Difference between revisions of "Component: Combo Board (EB083) (E-blocks 1)"

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{| style="width:50%"
 
 
{| width="50%"
 
 
|-
 
|-
| width="20%" style="color: gray;" | Author
+
| width="20%" style="color:gray;" | Author
 
| Matrix TSL
 
| Matrix TSL
 
|-
 
|-
| width="20%" style="color: gray;" | Version
+
| width="20%" style="color:gray;" | Version
| 1.0 (Release)
+
| 1.0
 
|-
 
|-
| width="20%" style="color: gray;" | Category
+
| width="20%" style="color:gray;" | Category
 
| E-blocks 1
 
| E-blocks 1
 
|}
 
|}
  
  
 +
==Combo Board component==
 +
A component to drive the EB083 Combo board including LEDs, Switches, LCD, 7-Segs  and analogue inputs.
 +
 +
==Component Source Code==
  
==[[File:Component Icon 9a7d4e50_8d7e_4c5e_9a93_7948ab47edad.png|Image]] Combo Board (EB083) component==
+
Please click here for the component source code: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_EB086_DEMO.fcfx FC_Comp_Source_EB086_DEMO.fcfx]
A simulated version of the EB083 Combo board including LEDs, Switches, LCD, 7-Segs
+
 
and analogue inputs.
+
==Detailed description==
 +
 
 +
''No detailed description exists yet for this component''
  
 
==Examples==
 
==Examples==
 +
 +
 
The following files provide examples of how to use this component:
 
The following files provide examples of how to use this component:
  
Line 37: Line 43:
 
==Downloadable macro reference==
 
==Downloadable macro reference==
  
===<span style="font-weight: normal;"><u><tt>Clear</tt></u></span>===
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
Clears the entire contents of the display.
+
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Seg_ShowDigit'''
 +
|-
 +
| colspan="2" | Displays a digit on the 7-seg display &nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Digit
 +
|-
 +
| colspan="2" | Which of the digits to change (0 - 3)&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Value
 +
|-
 +
| colspan="2" | The value to display (0 - 9)&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | DecimalPoint
 +
|-
 +
| colspan="2" | Decides if the decimal point is lit&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
'''Parameters'''
 
  
:''This macro has no parameters''
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LCD_PrintFormattedNumber'''
 +
|-
 +
| colspan="2" | Will allow you to print a number up to 32-bits with signed or unsigned formatting. Signed = -2147483648 to 2147483647 Unsigned = 0 to 4294967295&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG
 +
| width="90%" | Number
 +
|-
 +
| colspan="2" | Enter the number or variable to print to the LCD&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 +
| width="90%" | Format
 +
|-
 +
| colspan="2" | 0=Signed, 1=Unsigned&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
  
'''Return value'''
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LCD_RemapCharacter'''
 +
|-
 +
| colspan="2" | Assigns a remap character allowing the PrintString function to automatically swap between pre-defined characters.  The characters can be custom (in the range 0-9) or can point to an existing character in the LCD character map.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | RemapIdx
 +
|-
 +
| colspan="2" | Remap Index, Range: 0 to (Remap Characters - 1)&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | SearchCharacter
 +
|-
 +
| colspan="2" | Character to look for a replace&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | ReplacementCharacter
 +
|-
 +
| colspan="2" | New character value to use in place of the search character.&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
:''This call does not return a value''
 
  
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LCD_ScrollDisplay'''
 +
|-
 +
| colspan="2" | Scrolls the display left or right by a number of given positions.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Position
 +
|-
 +
| colspan="2" | Holds the number of positions to shift the display&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Direction
 +
|-
 +
| colspan="2" | 0 = left, 1 = right&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
===<span style="font-weight: normal;"><u><tt>PrintString</tt></u></span>===
 
Breaks down a string of text and sends it to the LCD via the private RawSend(byte, mask) macro
 
  
'''Parameters'''
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''IO_SetPort'''
 +
|-
 +
| colspan="2" | Sets the state of a single port&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Bank
 +
|-
 +
| colspan="2" | 0 = Top Bank of LEDs, 1 = Bottom Bank of LEDs&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Value
 +
|-
 +
| colspan="2" | &nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
:[[Variable Types|<- STRING]] ''Text''
 
