Difference between revisions of "Event class Connection"
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| + | <sidebar>Event Contents</sidebar> | ||
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==Events provided for this class== | ==Events provided for this class== | ||
{| | {| | ||
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| + | |width="35%"|[[Event Connection.PinPopulate|PinPopulate]] | ||
| + | |Sent when auto-populate of digital connections is requested | ||
|- | |- | ||
|width="35%"|[[Event Connection.PinChange|PinChange]] | |width="35%"|[[Event Connection.PinChange|PinChange]] | ||
|Sent during simulation if a connected port pin changes | |Sent during simulation if a connected port pin changes | ||
| + | |- | ||
| + | |width="35%"|[[Event Connection.AnPopulate|AnPopulate]] | ||
| + | |Sent when auto-populate of analog connections is requested | ||
|- | |- | ||
|width="35%"|[[Event Connection.AnChange|AnChange]] | |width="35%"|[[Event Connection.AnChange|AnChange]] | ||
Revision as of 14:33, 21 August 2013
<sidebar>Event Contents</sidebar>
No additional information
See the individual events for details of how to use this event class
Events provided for this class
| PinPopulate | Sent when auto-populate of digital connections is requested |
| PinChange | Sent during simulation if a connected port pin changes |
| AnPopulate | Sent when auto-populate of analog connections is requested |
| AnChange | Sent during simulation if a connected ADC channel changes |
| ChipChange | Sent when the target device has changed |
| Unconnected | Sent when the component is compiled with unconnected pins |
See also
No additional information