Difference between revisions of "Component: Base 64 (Storage)"

From Flowcode Help
Jump to navigationJump to search
Line 16: Line 16:
  
 
==Detailed description==
 
==Detailed description==
 +
 +
  
  
Line 22: Line 24:
  
 
==Examples==
 
==Examples==
 +
 +
  
  
Line 73: Line 77:
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u16-icon.png]] - UINT
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''DisableOutput'''
 
|-
 
| colspan="2" | Disables the output to prevent any buzzing etc while not speaking. 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadByteFromPhoneme'''
 
|-
 
| colspan="2" | Reads a single byte value from the specified phoneme data array. This function will not simulate correctly as it requires C style pointers. 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-string-icon.png]] - STRING
 
| width="90%" | Phoneme
 
|-
 
| colspan="2" | Specifies a single Phoneme 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="90%" | Idx
 
|-
 
| colspan="2" | Specifies the position within the Phoneme 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''OutputPhoneme'''
 
|-
 
| colspan="2" | Streams a single Phoneme or string of comma seperated Phonemes. OutputPhoneme("OY") OutputPhoneme("OY,AY,OY") 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-string-icon.png]] - STRING
 
| width="90%" | DataString
 
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetConsoleHandle'''
 
|-
 
| colspan="2" | Gets the handle to the console allowing data displaying on the panel etc. 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:]] -
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SendByteArray'''
 
|-
 
| colspan="2" | Sends an array of bytes to the COM port. 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | Data
 
|-
 
| colspan="2" | Data byte array to send 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="90%" | Length
 
|-
 
| colspan="2" | Number of bytes to send 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReceiveBinary16Bit'''
 
|-
 
| colspan="2" | Receives a binary 16-bit value split across two bytes. 
 
|-
 
|-
 
| width="10%" align="center" | [[File:]] -
 
| width="90%" | MSBfirst
 
|-
 
| colspan="2" | 0=Least significant byte first, 1=Most significant byte first 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | Timeout
 
|-
 
| colspan="2" | Max amount of time in ms to wait between bytes 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReceiveFloat'''
 
|-
 
| colspan="2" | Attempts to receive a floating point number as ASCII characters and convert back into a numeric value. Note this function will receive until a timeout or a none numeric char is received, the none numeric char will be lost. 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | Timeout
 
|-
 
| colspan="2" | Max time in ms to wait in between bytes 
 
|-
 
| width="10%" align="center" | [[File:]] -
 
| width="90%" | IgnoreData
 
|-
 
| colspan="2" | 0=Dont ignore any data, 1=Ignore any initial none numeric data 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:]] -
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SendFloat'''
 
|-
 
| colspan="2" | Sends out a floating point number as an ASCII String from the UART interface. 
 
|-
 
|-
 
| width="10%" align="center" | [[File:]] -
 
| width="90%" | Number
 
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SendHexNumber'''
 
|-
 
| colspan="2" | Sends out a number as an ASCII hexadecimal String from the UART interface. 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG
 
| width="90%" | Number
 
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | NumChars
 
|-
 
| colspan="2" | Number of characters in the string data, 0 for auto, 2 for 0x00, 4 for 0x0000 
 
|-
 
| width="10%" align="center" | [[File:]] -
 
| width="90%" | Prefix
 
|-
 
| colspan="2" | Generate hexadecimal prefix 0x e.g. 1= 0xFF, 0= FF 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetFlowControl'''
 
|-
 
| colspan="2" | Allows the Flowcontrol signals to be enabled or disabled. 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | State
 
|-
 
| colspan="2" | A value of 0 disables flow control, 1 or above willl enable flow control. 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''OpenPort'''
 
|-
 
| colspan="2" | Opens the currently selected COM port, allowing data to be sent and received. 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReceiveHexNumber'''
 
|-
 
| colspan="2" | Attempts to receive a hex number as ASCII characters and convert back into a numeric value. Note this function will receive until a timeout or a none hexadecimal char is received, the none numeric char will be lost. 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | Timeout
 
|-
 
| colspan="2" | Max time in ms to wait in between bytes 
 
|-
 
| width="10%" align="center" | [[File:]] -
 
| width="90%" | IgnoreData
 
|-
 
| colspan="2" | 0=Dont ignore any data, 1=Ignore any initial none numeric data 
 
|-
 
| width="10%" align="center" | [[File:]] -
 
| width="90%" | Prefix
 
|-
 
| colspan="2" | Look for prefix before receiving, 1=0xFF, 0=FF 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u32-icon.png]] - ULONG
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetProp'''
 