::Enter the text or variable to print to the LCD
 
::''This parameter may be returned back to the caller''
 
  
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''IO_SetLEDState'''
 +
|-
 +
| colspan="2" | Sets the state of a single LED&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Bank
 +
|-
 +
| colspan="2" | 0 = Top Bank of LEDs, 1 = Bottom Bank of LEDs&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | LED
 +
|-
 +
| colspan="2" | 0 = LED0, 7 = LED7&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | State
 +
|-
 +
| colspan="2" | 0 = Off, 1 = On&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
'''Return value'''
 
  
:''This call does not return a value''
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LCD_PrintFloat'''
 +
|-
 +
| colspan="2" | Print a Float number rounded up to a specified amount of decimal places.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
 +
| width="90%" | Number
 +
|-
 +
| colspan="2" | Enter the number or variable to print to the LCD&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | DecimalPlaces
 +
|-
 +
| colspan="2" | Enter how many decimal places to round up to (1 - 6)&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
  
===<span style="font-weight: normal;"><u><tt>SetPort</tt></u></span>===
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
Sets the state of a single port
+
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''IO_GetPort'''
 +
|-
 +
| colspan="2" | Reads the state of a single port&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Bank
 +
|-
 +
| colspan="2" | 0 = Top Bank of Switches, 1 = Bottom Bank of Switches&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
'''Parameters'''
 
  
:[[Variable Types|BYTE]] ''Port''
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
::0 = PortA, 1 = PortB
+
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LCD_Cursor'''
 +
|-
 +
| colspan="2" | Moves the cursor on the LCD Display&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | x
 +
|-
 +
| colspan="2" | Set the cursor position in the X plane, 0 is the left most cell&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | y
 +
|-
 +
| colspan="2" | Set the cursor position in the Y plane, 0 is the top most cell&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
:[[Variable Types|BYTE]] ''Value''
 
  
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Seg_ShowSegments'''
 +
|-
 +
| colspan="2" | Allows the individual segments of the display to be controlled. &nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Digit
 +
|-
 +
| colspan="2" | Which of the digits to change (0 - 3)&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Segments
 +
|-
 +
| colspan="2" | 8-bit Binary value to set the segments, bit0 = segA, bit1 = segB...&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
'''Return value'''
 
  
:''This call does not return a value''
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LCD_Start'''
 +
|-
 +
| colspan="2" | Startup routine required by the hardware device. Automatically clears the display after initialising.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
  
===<span style="font-weight: normal;"><u><tt>GetSwitchState</tt></u></span>===
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
Reads the state of a single switch
+
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LCD_Command'''
 +
|-
 +
| colspan="2" | Use this method/macro to send a specific command to the LCD. Refer to the Matrix Multimedia EB006 datasheet for a list of supported instructions. For Non-Matrix LCD's refer to the manufacturers datasheet.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | instruction
 +
|-
 +
| colspan="2" | Send a defined command to the LCD Screen. See datasheet for supported commands.&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
'''Parameters'''
 
  
:[[Variable Types|BYTE]] ''Port''
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
::0 = PortA, 1 = PortB
+
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LCD_RAMWrite'''
 +
|-
 +
| colspan="2" | Modifies the internal memory of the LCD to allow for up to 8 customised characters to be created and stored in the device memory&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Index
 +
|-
 +
| colspan="2" | Values 0 to 7&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | d0
 +
|-
 +
| colspan="2" | &nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | d1
 +
|-
 +
| colspan="2" | &nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | d2
 +
|-
 +
| colspan="2" | &nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | d3
 +
|-
 +
| colspan="2" | &nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | d4
 +
|-
 +
| colspan="2" | &nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | d5
 +
|-
 +
| colspan="2" | &nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | d6
 +
|-
 +
| colspan="2" | &nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | d7
 +
|-
 +
| colspan="2" | &nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
:[[Variable Types|BYTE]] ''Switch''
 
