Difference between revisions of "Component: Stepper Motor (NEMA8) ()"
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==Stepper Motor (NEMA8) component== | ==Stepper Motor (NEMA8) component== | ||
A NEMA8 stepper motor model. Includes a visual simulation showing the activaton pattern of the coils. Make another object move along with the stepper shaft using the 'Target' property. The target object can rotate with the stepper shaft with a given gearing ratio, or be moved linearly according to a given lead screw pitch. | A NEMA8 stepper motor model. Includes a visual simulation showing the activaton pattern of the coils. Make another object move along with the stepper shaft using the 'Target' property. The target object can rotate with the stepper shaft with a given gearing ratio, or be moved linearly according to a given lead screw pitch. | ||
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+ | ==Component Pack== | ||
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+ | MECHATRONICS | ||
==Detailed description== | ==Detailed description== | ||
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==Examples== | ==Examples== | ||
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| colspan="2" | Chip pin to which the fourth motor coil is connected. | | colspan="2" | Chip pin to which the fourth motor coil is connected. | ||
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− | | width="10%" align="center" style="background-color:# | + | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] |
− | | width="90%" style="background-color:# | + | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Motor Setup |
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+ | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]] | ||
+ | | width="90%" | Winding Type | ||
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+ | | colspan="2" | The polarity settings of the motor windings. Refer to the data-sheet for your chosen hardware to determine this value. | ||
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+ | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]] | ||
+ | | width="90%" | Step Type | ||
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+ | | colspan="2" | Trade accuracy against torque by changing the type of stepping. Refer to the data-sheet for your chosen hardware to determine which modes your device supports. | ||
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+ | | width="10%" align="center" | [[File:Fc9-type-14-icon.png]] | ||
+ | | width="90%" | Steps Per Revolution | ||
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+ | | colspan="2" | The number of steps it takes for the motor shaft to turn a full circle (360 degrees). Refer to the data-sheet for your chosen hardware to determine this value. | ||
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+ | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | ||
+ | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Simulation | ||
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| colspan="2" | Show an arrow connected to the motor shaft to make it easier to see the position. | | colspan="2" | Show an arrow connected to the motor shaft to make it easier to see the position. | ||
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+ | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | ||
+ | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Link to... | ||
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+ | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]] | ||
+ | | width="90%" | Object | ||
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+ | | colspan="2" | Choose an object here to be linked to the motor. When the motor moves, this object will also be moved according to the settings made in the other properties below. To move multiple objects, first make them into a single group, then set the group as the target. | ||
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+ | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]] | ||
+ | | width="90%" | Gear Ratio | ||
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+ | | colspan="2" | Set a non-zero value here to make the target object rotate whenever the motor spins. The target will revolve around the same axis as the motor's own 'Moving Part' (e.g. drive shaft). A value of 1.00 make the target spin at the same speed as the motor. Choose other values to set the ratio of a 'virtual gearbox' to change the speed of the target's movement. | ||
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+ | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]] | ||
+ | | width="90%" | X Linear Pitch | ||
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+ | | colspan="2" | Set this to a non-zero value to move the target object linearly along its X-Axis whenever the motor spins. The value is the distance to move (world units) per complete rotation of the motor shaft - i.e. it simulates a typical linear drive that uses a lead-screw, with the property value equal to the screw pitch. | ||
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+ | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]] | ||
+ | | width="90%" | Y Linear Pitch | ||
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+ | | colspan="2" | Set this to a non-zero value to move the target object linearly along its Y-Axis whenever the motor spins. The value is the distance to move (world units) per complete rotation of the motor shaft - i.e. it simulates a typical linear drive that uses a lead-screw, with the property value equal to the screw pitch. | ||
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+ | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]] | ||
+ | | width="90%" | Z Linear Pitch | ||
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+ | | colspan="2" | Set this to a non-zero value to move the target object linearly along its Z-Axis whenever the motor spins. The value is the distance to move (world units) per complete rotation of the motor shaft - i.e. it simulates a typical linear drive that uses a lead-screw, with the property value equal to the screw pitch. | ||
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Latest revision as of 17:27, 9 November 2022
Author | Matrix Ltd |
Version | 2.0 |
Category |
Contents
Stepper Motor (NEMA8) component
A NEMA8 stepper motor model. Includes a visual simulation showing the activaton pattern of the coils. Make another object move along with the stepper shaft using the 'Target' property. The target object can rotate with the stepper shaft with a given gearing ratio, or be moved linearly according to a given lead screw pitch.
Component Pack
MECHATRONICS
Detailed description
No detailed description exists yet for this component
Examples
No additional examples