Difference between revisions of "API Sound.GetVolume"

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<sidebar>API contents</sidebar>
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{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
Gets the volume of playbacks for this sound in the range 0 to 1
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|-
 
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| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
<div style="width:25%; float:right" class="toc">
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| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetVolume'''
====Class hierarchy====
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[[API Sound|Sound]]
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| colspan="2" | Gets the volume of playbacks for this sound in the range 0 to 1&nbsp;
:[[API Sound|GetVolume]]
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</div>
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|-
__TOC__
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| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
 
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| width="90%" | Sounds
==Parameters==
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[[Variable types|HANDLE]] ''Sounds''
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| colspan="2" | The handle of the sound object to read&nbsp;
:The handle of the sound object to read
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|-
 
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| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-f32-icon.png]] - FLOAT
 
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| width="90%" style="border-top: 2px solid #000;" | ''Return''
==Return value==
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|}
[[Variable types|FLOAT]]
 
 
 
Returns the volume of playbacks for this sound in the range 0 to 1
 
  
  
 
==Detailed description==
 
==Detailed description==
''<span style="color:red;">No additional information</span>''
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The volume returned is specific to the specified handle, and affects all sounds played through this channel.
  
  
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* Declare a variable 'result' of type FLOAT
 
* Declare a variable 'result' of type FLOAT
 
* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Sound.GetVolume(sounds)</pre>
 
* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Sound.GetVolume(sounds)</pre>
 
''<span style="color:red;">No additional information</span>''
 

Latest revision as of 11:55, 16 January 2023

Fc9-comp-macro.png GetVolume
Gets the volume of playbacks for this sound in the range 0 to 1 
Fc9-h32-icon.png - HANDLE Sounds
The handle of the sound object to read 
Fc9-f32-icon.png - FLOAT Return


Detailed description

The volume returned is specific to the specified handle, and affects all sounds played through this channel.


Examples

Calling in a calculation

  • Declare a variable 'result' of type FLOAT
  • Add to a calculation icon:
    result = ::Sound.GetVolume(sounds)