::0 = SW0, 7 = SW7
 
  
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''IO_ReadAnalogAsInt'''
 +
|-
 +
| colspan="2" | Reads one of the analogue components as an Integer value&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Channel
 +
|-
 +
| colspan="2" | 0 = Light Sensor, 1 = Potentiometer&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-s16-icon.png]] - INT
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
'''Return value'''
 
  
:[[Variable Types|BYTE]]
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LCD_PrintString'''
 +
|-
 +
| colspan="2" | Breaks down a string of text and sends it to the LCD via the private RawSend(byte, mask) macro&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-string-icon.png]] - STRING
 +
| width="90%" | Text
 +
|-
 +
| colspan="2" | Enter the text or variable to print to the LCD&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
  
===<span style="font-weight: normal;"><u><tt>PrintAscii</tt></u></span>===
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
Takes the ascii value for a character and prints the character
+
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LCD_ClearLine'''
 +
|-
 +
| colspan="2" | Clears a single line on the display and then moves the cursor to the start of the line to allow you to start populating the line with data.&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Line
 +
|-
 +
| colspan="2" | The line to clear, zero being the first (top) line of the display&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
'''Parameters'''
 
  
:[[Variable Types|BYTE]] ''character''
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
::Holds an ascii value.
+
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''IO_GetSwitchState'''
 +
|-
 +
| colspan="2" | Reads the state of a single switch Returns: 0 = Switch not pressed, 1 = Switch pressed&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Bank
 +
|-
 +
| colspan="2" | 0 = Top Bank of Switches, 1 = Bottom Bank of Switches&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Switch
 +
|-
 +
| colspan="2" | 0 = SW0, 7 = SW7&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
  
'''Return value'''
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''IO_ReadAnalogAsByte'''
 +
|-
 +
| colspan="2" | Reads one of the analogue components as an byte value&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Channel
 +
|-
 +
| colspan="2" | 0 = Light Sensor, 1 = Potentiometer&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
:''This call does not return a value''
 
  
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LCD_PrintAscii'''
 +
|-
 +
| colspan="2" | Takes the ascii value for a character and prints the character&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | character
 +
|-
 +
| colspan="2" | Holds an ascii value.&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
===<span style="font-weight: normal;"><u><tt>PrintNumber</tt></u></span>===
 
Based on v5 macro, will allow you to print a number. This is limited to a signed-INT, -32768 to 32767
 
  
'''Parameters'''
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LCD_PrintNumber'''
 +
|-
 +
| colspan="2" | Based on v5 macro, will allow you to print a number. This is limited to a signed-INT, -32768 to 32767&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-s16-icon.png]] - INT
 +
| width="90%" | Number
 +
|-
 +
| colspan="2" | Enter the number or variable to print to the LCD&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
:[[Variable Types|INT]] ''Number''
 
::Enter the number or variable to print to the LCD
 
  
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LCD_RawSend'''
 +
|-
 +
| colspan="2" | Sends data to the LCD display&nbsp;
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | data
 +
|-
 +
| colspan="2" | The data byte to send to the LCD&nbsp;
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 +
| width="90%" | type
 +
|-
 +
| colspan="2" | A boolean to indicate command type: true to write data, false to write a command&nbsp;
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
  
'''Return value'''
 
  
:''This call does not return a value''
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
+
|-
 
+
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
===<span style="font-weight: normal;"><u><tt>RAMWrite</tt></u></span>===
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LCD_Clear'''
Modifies the internal memory of the LCD to allow for up to 8 customised characters to be created and stored in the device memory
+
|-
 
+
| colspan="2" | Clears the entire contents of the display.&nbsp;
'''Parameters'''
+
|-
 
+
|-
:[[Variable Types|BYTE]] ''Index''
+
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
::Values 0 to 7
+
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
+
|}
:[[Variable Types|BYTE]] ''d0''
 
 
 
:[[Variable Types|BYTE]] ''d1''
 
 
 
:[[Variable Types|BYTE]] ''d2''
 
 
 
:[[Variable Types|BYTE]] ''d3''
 
 
 
:[[Variable Types|BYTE]] ''d4''
 
