Difference between revisions of "Component: Mouse (Controls )"
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==Mouse component== | ==Mouse component== | ||
A component to read the mouse buttons or position of the cursor on the screen. | A component to read the mouse buttons or position of the cursor on the screen. | ||
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+ | ==Component Pack== | ||
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+ | FREE | ||
==Detailed description== | ==Detailed description== | ||
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''No detailed description exists yet for this component'' | ''No detailed description exists yet for this component'' | ||
==Examples== | ==Examples== | ||
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''<span style="color:red;">No additional examples</span>'' | ''<span style="color:red;">No additional examples</span>'' | ||
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| width="90%" style="border-top: 2px solid #000;" | ''Return'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
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Revision as of 16:22, 7 January 2022
Author | Matrix TSL |
Version | 1.0 |
Category | Controls |
Contents
Mouse component
A component to read the mouse buttons or position of the cursor on the screen.
Component Pack
FREE
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Downloadable macro reference
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GetMouseButtons |
Reads the button states for the mouse. 0 = No Buttons Down / 1 = Left Button Down / 2 = Right Button Down 3 = Both Left and Right Buttons Down | |
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Return |
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GetMouseOverComponentHandle |
Gets the handle of the panel component under the mouse pointer | |
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Return |
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GetMouseCoords |
Gets the coordinates of the mouse in screen coordinates. | |
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Axis |
0=X, 1=Y | |
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Return |
Property reference
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Properties |
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Connections |
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Simulations |