Difference between revisions of "API Panel.Position.MoveBy"
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Jump to navigationJump to search|  (XML import of API auto-gen) |  (XML import) | ||
| Line 2: | Line 2: | ||
| Moves the object by the given offset relative to its parent | Moves the object by the given offset relative to its parent | ||
| + | <div style="width:25%; float:right" class="toc"> | ||
| + | ===Class hierarchy=== | ||
| + | :Panel | ||
| + | ::Position | ||
| + | :::MoveBy | ||
| + | </div> | ||
| + | __TOC__ | ||
| − | + | ==Parameters== | |
| ''[[Variable types|HANDLE]] Handle'' | ''[[Variable types|HANDLE]] Handle'' | ||
| :The position or component to update | :The position or component to update | ||
| Line 20: | Line 27: | ||
| :''The default value for this parameter is: '''''0''' | :''The default value for this parameter is: '''''0''' | ||
| − | + | ==Return value== | |
| ''This call does not return a value'' | ''This call does not return a value'' | ||
| − | + | ==Detailed description== | |
| ''No additional information'' | ''No additional information'' | ||
| − | + | ==Examples== | |
| − | + | ===Calling in a calculation=== | |
| − | * Add to a calculation icon: <pre class="brush:[ | + | * Add to a calculation icon: <pre class="brush:[cpp]">::Panel.Position.MoveBy(handle, x, y, z)</pre> | 
Revision as of 16:06, 11 May 2013
<sidebar>API contents</sidebar> Moves the object by the given offset relative to its parent
Class hierarchy
- Panel
- Position
- MoveBy
 
 
- Position
Contents
Parameters
HANDLE Handle
- The position or component to update
- The default value for this parameter is: this
FLOAT X
- Local coordinate X to increment by
- The default value for this parameter is: 0
FLOAT Y
- Local coordinate Y to increment by
- The default value for this parameter is: 0
FLOAT Z
- Local coordinate Z to increment by
- The default value for this parameter is: 0
Return value
This call does not return a value
Detailed description
No additional information
Examples
Calling in a calculation
- Add to a calculation icon: ::Panel.Position.MoveBy(handle, x, y, z) 
