Difference between revisions of "API Panel.Position.ScaleUp"
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− | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | |
− | + | |- | |
− | + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | |
− | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ScaleUp''' | |
− | === | + | |- |
− | [[ | + | | colspan="2" | Multiplies the objects scale by a value |
− | : | + | |- |
− | :: | + | |- |
− | + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | |
− | + | | width="90%" | Handle | |
− | + | |- | |
− | == | + | | colspan="2" | The position or component to update |
− | [[ | + | |- |
− | + | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT | |
− | + | | width="90%" | X | |
− | [[ | + | |- |
− | + | | colspan="2" | The local X scale to multiply by | |
− | + | |- | |
− | [[ | + | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT |
− | + | | width="90%" | Y | |
− | + | |- | |
− | [[ | + | | colspan="2" | The local Y scale to multiply by |
− | + | |- | |
− | + | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT | |
− | + | | width="90%" | Z | |
− | == | + | |- |
− | '' | + | | colspan="2" | The local Z scale to multiply by |
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - NONE | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
==Detailed description== | ==Detailed description== | ||
− | '' | + | This multiplies the scale of the ''Handle'' object by an absolute value. Note the difference between [[Object Scale|scale and size]]. An objects scale is only equal to its size if it has no child objects to define its boundary. |
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===Calling in a calculation=== | ===Calling in a calculation=== | ||
* Add to a calculation icon: <pre class="brush:[cpp]">::Panel.Position.ScaleUp(handle, x, y, z)</pre> | * Add to a calculation icon: <pre class="brush:[cpp]">::Panel.Position.ScaleUp(handle, x, y, z)</pre> | ||
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Latest revision as of 11:54, 16 January 2023
Detailed description
This multiplies the scale of the Handle object by an absolute value. Note the difference between scale and size. An objects scale is only equal to its size if it has no child objects to define its boundary.
Examples
Calling in a calculation
- Add to a calculation icon:
::Panel.Position.ScaleUp(handle, x, y, z)