Difference between revisions of "Component: Hall Effect Analog (Magnetic)"
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==Detailed description== | ==Detailed description== | ||
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==Examples== | ==Examples== | ||
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| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]] | ||
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' | ||
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+ | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | ||
+ | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Connections | ||
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+ | | width="10%" align="center" | [[File:Fc9-type-6-icon.png]] | ||
+ | | width="90%" | Analog Pin | ||
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+ | | colspan="2" | | ||
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+ | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]] | ||
+ | | width="90%" | Polarity | ||
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+ | | colspan="2" | The 'Polarity' property will affect whether the signal increases of decreases as the proximity increases. Rising - Increases signal as proximity increases Falling - Decreases signal as proximity increases | ||
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+ | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | ||
+ | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | ADC Properties | ||
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| colspan="2" | Number of micro seconds to wait for the ADC input to charge before starting the analogue sample. | | colspan="2" | Number of micro seconds to wait for the ADC input to charge before starting the analogue sample. | ||
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− | | width="10%" align="center" style="background-color:# | + | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] |
− | | width="90%" style="background-color:# | + | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Simulation |
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Latest revision as of 17:23, 9 November 2022
Author | Matrix Ltd |
Version | 1.1 |
Category | Magnetic |
Contents
Hall Effect Analog component
Simple analogue hall effect triggered by the proximity of another object.
Component Pack
SENSORS
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Downloadable macro reference