Difference between revisions of "Component: Input Digital Pin (DSP)"

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==Detailed description==
 
==Detailed description==
 +
 +
  
 
''No detailed description exists yet for this component''
 
''No detailed description exists yet for this component''
  
 
==Examples==
 
==Examples==
 +
 +
  
  
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|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''IsPlaying'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''CheckBuffer'''
|-
 
| colspan="2" | Checks to see if the last played track is still playing 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:]] -
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetReplyByte'''
 
|-
 
| colspan="2" | Reads a single byte from the last reply. Each reply contains 4 bytes starting with the command code. 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | Index
 
|-
 
| colspan="2" | Range: 0-3 / 0=Command, 1=Feedback, 2=Data MSB, 3=Data LSB 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SkipTrack'''
 
 
|-
 
|-
| colspan="2" | Jump to the next or previous track 
+
| colspan="2" | Returns the number of values in the transmit or receive buffer 
 
|-
 
|-
 
|-
 
|-
 
| width="10%" align="center" | [[File:]] -  
 
| width="10%" align="center" | [[File:]] -  
| width="90%" | Direction
+
| width="90%" | Buffer
 
|-
 
|-
| colspan="2" | 0=Next, 1=Previous 
+
| colspan="2" | 0=Transmit / 1=Receive 
 
|-
 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
+
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
|}
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|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PlayTrack'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReceiveString'''
 
|-
 
|-
| colspan="2" | Plays track from the selected folder. MP3 & Advert folder track numbers should be 4 characters long e.g. 0001 any name.mp3, Other folder track numbers should be 3 characters long e.g. 001 Any name.mp3, Root the Track played in placement order. 
+
| colspan="2" | Gets a string from the receive buffer 
 
|-
 
|-
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
+
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
| width="90%" | Directory
+
| width="90%" | MaxChars
 
|-
 
|-
| colspan="2" | 0=Root, 1=Folder "01" - 99=Folder "99", 100=MP3, 101=Advert 
+
| colspan="2" |  
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
| width="90%" | Track
+
| width="90%" | Timeout
 
|-
 
|-
| colspan="2" | Track number 1="001*.MP3" / "0001*.MP3", 100="100*.MP3" / "0100*.MP3" 
+
| colspan="2" | Time in milliseconds to wait for data 
 
|-
 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
+
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-string-icon.png]] - STRING
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
|}
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| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
 
|-
 
|-
| colspan="2" | Sets up the UART and does some housekeeping. Must be called before calling any of the other component macros. 
+
| colspan="2" | Initialises the UART component pins ready to send and receive data 
 
|-
 
|-
 
|-
 
|-
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|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadAnalogAsInt'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReceiveString'''
|-
 
| colspan="2" | Reads one of the analogue components as an Integer value 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | Channel
 
|-
 
| colspan="2" | 0 = LDR, 1 = POT 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:]] -
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RemapCharacter'''
 
 
|-
 
|-
| colspan="2" | Assigns a remap character allowing the PrintString function to automatically swap between pre-defined characters.  The characters can be custom (in the range 0-9) or can point to an existing character in the LCD character map. 
+
| colspan="2" | Receives a string of bytes and returns the number of bytes received. 
 
|-
 
|-
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
+
| width="10%" align="center" | [[File:Fc9-string-icon.png]] - STRING
| width="90%" | RemapIdx
+
| width="90%" | StringData
 
|-
 
|-
| colspan="2" | Remap Index, Range: 0 to (Remap Characters - 1) 
+
| colspan="2" |  
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
+
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
| width="90%" | SearchCharacter
+
| width="90%" | NumBytes
 
|-
 
|-
| colspan="2" | Character to look for a replace 
+
| colspan="2" | Maximum number of bytes to try and receive 
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
+
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
| width="90%" | ReplacementCharacter
+
| width="90%" | Timeout
 
|-
 
|-
| colspan="2" | New character value to use in place of the search character. 
+
| colspan="2" | Max amount of time in ms to wait between bytes 
 
|-
 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
+
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
|}
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|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetRxIdent'''
 +
|-
 +
| colspan="2" | Gets the Rx ID as a Integer Standard and Extended IDs. 
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Buffer
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u32-icon.png]] - ULONG
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
|}

Revision as of 10:35, 17 November 2021

Author Matrix Ltd
Version 1.2
Category DSP


Input Digital Pin component

Allows the values from a buffer to be assigned from a digital input pin. The input values for high and low state can be assigned using properties.

