Difference between revisions of "Component: Output CSV (DSP)"

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{| style="width:50%"
 
 
{| width="50%"
 
 
|-
 
|-
| width="20%" style="color: gray;" | Author
+
| width="20%" style="color:gray;" | Author
 
| Matrix Ltd
 
| Matrix Ltd
 
|-
 
|-
| width="20%" style="color: gray;" | Version
+
| width="20%" style="color:gray;" | Version
| 1.2 (Release)
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| 1.2
 
|-
 
|-
| width="20%" style="color: gray;" | Category
+
| width="20%" style="color:gray;" | Category
 
| DSP
 
| DSP
 
|}
 
|}
  
  
 +
==Output CSV component==
 +
Allows the values from a buffer to be output directly into a .CSV format file.  Either a value at a time or as an array.
 +
 +
==Detailed description==
  
==[[File:Component Icon 5142bd81_abad_444b_b6db_36a87dce5835.png|Image]] Output CSV component==
+
''No detailed description exists yet for this component''
Allows the values from a buffer to be output directly into a .CSV format file.
 
Either a value at a time or as an array.
 
  
 
==Examples==
 
==Examples==
 +
 +
 
''<span style="color:red;">No additional examples</span>''
 
''<span style="color:red;">No additional examples</span>''
  
Line 25: Line 27:
 
==Downloadable macro reference==
 
==Downloadable macro reference==
  
===<span style="font-weight: normal;"><u><tt>WriteArray</tt></u></span>===
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
Writes a buffer of values from the selected DSP buffer to the CSV file.
+
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WriteArray'''
 +
|-
 +
| colspan="2" | Writes a buffer of values from the selected DSP buffer to the CSV file. FAT component must be initialised before calling this macro.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
FAT component must be initialised before calling this macro.
 
  
'''Parameters'''
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WriteValue'''
 +
|-
 +
| colspan="2" | Writes a single value from the selected DSP buffer to the CSV file. FAT component must be initialised before calling this macro.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
:''This macro has no parameters''
 
  
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''QueueData'''
 +
|-
 +
| colspan="2" | Takes a single value from the buffer input and stores it, once there are enough values queued up it returns a 1.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:]] -
 +
| width="90%" | ProcessWhenFull
 +
|-
 +
| colspan="2" | 0 = Do Nothing when Buffer is full, 1 = Auto call FFT macro when Buffer is full&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:]] -
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
'''Return value'''
 
  
:''This call does not return a value''
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''IsPlaying'''
 +
|-
 +
| colspan="2" | Checks to see if the last played track is still playing&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:]] -
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
  
===<span style="font-weight: normal;"><u><tt>WriteValue</tt></u></span>===
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
Writes a single value from the selected DSP buffer to the CSV file.
+
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetReplyByte'''
 +
|-
 +
| colspan="2" | Reads a single byte from the last reply. Each reply contains 4 bytes starting with the command code.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Index
 +
|-
 +
| colspan="2" | Range: 0-3 / 0=Command, 1=Feedback, 2=Data MSB, 3=Data LSB&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
FAT component must be initialised before calling this macro.
 
  
'''Parameters'''
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SkipTrack'''
 +
|-
 +
| colspan="2" | Jump to the next or previous track&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:]] -
 +
| width="90%" | Direction
 +
|-
 +
| colspan="2" | 0=Next, 1=Previous&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
:''This macro has no parameters''
 
  
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PlayTrack'''
 +
|-
 +
| colspan="2" | Plays track from the selected folder. MP3 & Advert folder track numbers should be 4 characters long e.g. 0001 any name.mp3, Other folder track numbers should be 3 characters long e.g. 001 Any name.mp3, Root the Track played in placement order.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Directory
 +
|-
 +
| colspan="2" | 0=Root, 1=Folder "01" - 99=Folder "99", 100=MP3, 101=Advert&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | Track
 +
|-
 +
| colspan="2" | Track number 1="001*.MP3" / "0001*.MP3", 100="100*.MP3" / "0100*.MP3"&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
'''Return value'''
 