 
 
:[[Variable Types|BYTE]] ''d5''
 
 
 
:[[Variable Types|BYTE]] ''d6''
 
 
 
:[[Variable Types|BYTE]] ''d7''
 
 
 
 
 
'''Return value'''
 
 
 
:''This call does not return a value''
 
 
 
 
 
===<span style="font-weight: normal;"><u><tt>GetPort</tt></u></span>===
 
Reads the state of a single port
 
 
 
'''Parameters'''
 
 
 
:[[Variable Types|BYTE]] ''Port''
 
::0 = PortA, 1 = PortB
 
 
 
 
 
'''Return value'''
 
 
 
:[[Variable Types|BYTE]]
 
 
 
 
 
===<span style="font-weight: normal;"><u><tt>ClearLine</tt></u></span>===
 
Clears a single line on the display and then moves the cursor to the start of the line to allow you to start populating the line with data.
 
 
 
'''Parameters'''
 
 
 
:[[Variable Types|BYTE]] ''Line''
 
::The line to clear, zero being the first (top) line of the display
 
 
 
 
 
'''Return value'''
 
 
 
:''This call does not return a value''
 
 
 
 
 
===<span style="font-weight: normal;"><u><tt>Cursor</tt></u></span>===
 
Moves the cursor on the LCD Display
 
 
 
'''Parameters'''
 
 
 
:[[Variable Types|BYTE]] ''x''
 
::Set the cursor position in the X plane, 0 is the left most cell
 
 
 
:[[Variable Types|BYTE]] ''y''
 
::Set the cursor position in the Y plane, 0 is the top most cell
 
 
 
 
 
'''Return value'''
 
 
 
:''This call does not return a value''
 
 
 
 
 
===<span style="font-weight: normal;"><u><tt>Command</tt></u></span>===
 
Use this method/macro to send a specific command to the LCD. Refer to the Matrix Multimedia EB006 datasheet for a list of supported instructions. For Non-Matrix LCD's refer to the manufacturers datasheet.
 
 
 
'''Parameters'''
 
 
 
:[[Variable Types|BYTE]] ''instruction''
 
::Send a defined command to the LCD Screen. See datasheet for supported commands.
 
 
 
 
 
'''Return value'''
 
 
 
:''This call does not return a value''
 
 
 
 
 
===<span style="font-weight: normal;"><u><tt>PrintFormattedNumber</tt></u></span>===
 
Will allow you to print a number up to 32-bits with signed or unsigned formatting.
 
 
 
Signed = -2147483648 to 2147483647
 
 
 
Unsigned = 0 to 4294967295
 
 
 
'''Parameters'''
 
 
 
:[[Variable Types|ULONG]] ''Number''
 
::Enter the number or variable to print to the LCD
 
 
 
:[[Variable Types|BOOL]] ''Format''
 
::0=Signed, 1=Unsigned
 
 
 
 
 
'''Return value'''
 
 
 
:''This call does not return a value''
 
 
 
 
 
===<span style="font-weight: normal;"><u><tt>ScrollDisplay</tt></u></span>===
 
Scrolls the display left or right by a number of given positions.
 
 
 
'''Parameters'''
 
 
 
:[[Variable Types|BYTE]] ''Position''
 
::Holds the number of positions to shift the display
 
 
 
:[[Variable Types|BYTE]] ''Direction''
 
::0 = left, 1 = right
 
 
 
 
 
'''Return value'''
 
 
 
:''This call does not return a value''
 
 
 
 
 
===<span style="font-weight: normal;"><u><tt>SegShowDigit</tt></u></span>===
 
Displays a digit on the 7-seg display
 
 
 
'''Parameters'''
 
 
 
:[[Variable Types|BYTE]] ''Digit''
 
::Which of the digits to change (0 - 3)
 
 
 
:[[Variable Types|BYTE]] ''Value''
 
::The value to display (0 - 9)
 
 
 
:[[Variable Types|BYTE]] ''DecimalPoint''
 
::Decides if the decimal point is lit
 
 
 
 
 
'''Return value'''
 
 
 