|-
 
| colspan="2" | Allows the COM port property to be set from a parent component. 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-string-icon.png]] - STRING
 
| width="90%" | PropName
 
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG
 
| width="90%" | PropVal
 
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SendBinary32Bit'''
 
|-
 
| colspan="2" | Sends out a 32-bit binary value split across four bytes. 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG
 
| width="90%" | Value
 
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" | [[File:]] -
 
| width="90%" | MSBfirst
 
|-
 
| colspan="2" | 0=Least significant byte first, 1=Most significant byte first 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SendBinaryFloat'''
 
|-
 
| colspan="2" | Sends out a 32-bit binary floating point value split across four bytes. 
 
|-
 
|-
 
| width="10%" align="center" | [[File:]] -
 
| width="90%" | Value
 
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" | [[File:]] -
 
| width="90%" | MSBfirst
 
|-
 
| colspan="2" | 0=Least significant byte first, 1=Most significant byte first 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetProp'''
 
|-
 
| colspan="2" | Allows the property filter for the COM port list to be copied to a parent component. 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-string-icon.png]] - STRING
 
| width="90%" | PropName
 
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-string-icon.png]] - STRING
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReceiveByteArray'''
 
|-
 
| colspan="2" | Attempts to receive an array of bytes using the COM port Returns the number of bytes received.  
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | Data
 
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="90%" | MaxLength
 
|-
 
| colspan="2" | Max number of bytes to try and read 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="90%" | Timeout
 
|-
 
| colspan="2" | Time to wait for incoming data in milliseconds 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReceiveString'''
 
|-
 
| colspan="2" | Attempts to receive an string using the COM port Returns the number of bytes received.  
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="90%" | Timeout
 
|-
 
| colspan="2" | Time to wait for incoming data in milliseconds 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="90%" | MaxLength
 
|-
 
| colspan="2" | Max number of bytes to try and read 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-string-icon.png]] - STRING
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PWMEnable'''
 
|-
 
| colspan="2" | Allows pulse width modulated transistor outputs to be switched on or off. Bit 0 = Enable AB Bit 1 = A / Bit 2 = B Bit 3 = C / Bit 4 = D Bit 5 = Enable CD 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | EnableMask
 
|-
 
| colspan="2" | Range 0-63 or 0b00000 to 0b111111 
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
 
|-
 
| colspan="2" |  
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
 
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetProp'''
 
|-
 
| colspan="2" | Allows the property filter for the COM port list to be copied to a parent component. 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-string-icon.png]] - STRING
 
| width="90%" | PropName
 
|-
 
| colspan="2" |  
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-string-icon.png]] - STRING
 
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
|}

Revision as of 11:07, 17 November 2021

Author Matrix TSL
Version 1.0
Category Storage


Base 64 component

Component to allow base 64 encoding and decoding. Sometimes when communicating raw binary data it is useful to perform base 64 encoding to ensure that none of your data bytes trigger any escape codes or other special case conditions. Base64 converts your binary data into readable data using standard ASCII characters so you can be fairly certain that the data you send is the same as the data that is received.

Detailed description

No detailed description exists yet for this component

Examples

Here is a basic example that shows how to convert data into base64 encoded data and visa versa. FC6 Icon.png Base64 Tests

Downloadable macro reference

Fc9-comp-macro.png Encode
Encodes an array of bytes into a base64 encoded string 
Fc9-u8-icon.png - BYTE BinaryData
Raw binary data array you wish to encode 
Fc9-u16-icon.png - UINT ByteCount
Number of bytes of data to encode 
Fc9-string-icon.png - STRING Return


Fc9-comp-macro.png Decode
Decodes a base64 encoded string into an array of bytes. Populates the BinaryData parameter array with the decoded data. Returns the number of decoded data bytes. 
Fc9-u8-icon.png - BYTE BinaryData
Variable to hold the decoded binary data 
Fc9-string-icon.png - STRING Base64Data
Data string you wish to decode 
Fc9-u16-icon.png - UINT Return



Property reference

Fc9-prop-icon.png Properties
Fc9-conn-icon.png Connections
Fc9-conn-icon.png Simulations