace for incoming data and adds UART packet decoding at the correct BAUD. 
Fc9-type-7-icon.png Console Data
Selects if the console data is automatically generated or not 
Fc9-type-21-icon.png Console Columns
Number of characters that can be displayed on a single line of the console. 
Fc9-type-16-icon.png Data Source
Simulation data source used to allow the component to connect to various remote devices Nothing - Simulation data is ignored COM port - Routes the communication data to and from a physical or virtual COM port Injector - Routes the communication data via a data injector component on the Panel.