Difference between revisions of "Component: EEPROM (Storage)"

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|-
 
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| width="20%" style="color: gray;" | Author
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| width="20%" style="color:gray;" | Author
 
| Matrix Ltd
 
| Matrix Ltd
 
|-
 
|-
| width="20%" style="color: gray;" | Version
+
| width="20%" style="color:gray;" | Version
| 1.1 (Release)
+
| 1.2
 
|-
 
|-
| width="20%" style="color: gray;" | Category
+
| width="20%" style="color:gray;" | Category
 
| Storage
 
| Storage
 
|}
 
|}
  
  
 +
==EEPROM component==
 +
A means of reading data from and writing data to the EEPROM memory onboard the microcontroller. Fully functional with simulation but the target microcontroller must have EEPROM memory available to allow compilation to work.
  
==[[File:Component Icon dcbf571f_a6fa_402d_bdd4_be00cca4070f.png|Image]] EEPROM component==
+
==Detailed description==
A means of reading data from and writing data to the EEPROM memory onboard the microcontroller.
+
 
Fully functional with simulation but the target microcontroller must have EEPROM memory available to allow compilation to work.
+
''No detailed description exists yet for this component''
  
 
==Examples==
 
==Examples==
 +
 +
 
The Console window can be used to show the contents of EE memory during simulation.
 
The Console window can be used to show the contents of EE memory during simulation.
  
Line 44: Line 46:
 
==Downloadable macro reference==
 
==Downloadable macro reference==
  
===<span style="font-weight: normal;"><u><tt>Read</tt></u></span>===
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
Reads a packet of bits from the EEPROM
+
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WriteFloat'''
 +
|-
 +
| colspan="2" | Writes a 32-bit float value starting at the specified address. A 32-bit float will consume 4 bytes which will be 4 locations on an 8-bit device or 2 locations on a 16-bit device.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | StartAddress
 +
|-
 +
| colspan="2" | Initial EE location to start reading&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:]] -
 +
| width="90%" | Value
 +
|-
 +
| colspan="2" | Floating point value to write&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:]] -
 +
| width="90%" | MSBFirst
 +
|-
 +
| colspan="2" | 0=LSB First, 1=MSB First&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
The number of bits read is 8 or 16, depending on the platform
 
  
'''Parameters'''
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadInt'''
 +
|-
 +
| colspan="2" | Reads a 16-bit int value starting from the specified address. A 16-bit int will consume 2 bytes which will be 2 locations on an 8-bit device or 1 location on a 16-bit device.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | StartAddress
 +
|-
 +
| colspan="2" | Initial EE location to start reading&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:]] -
 +
| width="90%" | MSBFirst
 +
|-
 +
| colspan="2" | 0=LSB First, 1=MSB First&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
:[[Variable Types|UINT]] ''Address''
 
::The address, in elements, to read the data from
 
  
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadFloat'''
 +
|-
 +
| colspan="2" | Reads a 32-bit float value starting from the specified address. A 32-bit float will consume 4 bytes which will be 4 locations on an 8-bit device or 2 locations on a 16-bit device.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | StartAddress
 +
|-
 +
| colspan="2" | Initial EE location to start reading&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:]] -
 +
| width="90%" | MSBFirst
 +
|-
 +
| colspan="2" | 0=LSB First, 1=MSB First&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:]] -
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
'''Return value'''
 
  
:[[Variable Types|UINT]]
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WriteByte'''
 +
|-
 +
| colspan="2" | Writes a 8-bit byte value to the specified address. A 8-bit byte will consume 1 bytes which will be 1 locations on an 8-bit device or half a location on a 16-bit device.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | ByteAddress
 +
|-
 +
| colspan="2" | Byte address, EEADDR on 8-bit device or EEADDR/2 on a 16-bit device&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Value
 +
|-
 +
| colspan="2" | Floating point value to write&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
  
===<span style="font-weight: normal;"><u><tt>Write</tt></u></span>===
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
Writes a packet of bits from the EEPROM
+
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WriteInt'''
 +
|-
 +
| colspan="2" | Writes a 16-bit int value starting at the specified address. A 16-bit int will consume 2 bytes which will be 2 locations on an 8-bit device or 1 location on a 16-bit device.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | StartAddress
 +
|-
 +
| colspan="2" | Initial EE location to start reading&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | Value
 +
|-
 +
| colspan="2" | Floating point value to write&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:]] -
 +
| width="90%" | MSBFirst
 +
|-
 +
| colspan="2" | 0=LSB First, 1=MSB First&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
The number of bits written is 8 or 16, depending on the platform
 
