Difference between revisions of "API Sound.Create"

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<sidebar>API contents</sidebar>
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{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
Creates a sound object that data can be played through
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| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Create'''
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|-
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| colspan="2" | Creates a sound object that data can be played through&nbsp;
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|-
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|-
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| width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG
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| width="90%" | SampleRate
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| colspan="2" | The number of samples per second&nbsp;
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|-
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| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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| width="90%" | SampleBits
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| colspan="2" | The number of bits per sample - either 8 or 16&nbsp;
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|-
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| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
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| width="90%" | Stereo
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| colspan="2" | True to treat each pair of samples as a stereo sample&nbsp;
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|-
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| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-h32-icon.png]] - HANDLE
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| width="90%" style="border-top: 2px solid #000;" | ''Return''
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|}
  
<div style="width:25%; float:right" class="toc">
 
====Class hierarchy====
 
[[API Sound|Sound]]
 
:[[API Sound|Create]]
 
</div>
 
__TOC__
 
 
==Parameters==
 
[[Variable Types|ULONG]] ''SampleRate''
 
:The number of samples per second
 
:''The default value for this parameter is: '''''44100'''
 
 
[[Variable Types|BYTE]] ''SampleBits''
 
:The number of bits per sample - either 8 or 16
 
:''The default value for this parameter is: '''''8'''
 
 
[[Variable Types|BOOL]] ''Stereo''
 
:True to treat each pair of samples as a stereo sample
 
:''The default value for this parameter is: '''''0'''
 
  
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==Detailed description==
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Sounds can only be played directly through the [[API Sound.Play|Sound.Play]] call or through a handle to a sound channel. Sounds played through a handle can be [[API Sound.Queue|queued]] and played in sequence, allowing multiple sounds to be played seamlessly.
  
==Return value==
 
[[Variable Types|HANDLE]]
 
  
''<span style="color:red;">No additional information</span>''
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Sounds can be queued on an event, [[Event Sound.Complete|Sound.Complete]], which is a notification that any sound played through this mechanism has finished.
  
  
==Detailed description==
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The parameters used here will define the basics of the sound and are used to define the underlying system. Any sounds played have their values adjusted by Flowcode to conform to these values - a sound played which has a native sample rate and details matching the parameters of this call will in general be more efficient and clearer than a sound where the sample rate has to be adjusted to fit.
''<span style="color:red;">No additional information</span>''
 
  
  
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* Declare a variable 'result' of type HANDLE
 
* Declare a variable 'result' of type HANDLE
 
* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Sound.Create(samplerate, samplebits, false)</pre>
 
* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Sound.Create(samplerate, samplebits, false)</pre>
 
''<span style="color:red;">No additional information</span>''
 

Latest revision as of 11:55, 16 January 2023

Fc9-comp-macro.png Create
Creates a sound object that data can be played through 
Fc9-u32-icon.png - ULONG SampleRate
The number of samples per second 
Fc9-u8-icon.png - BYTE SampleBits
The number of bits per sample - either 8 or 16 
Fc9-bool-icon.png - BOOL Stereo
True to treat each pair of samples as a stereo sample 
Fc9-h32-icon.png - HANDLE Return


Detailed description

Sounds can only be played directly through the Sound.Play call or through a handle to a sound channel. Sounds played through a handle can be queued and played in sequence, allowing multiple sounds to be played seamlessly.


Sounds can be queued on an event, Sound.Complete, which is a notification that any sound played through this mechanism has finished.


The parameters used here will define the basics of the sound and are used to define the underlying system. Any sounds played have their values adjusted by Flowcode to conform to these values - a sound played which has a native sample rate and details matching the parameters of this call will in general be more efficient and clearer than a sound where the sample rate has to be adjusted to fit.


Examples

Calling in a calculation

  • Declare a variable 'result' of type HANDLE
  • Add to a calculation icon:
    result = ::Sound.Create(samplerate, samplebits, false)