Detailed description

No detailed description exists yet for this component

Examples

No additional examples


Downloadable macro reference

Fc9-comp-macro.png SamplePin
Reads the value on the selected pin and based on the state outputs a value to the DSP buffer. 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png AddLong
Adds a single unsigned long value to the current location in the specified buffer and scales it appropriatley to suit the buffer. Auto increments current location. 
Fc9-u32-icon.png - ULONG Data
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png AddInt
Adds a single unsigned int value to the current location in the specified buffer and scales it appropriatley to suit the buffer. Auto increments current location. 
Fc9-u16-icon.png - UINT Data
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png AddLongArray
Adds an array of long values to the specified buffer and scales it appropriatley to suit the buffer. Auto increments current location. 
Fc9-u32-icon.png - ULONG Data
 
Fc9-u16-icon.png - UINT Count
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png AddIntArray
Adds an array of integer values to the specified buffer and scales it appropriatley to suit the buffer. Auto increments current location. 
Fc9-u16-icon.png - UINT Data
 
Fc9-u16-icon.png - UINT Count
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png CheckBuffer
Returns the number of values in the transmit or receive buffer 
[[File:]] - Buffer
0=Transmit / 1=Receive 
Fc9-u16-icon.png - UINT Return


Fc9-comp-macro.png ReceiveString
Gets a string from the receive buffer 
Fc9-u16-icon.png - UINT MaxChars
 
Fc9-u16-icon.png - UINT Timeout
Time in milliseconds to wait for data 
Fc9-string-icon.png - STRING Return


Fc9-comp-macro.png Initialise
Initialises the UART component pins ready to send and receive data 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png ReceiveString
Receives a string of bytes and returns the number of bytes received. 
Fc9-string-icon.png - STRING StringData
 
Fc9-u16-icon.png - UINT NumBytes
Maximum number of bytes to try and receive 
Fc9-u16-icon.png - UINT Timeout
Max amount of time in ms to wait between bytes 
Fc9-u8-icon.png - BYTE Return


Fc9-comp-macro.png Start
Startup routine required by the hardware device. Automatically clears the display after initialising. 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png SetLEDState
Sets the state of a single LED 
Fc9-u8-icon.png - BYTE Port
0 = PortA, 1 = PortB 
Fc9-u8-icon.png - BYTE LED
0 = LED0, 7 = LED7 
Fc9-u8-icon.png - BYTE State
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png GetRxIdent
Gets the Rx ID as a Integer Standard and Extended IDs. 
Fc9-u8-icon.png - BYTE Buffer
 
Fc9-u32-icon.png - ULONG Return


Fc9-comp-macro.png Initialise
Must be called before any other CAN component macros to enable and initialise the CAN peripheral.  
Fc9-void-icon.png - VOID Return



Property reference

Fc9-prop-icon.png Properties
Fc9-type-21-icon.png Buffer Size
Number of individual elements the buffer can store, default 1. 
Fc9-type-16-icon.png Buffer Type
Sets the buffer data type, data is automatically scaled to fit and make full use of the data type. 
Fc9-type-5-icon.png Pin Connection
Pin which is sampled to provide the DSP input to the buffer. 
Fc9-type-21-icon.png High Value
Value to write to the buffer when the pin is in the high state. 
Fc9-type-21-icon.png Low Value
Value to write to the buffer when the pin is in the low state. 
Fc9-conn-icon.png Connections
Fc9-conn-icon.png Simulations