:''This call does not return a value''
 
 
 
 
 
===<span style="font-weight: normal;"><u><tt>RawSend</tt></u></span>===
 
Sends data to the LCD display
 
  
'''Parameters'''
 
  
:[[Variable Types|BYTE]] ''data''
 
::The data byte to send to the LCD
 
 
:[[Variable Types|BOOL]] ''type''
 
::A boolean to indicate command type: true to write data, false to write a command
 
 
 
'''Return value'''
 
 
:''This call does not return a value''
 
 
 
===<span style="font-weight: normal;"><u><tt>ReadAnalogAsByte</tt></u></span>===
 
Reads one of the analogue components as an byte value
 
 
'''Parameters'''
 
 
:[[Variable Types|BYTE]] ''Channel''
 
::0 = LDR, 1 = POT
 
 
 
'''Return value'''
 
 
:[[Variable Types|BYTE]]
 
 
 
===<span style="font-weight: normal;"><u><tt>ReadAnalogAsInt</tt></u></span>===
 
Reads one of the analogue components as an Integer value
 
 
'''Parameters'''
 
 
:[[Variable Types|BYTE]] ''Channel''
 
::0 = LDR, 1 = POT
 
 
 
'''Return value'''
 
 
:[[Variable Types|INT]]
 
 
 
===<span style="font-weight: normal;"><u><tt>RemapCharacter</tt></u></span>===
 
Assigns a remap character allowing the PrintString function to automatically swap between pre-defined characters.
 
 
The characters can be custom (in the range 0-9) or can point to an existing character in the LCD character map.
 
 
'''Parameters'''
 
 
:[[Variable Types|BYTE]] ''RemapIdx''
 
::Remap Index, Range: 0 to (Remap Characters - 1)
 
 
:[[Variable Types|BYTE]] ''SearchCharacter''
 
::Character to look for a replace
 
 
:[[Variable Types|BYTE]] ''ReplacementCharacter''
 
::New character value to use in place of the search character.
 
 
 
'''Return value'''
 
 
:''This call does not return a value''
 
 
 
===<span style="font-weight: normal;"><u><tt>Start</tt></u></span>===
 
Startup routine required by the hardware device.
 
 
Automatically clears the display after initialising.
 
 
'''Parameters'''
 
 
:''This macro has no parameters''
 
 
 
'''Return value'''
 
 
:''This call does not return a value''
 
 
 
===<span style="font-weight: normal;"><u><tt>SetLEDState</tt></u></span>===
 
Sets the state of a single LED
 
 
'''Parameters'''
 
 
:[[Variable Types|BYTE]] ''Port''
 
::0 = PortA, 1 = PortB
 
 
:[[Variable Types|BYTE]] ''LED''
 
::0 = LED0, 7 = LED7
 
 
:[[Variable Types|BYTE]] ''State''
 
 
 
'''Return value'''
 
 
:''This call does not return a value''
 
 
 
 
==Simulation macro reference==
 
 
''This component does not contain any simulation macros''
 
  
  
 
==Property reference==
 
==Property reference==
<span style="font-weight: normal;"><u>Pin A0</u></span>
 
  
This property is of type ''Single digital pin'' and can be referenced with the variable name ''PinA0''.
+
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
+
|-
''<span style="color:red;">No additional information</span>''
+
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
 
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''  
 
+
|-
 
+
|-
<span style="font-weight: normal;"><u>Pin A1</u></span>
+
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
 
+
| width="90%" | Connection Type
This property is of type ''Single digital pin'' and can be referenced with the variable name ''PinA1''.
+
|-
 
+
| colspan="2" | &nbsp;
''<span style="color:red;">No additional information</span>''
+
|-
 
+
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
 
+
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Bank 0 Connections
 
+
|-
<span style="font-weight: normal;"><u>Pin A2</u></span>
+
|-
 
+
| width="10%" align="center" | [[File:Fc9-type-19-icon.png]]
This property is of type ''Single digital pin'' and can be referenced with the variable name ''PinA2''.
+
| width="90%" | Bank 0
 