  
:''This call does not return a value''
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
 +
|-
 +
| colspan="2" | Sets up the UART and does some housekeeping. Must be called before calling any of the other component macros.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
  
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadAnalogAsInt'''
 +
|-
 +
| colspan="2" | Reads one of the analogue components as an Integer value&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Channel
 +
|-
 +
| colspan="2" | 0 = LDR, 1 = POT&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:]] -
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
==Simulation macro reference==
 
  
''This component does not contain any simulation macros''
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RemapCharacter'''
 +
|-
 +
| colspan="2" | Assigns a remap character allowing the PrintString function to automatically swap between pre-defined characters.  The characters can be custom (in the range 0-9) or can point to an existing character in the LCD character map.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | RemapIdx
 +
|-
 +
| colspan="2" | Remap Index, Range: 0 to (Remap Characters - 1)&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | SearchCharacter
 +
|-
 +
| colspan="2" | Character to look for a replace&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | ReplacementCharacter
 +
|-
 +
| colspan="2" | New character value to use in place of the search character.&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
  
==Property reference==
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
<span style="font-weight: normal;"><u>Connect To</u></span>
+
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Start'''
 +
|-
 +
| colspan="2" | Startup routine required by the hardware device. Automatically clears the display after initialising.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
This property is of type ''Panel object'' and can be referenced with the variable name ''ConnectTo''.
 
  
''<span style="color:red;">No additional information</span>''
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLEDState'''
 +
|-
 +
| colspan="2" | Sets the state of a single LED&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Port
 +
|-
 +
| colspan="2" | 0 = PortA, 1 = PortB&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | LED
 +
|-
 +
| colspan="2" | 0 = LED0, 7 = LED7&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | State
 +
|-
 +
| colspan="2" | &nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
  
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
 +
|-
 +
| colspan="2" | Must be called before any other CAN component macros to enable and initialise the CAN peripheral. &nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
<span style="font-weight: normal;"><u>FAT Component</u></span>
 
  
This property is of type ''Panel object'' and can be referenced with the variable name ''FATComponent''.
 
  
Points to the FAT filesystem component to allow access to file system and embedded SD card.
 
  
<span style="font-weight: normal;"><u>Filename</u></span>
+
==Property reference==
  
This property is of type ''Line of text'' and can be referenced with the variable name ''Filename''.
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
+
|-
Name of the file to write DSP data to.
+
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
 
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''  
<span style="font-weight: normal;"><u>Layout</u></span>
+
|-
 
+
|-
This property is of type ''Fixed list of ints'' and can be referenced with the variable name ''Layout''.
+
| width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
 
+
| width="90%" | Connect To
''<span style="color:red;">No additional information</span>''
+
|-
 
+
| colspan="2" | &nbsp;
 
+
|-
 
+
| width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
<span style="font-weight: normal;"><u>Existing Data</u></span>
+
| width="90%" | FAT Component
 
+
|-
This property is of type ''Fixed list of ints'' and can be referenced with the variable name ''ExtData''.
+
| colspan="2" | Points to the FAT filesystem component to allow access to file system and embedded SD card.&nbsp;
 
+
|-
Decides what to do when opening a file that already exists.
+
| width="10%" align="center" | [[File:Fc9-type-10-icon.png]]
 +
| width="90%" | Filename
 +
|-
 +
| colspan="2" | Name of the file to write DSP data to.&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
 +
| width="90%" | Layout
 +
|-
 +
| colspan="2" | &nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
 +
| width="90%" | Existing Data
 +
|-
 +
| colspan="2" | Decides what to do when opening a file that already exists.&nbsp;
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-conn-icon.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Connections'''  
 +
|-
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-conn-icon.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Simulations'''  
 +
|-
 +
|}

Revision as of 16:53, 16 November 2021

Author Matrix Ltd
Version 1.2
Category DSP


Output CSV component

Allows the values from a buffer to be output directly into a .CSV format file. Either a value at a time or as an array.

