Difference between revisions of "API Sound.Create"

From Flowcode Help
Jump to navigationJump to search
(XML import of API documentation)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
+
|-
<sidebar>API Contents</sidebar>
+
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
Creates a sound object that data can be played through
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Create'''
 
+
|-
<div style="width:25%; float:right" class="toc">
+
| colspan="2" | Creates a sound object that data can be played through&nbsp;
====Class hierarchy====
+
|-
[[API Sound|Sound]]
+
|-
:[[API Sound|Create]]
+
| width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG
</div>
+
| width="90%" | SampleRate
__TOC__
+
|-
 
+
| colspan="2" | The number of samples per second&nbsp;
==Parameters==
+
|-
[[Variable Types|ULONG]] ''SampleRate''
+
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
:The number of samples per second
+
| width="90%" | SampleBits
:''The default value for this parameter is: '''''44100'''
+
|-
 
+
| colspan="2" | The number of bits per sample - either 8 or 16&nbsp;
[[Variable Types|BYTE]] ''SampleBits''
+
|-
:The number of bits per sample - either 8 or 16
+
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
:''The default value for this parameter is: '''''8'''
+
| width="90%" | Stereo
 
+
|-
[[Variable Types|BOOL]] ''Stereo''
+
| colspan="2" | True to treat each pair of samples as a stereo sample&nbsp;
:True to treat each pair of samples as a stereo sample
+
|-
:''The default value for this parameter is: '''''0'''
+
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-h32-icon.png]] - HANDLE
 
+
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
+
|}
==Return value==
 
[[Variable Types|HANDLE]]
 
 
 
A handle to an object suitable for playing sounds through
 
  
  
Line 45: Line 41:
 
* Declare a variable 'result' of type HANDLE
 
* Declare a variable 'result' of type HANDLE
 
* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Sound.Create(samplerate, samplebits, false)</pre>
 
* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Sound.Create(samplerate, samplebits, false)</pre>
 
''<span style="color:red;">No additional examples</span>''
 

Latest revision as of 11:55, 16 January 2023

Fc9-comp-macro.png Create
Creates a sound object that data can be played through 
Fc9-u32-icon.png - ULONG SampleRate
The number of samples per second 
Fc9-u8-icon.png - BYTE SampleBits
The number of bits per sample - either 8 or 16 
Fc9-bool-icon.png - BOOL Stereo
True to treat each pair of samples as a stereo sample 
Fc9-h32-icon.png - HANDLE Return


Detailed description

Sounds can only be played directly through the Sound.Play call or through a handle to a sound channel. Sounds played through a handle can be queued and played in sequence, allowing multiple sounds to be played seamlessly.


Sounds can be queued on an event, Sound.Complete, which is a notification that any sound played through this mechanism has finished.


The parameters used here will define the basics of the sound and are used to define the underlying system. Any sounds played have their values adjusted by Flowcode to conform to these values - a sound played which has a native sample rate and details matching the parameters of this call will in general be more efficient and clearer than a sound where the sample rate has to be adjusted to fit.


Examples

Calling in a calculation

  • Declare a variable 'result' of type HANDLE
  • Add to a calculation icon:
    result = ::Sound.Create(samplerate, samplebits, false)