API Panel.Position.Camera.SetEye: Difference between revisions
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<sidebar>API Contents</sidebar> | |||
<sidebar>API | |||
Sets the eye point of the camera | Sets the eye point of the camera | ||
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==Detailed description== | ==Detailed description== | ||
'' | This sets the position of the eye whilst maintaining the position of the target point. The ''Eye'' is used to set the coordinates, and establish an ''up-vector'' for orientation (which affects the ''roll'' around the vector from the eye to the target). Scale is ignored. | ||
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* Add to a calculation icon: <pre class="brush:[cpp]">::Panel.Position.Camera.SetEye(eye, true)</pre> | * Add to a calculation icon: <pre class="brush:[cpp]">::Panel.Position.Camera.SetEye(eye, true)</pre> | ||
===SetEye=== | |||
Simple example to move the system panel camera on the panel. | |||
{{Fcfile|CameraSetEye.fcfx|CameraSetEye}} | |||
Latest revision as of 14:57, 11 May 2016
<sidebar>API Contents</sidebar> Sets the eye point of the camera
Parameters
HANDLE Eye
- The position of the eye to set the camera to
BOOL Animate
- True to animate movement from the current position
Return value
This call does not return a value
Detailed description
This sets the position of the eye whilst maintaining the position of the target point. The Eye is used to set the coordinates, and establish an up-vector for orientation (which affects the roll around the vector from the eye to the target). Scale is ignored.
Examples
Calling in a calculation
- Add to a calculation icon:
::Panel.Position.Camera.SetEye(eye, true)
SetEye
Simple example to move the system panel camera on the panel.