  
'''Parameters'''
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadString'''
 +
|-
 +
| colspan="2" | Reads a string of data from the EE memory starting at the specified address. 8-bit EE memory stores a character into each memory location. 16-bit EE memory stores two characters into each memory location.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | StartAddress
 +
|-
 +
| colspan="2" | EE Address of the first character in the string&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | MaxChars
 +
|-
 +
| colspan="2" | The maximum number of characters to try and read plus null termination&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-string-icon.png]] - STRING
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
:[[Variable Types|UINT]] ''Address''
 
::The address, in elements, to write the data to
 
  
:[[Variable Types|UINT]] ''Value''
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
::The 8 or 16 bit value to store in EEPROM
+
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Read'''
 +
|-
 +
| colspan="2" | Reads a packet of bits from the EEPROM The number of bits read is 8 or 16, depending on the platform &nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | Address
 +
|-
 +
| colspan="2" | The address, in elements, to read the data from&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
  
'''Return value'''
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadLong'''
 +
|-
 +
| colspan="2" | Reads a 32-bit long value starting from the specified address. A 32-bit long will consume 4 bytes which will be 4 locations on an 8-bit device or 2 locations on a 16-bit device.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | StartAddress
 +
|-
 +
| colspan="2" | Initial EE location to start reading&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:]] -
 +
| width="90%" | MSBFirst
 +
|-
 +
| colspan="2" | 0=LSB First, 1=MSB First&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u32-icon.png]] - ULONG
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
:''This call does not return a value''
 
  
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WriteString'''
 +
|-
 +
| colspan="2" | Writes a string of data to the EE memory starting at the specified address. 8-bit EE memory stores a character into each memory location. 16-bit EE memory stores two characters into each memory location.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | StartAddress
 +
|-
 +
| colspan="2" | EE Address of the first character in the string&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | MaxChars
 +
|-
 +
| colspan="2" | The maximum number of characters to try and read plus null termination&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-string-icon.png]] - STRING
 +
| width="90%" | DataString
 +
|-
 +
| colspan="2" | &nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
  
==Simulation macro reference==
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Write'''
 +
|-
 +
| colspan="2" | Writes a packet of bits from the EEPROM The number of bits written is 8 or 16, depending on the platform &nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | Address
 +
|-
 +
| colspan="2" | The address, in elements, to write the data to&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | Value
 +
|-
 +
| colspan="2" | The 8 or 16 bit value to store in EEPROM&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
''This component does not contain any simulation macros''
 
  
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadByte'''
 +
|-
 +
| colspan="2" | Reads a 8-bit byte value starting from the specified address. A 8-bit byte will consume 1 byte which will be 1 locations on an 8-bit device or half a location on a 16-bit device.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | ByteAddress
 +
|-
 +
| colspan="2" | Byte address, EEADDR on 8-bit device or EEADDR/2 on a 16-bit device&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:]] -
 +
| width="90%" | MSBFirst
 +
|-
 +
| colspan="2" | 0=LSB First, 1=MSB First&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
==Property reference==
 
<span style="font-weight: normal;"><u>EE Size</u></span>
 
  
This property is of type ''Line of text'' and can be referenced with the variable name ''EESize''.
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WriteLong'''
 +
|-
 +
| colspan="2" | Writes a 32-bit long value starting at the specified address. A 32-bit long will consume 4 bytes which will be 4 locations on an 8-bit device or 2 locations on a 16-bit device.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | StartAddress
 +
|-
 +
| colspan="2" | Initial EE location to start reading&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG
 +
| width="90%" | Value
 +
|-
 +
| colspan="2" | Floating point value to write&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:]] -
 +
| width="90%" | MSBFirst
 +
|-
 +
| colspan="2" | 0=LSB First, 1=MSB First&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
Number of memory locations available in EEPROM onboard the target microcontroller.
 
  
<span style="font-weight: normal;"><u>EE Bit Depth</u></span>
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
 +
|-
 +
| colspan="2" | Configures each matching sensor on the bus with the specified conversion bits.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
This property is of type ''Line of text'' and can be referenced with the variable name ''EEbitdepth''.
 
  
Number of bits in each EEPROM memory location onboard the target microcontroller.
 