+
|-
''<span style="color:red;">No additional information</span>''
+
| colspan="2" | &nbsp;
 
+
|-
 
+
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
 
+
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Bank 1 Connections
<span style="font-weight: normal;"><u>Pin A3</u></span>
+
|-
 
+
|-
This property is of type ''Single digital pin'' and can be referenced with the variable name ''PinA3''.
+
| width="10%" align="center" | [[File:Fc9-type-19-icon.png]]
 
+
| width="90%" | Bank 1
''<span style="color:red;">No additional information</span>''
+
|-
 
+
| colspan="2" | &nbsp;
 
+
|-
 
+
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
<span style="font-weight: normal;"><u>Pin A4</u></span>
+
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Analog Connections
 
+
|-
This property is of type ''Single digital pin'' and can be referenced with the variable name ''PinA4''.
+
|-
 
+
| width="10%" align="center" | [[File:Fc9-type-6-icon.png]]
''<span style="color:red;">No additional information</span>''
+
| width="90%" | Light Sensor
 
+
|-
 
+
| colspan="2" | Light Sensor ADC channel Connected to Bank 0 pin 0 which is usually analog pin AN0.&nbsp;
 
+
|-
<span style="font-weight: normal;"><u>Pin A5</u></span>
+
| width="10%" align="center" | [[File:Fc9-type-6-icon.png]]
 
+
| width="90%" | Potentiometer
This property is of type ''Single digital pin'' and can be referenced with the variable name ''PinA5''.
+
|-
 
+
| colspan="2" | Potentiometer ADC channel Connected to Bank 0 pin 1 which is usually analog pin AN1.&nbsp;
''<span style="color:red;">No additional information</span>''
+
|-
 
+
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
 
+
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Simulation
 
+
|-
<span style="font-weight: normal;"><u>Pin A6</u></span>
+
|-
 
+
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
This property is of type ''Single digital pin'' and can be referenced with the variable name ''PinA6''.
+
| width="90%" | Analog Scope Traces
 
+
|-
''<span style="color:red;">No additional information</span>''
+
| colspan="2" | Controls if traces are automatically added to the data recorder window for the analogue signals on the combo board.&nbsp;
 
+
|}
 
 
 
 
<span style="font-weight: normal;"><u>Pin A7</u></span>
 
 
 
This property is of type ''Single digital pin'' and can be referenced with the variable name ''PinA7''.
 
 
 
''<span style="color:red;">No additional information</span>''
 
 
 
 
 
 
 
<span style="font-weight: normal;"><u>Pin B0</u></span>
 
 
 
This property is of type ''Single digital pin'' and can be referenced with the variable name ''PinB0''.
 
 
 
''<span style="color:red;">No additional information</span>''
 
 
 
 
 
 
 
<span style="font-weight: normal;"><u>Pin B1</u></span>
 
 
 
This property is of type ''Single digital pin'' and can be referenced with the variable name ''PinB1''.
 
 
 
''<span style="color:red;">No additional information</span>''
 
 
 
 
 
 
 
<span style="font-weight: normal;"><u>Pin B2</u></span>
 
 
 
This property is of type ''Single digital pin'' and can be referenced with the variable name ''PinB2''.
 
 
 
''<span style="color:red;">No additional information</span>''
 
 
 
 
 
 
 
<span style="font-weight: normal;"><u>Pin B3</u></span>
 
 
 
This property is of type ''Single digital pin'' and can be referenced with the variable name ''PinB3''.
 
 
 
''<span style="color:red;">No additional information</span>''
 
 
 
 
 
 
 
<span style="font-weight: normal;"><u>Pin B4</u></span>
 
 
 
This property is of type ''Single digital pin'' and can be referenced with the variable name ''PinB4''.
 
 
 
''<span style="color:red;">No additional information</span>''
 
 
 
 
 
 
 
<span style="font-weight: normal;"><u>Pin B5</u></span>
 
 
 
This property is of type ''Single digital pin'' and can be referenced with the variable name ''PinB5''.
 
