Component: DSPBufferRef (DSP)

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Author Matrix TSL
Version 1.0
Category DSP


DSPBufferRef component

Reference and access to a specific DSP buffer inside another DSP component. Used for a DSP component input buffer.

Detailed description

No detailed description exists yet for this component

Examples

No additional examples

Downloadable macro reference

Fc9-comp-macro.png Prv_PutPropStr
 
Fc9-u16-icon.png - UINT Idx
 
Fc9-u16-icon.png - UINT Val
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png Prv_PutConsole
 
Fc9-u16-icon.png - UINT Idx
 
Fc9-u32-icon.png - ULONG Val
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png get
 
Fc9-u16-icon.png - UINT Idx
 
[[File:]] - Return


Fc9-comp-macro.png put
 
Fc9-u16-icon.png - UINT Idx
 
[[File:]] - Val
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png Prv_GetPropStr
 
Fc9-u16-icon.png - UINT Idx
 
Fc9-u16-icon.png - UINT Return


Fc9-comp-macro.png Prv_GetConsole
 
Fc9-u16-icon.png - UINT Idx
 
Fc9-u32-icon.png - ULONG Return


Fc9-comp-macro.png SetHandle
 
[[File:]] - Handle
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png IsPlaying
Checks to see if the last played track is still playing 
[[File:]] - Return


Fc9-comp-macro.png GetReplyByte
Reads a single byte from the last reply. Each reply contains 4 bytes starting with the command code. 
Fc9-u8-icon.png - BYTE Index
Range: 0-3 / 0=Command, 1=Feedback, 2=Data MSB, 3=Data LSB 
Fc9-u8-icon.png - BYTE Return


Fc9-comp-macro.png SkipTrack
Jump to the next or previous track 
[[File:]] - Direction
0=Next, 1=Previous 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png PlayTrack
Plays track from the selected folder. MP3 & Advert folder track numbers should be 4 characters long e.g. 0001 any name.mp3, Other folder track numbers should be 3 characters long e.g. 001 Any name.mp3, Root the Track played in placement order. 
Fc9-u8-icon.png - BYTE Directory
0=Root, 1=Folder "01" - 99=Folder "99", 100=MP3, 101=Advert 
Fc9-u16-icon.png - UINT Track
Track number 1="001*.MP3" / "0001*.MP3", 100="100*.MP3" / "0100*.MP3" 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png Initialise
Sets up the UART and does some housekeeping. Must be called before calling any of the other component macros. 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png ReadAnalogAsInt
Reads one of the analogue components as an Integer value 
Fc9-u8-icon.png - BYTE Channel
0 = LDR, 1 = POT 
[[File:]] - Return


Fc9-comp-macro.png RemapCharacter
Assigns a remap character allowing the PrintString function to automatically swap between pre-defined characters. The characters can be custom (in the range 0-9) or can point to an existing character in the LCD character map. 
Fc9-u8-icon.png - BYTE RemapIdx
Remap Index, Range: 0 to (Remap Characters - 1) 
Fc9-u8-icon.png - BYTE SearchCharacter
Character to look for a replace 
Fc9-u8-icon.png - BYTE ReplacementCharacter
New character value to use in place of the search character. 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png Start
Startup routine required by the hardware device. Automatically clears the display after initialising. 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png SetLEDState
Sets the state of a single LED 
Fc9-u8-icon.png - BYTE Port
0 = PortA, 1 = PortB 
Fc9-u8-icon.png - BYTE LED
0 = LED0, 7 = LED7 
Fc9-u8-icon.png - BYTE State
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png Initialise
Must be called before any other CAN component macros to enable and initialise the CAN peripheral.  
Fc9-void-icon.png - VOID Return



Property reference

Fc9-prop-icon.png Properties
Fc9-type-17-icon.png Link To
 
Fc9-type-10-icon.png Subname
 
Fc9-type-21-icon.png Subhandle
 
Fc9-type-21-icon.png Buffer Size
 
Fc9-type-21-icon.png Buffer Type
 
Fc9-type-21-icon.png Console Handle
 
Fc9-type-2-icon.png Color
 
Fc9-type-2-icon.png Outline
 
Fc9-type-10-icon.png Text
 
Fc9-type-16-icon.png Orientation
 
Fc9-conn-icon.png Connections
Fc9-conn-icon.png Simulations