Difference between revisions of "Component: Pedestrian Crossing (Scenarios)"
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− | | width="20%" style="color: gray;" | Author | + | | width="20%" style="color:gray;" | Author |
| Matrix TSL | | Matrix TSL | ||
|- | |- | ||
− | | width="20%" style="color: gray;" | Version | + | | width="20%" style="color:gray;" | Version |
− | | 1.0 | + | | 1.0 |
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− | | width="20%" style="color: gray;" | Category | + | | width="20%" style="color:gray;" | Category |
| Scenarios | | Scenarios | ||
|} | |} | ||
+ | ==Pedestrian Crossing component== | ||
+ | A set of pedestrian crossing lights complete with manual light control, a simple state machine and an automatic mode to allow the lights to take care of themselves. | ||
− | == | + | ==Component Pack== |
− | |||
− | |||
− | + | MODELS | |
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− | + | ==Detailed description== | |
− | + | ''No detailed description exists yet for this component'' | |
− | + | ==Examples== | |
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− | + | There is a detailed walk through of the scenario detailed at the link below to go with this component. | |
− | |||
− | + | [[Pedestrian_Crossing|Pedestrian Crossing Scenario]] | |
− | + | ==Downloadable macro reference== | |
− | :'' | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetStopGo''' | ||
+ | |- | ||
+ | | colspan="2" | Reads one of the light sets to determine if it is safe to go through the lights. Returns 1 for a Green light, otherwise returns 0. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
− | '''Return | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadSwitch''' | ||
+ | |- | ||
+ | | colspan="2" | Check to see if switch is currently pressed. Return: 0 = Not Pressed, 1 = Pressed | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
− | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''AutomaticMode''' | ||
+ | |- | ||
+ | | colspan="2" | Enables or Disables automatic mode where the lights will automatically cycle between modes. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL | ||
+ | | width="90%" | Mode | ||
+ | |- | ||
+ | | colspan="2" | 0 = Auto Mode Disabled, 1 = Auto Mode Enabled | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
− | |||
− | |||
− | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | |
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetLightState''' | ||
+ | |- | ||
+ | | colspan="2" | Reads the state of one of the light sets. Returns the state as a number. 0=Red, 1=Red+Wait, 2=Green, 3=FlashingGreen, 4=Unknown State | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
− | |||
− | :'' | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLights''' | ||
+ | |- | ||
+ | | colspan="2" | Direct control over all 3 of the lights. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL | ||
+ | | width="90%" | Red | ||
+ | |- | ||
+ | | colspan="2" | 0 = Off, 1 = On | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL | ||
+ | | width="90%" | Green | ||
+ | |- | ||
+ | | colspan="2" | 0 = Off, 1 = On | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL | ||
+ | | width="90%" | Wait | ||
+ | |- | ||
+ | | colspan="2" | 0 = Off, 1 = On | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
− | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | |
− | + | |- | |
− | + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | |
− | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLightState''' | |
− | + | |- | |
− | = | + | | colspan="2" | Follows the standard pedestrian crossing light sequence. |
− | + | |- | |
− | + | |- | |
− | + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | |
− | + | | width="90%" | SequenceNumber | |
− | + | |- | |
− | + | | colspan="2" | 0 = Red, 1 = Red+Wait, 2 = Green, 3 = Green Flashing | |
− | + | |- | |
− | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | |
− | + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | |
− | + | |} | |
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− | Follows the standard pedestrian crossing light sequence. | ||
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==Property reference== | ==Property reference== | ||
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− | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | |
− | + | |- | |
− | Colour Picker to set the Colour of the Red indicator. | + | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]] |
− | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' | |
− | + | |- | |
− | + | |- | |
− | + | | width="10%" align="center" | [[File:Fc9-type-1-icon.png]] | |
− | + | | width="90%" | Red Colour | |
− | + | |- | |
− | + | | colspan="2" | Colour Picker to set the Colour of the Red indicator. | |
− | Colour Picker to set the Colour of the Green indicator. | + | |- |
− | + | | width="10%" align="center" | [[File:Fc9-type-1-icon.png]] | |
− | + | | width="90%" | Green Colour | |
− | + | |- | |
− | + | | colspan="2" | Colour Picker to set the Colour of the Green indicator. | |
− | + | |- | |
− | + | | width="10%" align="center" | [[File:Fc9-type-1-icon.png]] | |
− | + | | width="90%" | Wait Colour | |
− | Colour Picker to set the Colour of the Wait indicator. | + | |- |
− | + | | colspan="2" | Colour Picker to set the Colour of the Wait indicator. | |
− | + | |- | |
− | + | | width="10%" align="center" | [[File:Fc9-type-1-icon.png]] | |
− | + | | width="90%" | Off Colour | |
− | + | |- | |
− | + | | colspan="2" | Colour Picker to set the Colour of all indicators when they are switched off. | |
− | + | |- | |
− | Colour Picker to set the Colour of all indicators when they are switched off. | + | | width="10%" align="center" | [[File:Fc9-type-21-icon.png]] |
− | + | | width="90%" | Wait Time | |
− | + | |- | |
− | + | | colspan="2" | Amount of time to wait in milliseconds the pedestrians have to wait before being allowed to cross. | |
− | + | |- | |
− | + | | width="10%" align="center" | [[File:Fc9-type-21-icon.png]] | |
− | + | | width="90%" | Crossing Time | |
− | + | |- | |
− | Amount of time to wait in milliseconds the pedestrians have to wait before being allowed to cross. | + | | colspan="2" | Amount of time to wait in milliseconds for the pedestrians to cross the road. |
− | + | |- | |
− | + | | width="10%" align="center" | [[File:Fc9-type-21-icon.png]] | |
− | + | | width="90%" | Flash Time | |
− | + | |- | |
− | + | | colspan="2" | Amount of time to wait in milliseconds to warn pedestrians to finish crossing the road. | |
− | + | |- | |
− | Amount of time to wait in milliseconds for the pedestrians to cross the road. | + | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-conn-icon.png]] |
− | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Connections''' | |
− | + | |- | |
− | + | |- | |
− | + | | width="10%" align="center" | [[File:Fc9-type-5-icon.png]] | |
− | + | | width="90%" | Switch | |
− | + | |- | |
− | Amount of time to wait in milliseconds to warn pedestrians to finish crossing the road. | + | | colspan="2" | Pin connection assigned to the pedestrian waiting to cross switch. |
− | + | |- | |
− | + | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-conn-icon.png]] | |
− | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Simulations''' | |
− | + | |- | |
− | + | |} | |
− | |||
− | Pin connection assigned to the pedestrian waiting to cross switch. |
Revision as of 16:25, 7 January 2022
Author | Matrix TSL |
Version | 1.0 |
Category | Scenarios |
Contents
Pedestrian Crossing component
A set of pedestrian crossing lights complete with manual light control, a simple state machine and an automatic mode to allow the lights to take care of themselves.
Component Pack
MODELS
Detailed description
No detailed description exists yet for this component
Examples
There is a detailed walk through of the scenario detailed at the link below to go with this component.
Downloadable macro reference
![]() |
GetStopGo |
Reads one of the light sets to determine if it is safe to go through the lights. Returns 1 for a Green light, otherwise returns 0. | |
![]() |
Return |
![]() |
ReadSwitch |
Check to see if switch is currently pressed. Return: 0 = Not Pressed, 1 = Pressed | |
![]() |
Return |
![]() |
AutomaticMode |
Enables or Disables automatic mode where the lights will automatically cycle between modes. | |
![]() |
Mode |
0 = Auto Mode Disabled, 1 = Auto Mode Enabled | |
![]() |
Return |
![]() |
GetLightState |
Reads the state of one of the light sets. Returns the state as a number. 0=Red, 1=Red+Wait, 2=Green, 3=FlashingGreen, 4=Unknown State | |
![]() |
Return |
![]() |
SetLights |
Direct control over all 3 of the lights. | |
![]() |
Red |
0 = Off, 1 = On | |
![]() |
Green |
0 = Off, 1 = On | |
![]() |
Wait |
0 = Off, 1 = On | |
![]() |
Return |
![]() |
SetLightState |
Follows the standard pedestrian crossing light sequence. | |
![]() |
SequenceNumber |
0 = Red, 1 = Red+Wait, 2 = Green, 3 = Green Flashing | |
![]() |
Return |