  
<span style="font-weight: normal;"><u>Initial Values</u></span>
 
  
This property is of type ''Line of text'' and can be referenced with the variable name ''InitialValues''.
+
==Property reference==
  
Comma seperated list of values to assign to the EEPROM memory while programming the device.  
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
+
|-
The simulation will automatically load these values into the simulated EE locations on simulation start.
+
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
 
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
Leave blank to remove initialisation code from the compiled C code
+
|-
 
+
|-
Supported Formats
+
| width="10%" align="center" | [[File:Fc9-type-10-icon.png]]
 
+
| width="90%" | EE Size
Decimal 0 - 255
+
|-
 
+
| colspan="2" | Number of memory locations available in EEPROM onboard the target microcontroller.&nbsp;
Hexadecimal 0x00 - 0xFF
+
|-
 
+
| width="10%" align="center" | [[File:Fc9-type-10-icon.png]]
ASCII character 'x'
+
| width="90%" | EE Bit Depth
 
+
|-
Strings "text"
+
| colspan="2" | Number of bits in each EEPROM memory location onboard the target microcontroller.&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-10-icon.png]]
 +
| width="90%" | Initial Values
 +
|-
 +
| colspan="2" | Comma seperated list of values to assign to the EEPROM memory while programming the device. The simulation will automatically load these values into the simulated EE locations on simulation start. Leave blank to remove initialisation code from the compiled C code Supported Formats Decimal 0 - 255 Hexadecimal 0x00 - 0xFF ASCII character 'x' Strings "text"&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
 +
| width="90%" | Reset To Defaults
 +
|-
 +
| colspan="2" | Decides what to do on a simulation start event. Siim data will reset to initial values after reloading project or changing initial values property. Yes: Resets the contents of the EEPROM data to the initial values. No: EEPROM contents will be retained between simulations.&nbsp;
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-conn-icon.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Connections'''
 +
|-
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-conn-icon.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Simulations'''
 +
|-
 +
|}

Revision as of 20:58, 16 November 2021

Author Matrix Ltd
Version 1.2
Category Storage


EEPROM component

A means of reading data from and writing data to the EEPROM memory onboard the microcontroller. Fully functional with simulation but the target microcontroller must have EEPROM memory available to allow compilation to work.

Detailed description

No detailed description exists yet for this component

Examples

The Console window can be used to show the contents of EE memory during simulation.

Image


Read and Write Bytes

Reads a value from location 0 in the EEPROM and writes back the value incremented by one, the values are displayed on to a LCD.

Starting and stopping the simulation or resetting the microcontroller will allow the program to resume counting from where it left off as opposed to a standard RAM based variable which would reset to an undetermined value. FC6 Icon.png EEPROM

Read and Write Ints

Reads a value from locations 0,1 in the EEPROM and writes back the value incremented by one, the values are displayed on to a LCD.

Starting and stopping the simulation or resetting the microcontroller will allow the program to resume counting from where it left off as opposed to a standard RAM based variable which would reset to an undetermined value. FC6 Icon.png EEPROM_INT

String variables in EE Memory

Example showing how to store and retrieve strings to and from the EEPROM memory. FC6 Icon.png EEStrings

Downloadable macro reference

Fc9-comp-macro.png WriteFloat
Writes a 32-bit float value starting at the specified address. A 32-bit float will consume 4 bytes which will be 4 locations on an 8-bit device or 2 locations on a 16-bit device. 
Fc9-u16-icon.png - UINT StartAddress
Initial EE location to start reading 
[[File:]] - Value
Floating point value to write 
[[File:]] - MSBFirst
0=LSB First, 1=MSB First 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png ReadInt
Reads a 16-bit int value starting from the specified address. A 16-bit int will consume 2 bytes which will be 2 locations on an 8-bit device or 1 location on a 16-bit device. 
Fc9-u16-icon.png - UINT StartAddress
Initial EE location to start reading 
[[File:]] - MSBFirst
0=LSB First, 1=MSB First 
Fc9-u16-icon.png - UINT Return


Fc9-comp-macro.png ReadFloat
Reads a 32-bit float value starting from the specified address. A 32-bit float will consume 4 bytes which will be 4 locations on an 8-bit device or 2 locations on a 16-bit device. 
Fc9-u16-icon.png - UINT StartAddress
Initial EE location to start reading 
[[File:]] - MSBFirst
0=LSB First, 1=MSB First 
[[File:]] - Return


