API Panel.Position.Camera.SetEye: Difference between revisions
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<sidebar>API | <sidebar>API Contents</sidebar> | ||
Sets the eye point of the camera | Sets the eye point of the camera | ||
<div style="width:25%; float:right" class="toc"> | <div style="width:25%; float:right" class="toc"> | ||
===Class hierarchy===[[API | | ====Class hierarchy==== | ||
:[[API Panel| | [[API Panel|Panel]] | ||
::[[API Panel.Position| | :[[API Panel.Position|Position]] | ||
:::[[API Panel.Position.Camera| | ::[[API Panel.Position.Camera|Camera]] | ||
:::[[API Panel.Position.Camera|SetEye]] | |||
</div> | </div> | ||
__TOC__ | __TOC__ | ||
==Parameters== | ==Parameters== | ||
[[Variable Types|HANDLE]] ''Eye'' | |||
:The position of the eye to set the camera to | :The position of the eye to set the camera to | ||
[[Variable Types|BOOL]] ''Animate'' | |||
:True to animate movement from the current position | :True to animate movement from the current position | ||
==Return value== | ==Return value== | ||
''This call does not return a value'' | ''This call does not return a value'' | ||
==Detailed description== | ==Detailed description== | ||
'' | This sets the position of the eye whilst maintaining the position of the target point. The ''Eye'' is used to set the coordinates, and establish an ''up-vector'' for orientation (which affects the ''roll'' around the vector from the eye to the target). Scale is ignored. | ||
==Examples== | ==Examples== | ||
===Calling in a calculation=== | ===Calling in a calculation=== | ||
* Add to a calculation icon: <pre class="brush:[cpp]">::Panel.Position.Camera.SetEye(eye, true)</pre> | * Add to a calculation icon: <pre class="brush:[cpp]">::Panel.Position.Camera.SetEye(eye, true)</pre> | ||
===SetEye=== | |||
Simple example to move the system panel camera on the panel. | |||
{{Fcfile|CameraSetEye.fcfx|CameraSetEye}} | |||
Latest revision as of 14:57, 11 May 2016
<sidebar>API Contents</sidebar> Sets the eye point of the camera
Parameters
HANDLE Eye
- The position of the eye to set the camera to
BOOL Animate
- True to animate movement from the current position
Return value
This call does not return a value
Detailed description
This sets the position of the eye whilst maintaining the position of the target point. The Eye is used to set the coordinates, and establish an up-vector for orientation (which affects the roll around the vector from the eye to the target). Scale is ignored.
Examples
Calling in a calculation
- Add to a calculation icon:
::Panel.Position.Camera.SetEye(eye, true)
SetEye
Simple example to move the system panel camera on the panel.