Detailed description

No detailed description exists yet for this component

Examples

No additional examples


Downloadable macro reference

Fc9-comp-macro.png WriteArray
Writes a buffer of values from the selected DSP buffer to the CSV file. FAT component must be initialised before calling this macro. 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png WriteValue
Writes a single value from the selected DSP buffer to the CSV file. FAT component must be initialised before calling this macro. 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png QueueData
Takes a single value from the buffer input and stores it, once there are enough values queued up it returns a 1. 
[[File:]] - ProcessWhenFull
0 = Do Nothing when Buffer is full, 1 = Auto call FFT macro when Buffer is full 
[[File:]] - Return


Fc9-comp-macro.png IsPlaying
Checks to see if the last played track is still playing 
[[File:]] - Return


Fc9-comp-macro.png GetReplyByte
Reads a single byte from the last reply. Each reply contains 4 bytes starting with the command code. 
Fc9-u8-icon.png - BYTE Index
Range: 0-3 / 0=Command, 1=Feedback, 2=Data MSB, 3=Data LSB 
Fc9-u8-icon.png - BYTE Return


Fc9-comp-macro.png SkipTrack
Jump to the next or previous track 
[[File:]] - Direction
0=Next, 1=Previous 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png PlayTrack
Plays track from the selected folder. MP3 & Advert folder track numbers should be 4 characters long e.g. 0001 any name.mp3, Other folder track numbers should be 3 characters long e.g. 001 Any name.mp3, Root the Track played in placement order. 
Fc9-u8-icon.png - BYTE Directory
0=Root, 1=Folder "01" - 99=Folder "99", 100=MP3, 101=Advert 
Fc9-u16-icon.png - UINT Track
Track number 1="001*.MP3" / "0001*.MP3", 100="100*.MP3" / "0100*.MP3" 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png Initialise
Sets up the UART and does some housekeeping. Must be called before calling any of the other component macros. 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png ReadAnalogAsInt
Reads one of the analogue components as an Integer value 
Fc9-u8-icon.png - BYTE Channel
0 = LDR, 1 = POT 
[[File:]] - Return


Fc9-comp-macro.png RemapCharacter
Assigns a remap character allowing the PrintString function to automatically swap between pre-defined characters. The characters can be custom (in the range 0-9) or can point to an existing character in the LCD character map. 
Fc9-u8-icon.png - BYTE RemapIdx
Remap Index, Range: 0 to (Remap Characters - 1) 
Fc9-u8-icon.png - BYTE SearchCharacter
Character to look for a replace 
Fc9-u8-icon.png - BYTE ReplacementCharacter
New character value to use in place of the search character. 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png Start
Startup routine required by the hardware device. Automatically clears the display after initialising. 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png SetLEDState
Sets the state of a single LED 
Fc9-u8-icon.png - BYTE Port
0 = PortA, 1 = PortB 
Fc9-u8-icon.png - BYTE LED
0 = LED0, 7 = LED7 
Fc9-u8-icon.png - BYTE State
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png Initialise
Must be called before any other CAN component macros to enable and initialise the CAN peripheral.  
Fc9-void-icon.png - VOID Return



Property reference

Fc9-prop-icon.png Properties
Fc9-type-17-icon.png Connect To
 
Fc9-type-17-icon.png FAT Component
Points to the FAT filesystem component to allow access to file system and embedded SD card. 
Fc9-type-10-icon.png Filename
Name of the file to write DSP data to. 
Fc9-type-16-icon.png Layout
 
Fc9-type-16-icon.png Existing Data
Decides what to do when opening a file that already exists. 
Fc9-conn-icon.png Connections
Fc9-conn-icon.png Simulations