Fc9-comp-macro.png WriteByte
Writes a 8-bit byte value to the specified address. A 8-bit byte will consume 1 bytes which will be 1 locations on an 8-bit device or half a location on a 16-bit device. 
Fc9-u16-icon.png - UINT ByteAddress
Byte address, EEADDR on 8-bit device or EEADDR/2 on a 16-bit device 
Fc9-u8-icon.png - BYTE Value
Floating point value to write 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png WriteInt
Writes a 16-bit int value starting at the specified address. A 16-bit int will consume 2 bytes which will be 2 locations on an 8-bit device or 1 location on a 16-bit device. 
Fc9-u16-icon.png - UINT StartAddress
Initial EE location to start reading 
Fc9-u16-icon.png - UINT Value
Floating point value to write 
[[File:]] - MSBFirst
0=LSB First, 1=MSB First 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png ReadString
Reads a string of data from the EE memory starting at the specified address. 8-bit EE memory stores a character into each memory location. 16-bit EE memory stores two characters into each memory location. 
Fc9-u16-icon.png - UINT StartAddress
EE Address of the first character in the string 
Fc9-u8-icon.png - BYTE MaxChars
The maximum number of characters to try and read plus null termination 
Fc9-string-icon.png - STRING Return


Fc9-comp-macro.png Read
Reads a packet of bits from the EEPROM The number of bits read is 8 or 16, depending on the platform  
Fc9-u16-icon.png - UINT Address
The address, in elements, to read the data from 
Fc9-u16-icon.png - UINT Return


Fc9-comp-macro.png ReadLong
Reads a 32-bit long value starting from the specified address. A 32-bit long will consume 4 bytes which will be 4 locations on an 8-bit device or 2 locations on a 16-bit device. 
Fc9-u16-icon.png - UINT StartAddress
Initial EE location to start reading 
[[File:]] - MSBFirst
0=LSB First, 1=MSB First 
Fc9-u32-icon.png - ULONG Return


Fc9-comp-macro.png WriteString
Writes a string of data to the EE memory starting at the specified address. 8-bit EE memory stores a character into each memory location. 16-bit EE memory stores two characters into each memory location. 
Fc9-u16-icon.png - UINT StartAddress
EE Address of the first character in the string 
Fc9-u8-icon.png - BYTE MaxChars
The maximum number of characters to try and read plus null termination 
Fc9-string-icon.png - STRING DataString
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png Write
Writes a packet of bits from the EEPROM The number of bits written is 8 or 16, depending on the platform  
Fc9-u16-icon.png - UINT Address
The address, in elements, to write the data to 
Fc9-u16-icon.png - UINT Value
The 8 or 16 bit value to store in EEPROM 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png ReadByte
Reads a 8-bit byte value starting from the specified address. A 8-bit byte will consume 1 byte which will be 1 locations on an 8-bit device or half a location on a 16-bit device. 
Fc9-u16-icon.png - UINT ByteAddress
Byte address, EEADDR on 8-bit device or EEADDR/2 on a 16-bit device 
[[File:]] - MSBFirst
0=LSB First, 1=MSB First 
Fc9-u8-icon.png - BYTE Return


Fc9-comp-macro.png WriteLong
Writes a 32-bit long value starting at the specified address. A 32-bit long will consume 4 bytes which will be 4 locations on an 8-bit device or 2 locations on a 16-bit device. 
Fc9-u16-icon.png - UINT StartAddress
Initial EE location to start reading 
Fc9-u32-icon.png - ULONG Value
Floating point value to write 
[[File:]] - MSBFirst
0=LSB First, 1=MSB First 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png Initialise
Configures each matching sensor on the bus with the specified conversion bits. 
Fc9-void-icon.png - VOID Return



Property reference

Fc9-prop-icon.png Properties
Fc9-type-10-icon.png EE Size
Number of memory locations available in EEPROM onboard the target microcontroller. 
Fc9-type-10-icon.png EE Bit Depth
Number of bits in each EEPROM memory location onboard the target microcontroller. 
Fc9-type-10-icon.png Initial Values
Comma seperated list of values to assign to the EEPROM memory while programming the device. The simulation will automatically load these values into the simulated EE locations on simulation start. Leave blank to remove initialisation code from the compiled C code Supported Formats Decimal 0 - 255 Hexadecimal 0x00 - 0xFF ASCII character 'x' Strings "text" 
Fc9-type-7-icon.png Reset To Defaults
Decides what to do on a simulation start event. Siim data will reset to initial values after reloading project or changing initial values property. Yes: Resets the contents of the EEPROM data to the initial values. No: EEPROM contents will be retained between simulations. 
Fc9-conn-icon.png Connections
Fc9-conn-icon.png Simulations