 
 
''<span style="color:red;">No additional information</span>''
 
 
 
 
 
 
 
<span style="font-weight: normal;"><u>Pin B6</u></span>
 
 
 
This property is of type ''Single digital pin'' and can be referenced with the variable name ''PinB6''.
 
 
 
''<span style="color:red;">No additional information</span>''
 
 
 
 
 
 
 
<span style="font-weight: normal;"><u>Pin B7</u></span>
 
 
 
This property is of type ''Single digital pin'' and can be referenced with the variable name ''PinB7''.
 
 
 
''<span style="color:red;">No additional information</span>''
 

Revision as of 14:40, 16 January 2023

Author Matrix TSL
Version 1.0
Category E-blocks 1


Combo Board component

A component to drive the EB083 Combo board including LEDs, Switches, LCD, 7-Segs and analogue inputs.

Component Source Code

Please click here for the component source code: FC_Comp_Source_EB086_DEMO.fcfx

Detailed description

No detailed description exists yet for this component

Examples

The following files provide examples of how to use this component:

FC6 Icon.png Arduino Mega 2560 & Combo Board

This blank project consists of the Matrix EB083 Combo Board connected to an Arduino Mega 2560.


FC6 Icon.png Arduino Uno R3 & Combo Board

This blank project consists of the Matrix EB093 Combo Board connected to an Arduino Uno R3.
Note; Due to a limitation in the Arduino Uno hardware, portA6 & PortA7 are replicated from PortA5 in this template.

Downloadable macro reference

Fc9-comp-macro.png Seg_ShowDigit
Displays a digit on the 7-seg display  
Fc9-u8-icon.png - BYTE Digit
Which of the digits to change (0 - 3) 
Fc9-u8-icon.png - BYTE Value
The value to display (0 - 9) 
Fc9-u8-icon.png - BYTE DecimalPoint
Decides if the decimal point is lit 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png LCD_PrintFormattedNumber
Will allow you to print a number up to 32-bits with signed or unsigned formatting. Signed = -2147483648 to 2147483647 Unsigned = 0 to 4294967295 
Fc9-u32-icon.png - ULONG Number
Enter the number or variable to print to the LCD 
Fc9-bool-icon.png - BOOL Format
0=Signed, 1=Unsigned 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png LCD_RemapCharacter
Assigns a remap character allowing the PrintString function to automatically swap between pre-defined characters. The characters can be custom (in the range 0-9) or can point to an existing character in the LCD character map. 
Fc9-u8-icon.png - BYTE RemapIdx
Remap Index, Range: 0 to (Remap Characters - 1) 
Fc9-u8-icon.png - BYTE SearchCharacter
Character to look for a replace 
Fc9-u8-icon.png - BYTE ReplacementCharacter
New character value to use in place of the search character. 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png LCD_ScrollDisplay
Scrolls the display left or right by a number of given positions. 
Fc9-u8-icon.png - BYTE Position
Holds the number of positions to shift the display 
Fc9-u8-icon.png - BYTE Direction
0 = left, 1 = right 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png IO_SetPort
Sets the state of a single port 
Fc9-u8-icon.png - BYTE Bank
0 = Top Bank of LEDs, 1 = Bottom Bank of LEDs 
Fc9-u8-icon.png - BYTE Value
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png IO_SetLEDState
Sets the state of a single LED 
Fc9-u8-icon.png - BYTE Bank
0 = Top Bank of LEDs, 1 = Bottom Bank of LEDs 
Fc9-u8-icon.png - BYTE LED
0 = LED0, 7 = LED7 
Fc9-u8-icon.png - BYTE State
0 = Off, 1 = On 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png LCD_PrintFloat
Print a Float number rounded up to a specified amount of decimal places. 
Fc9-f32-icon.png - FLOAT Number
Enter the number or variable to print to the LCD 
Fc9-u8-icon.png - BYTE DecimalPlaces
Enter how many decimal places to round up to (1 - 6) 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png IO_GetPort
Reads the state of a single port 
Fc9-u8-icon.png - BYTE Bank
0 = Top Bank of Switches, 1 = Bottom Bank of Switches 
Fc9-u8-icon.png - BYTE Return


Fc9-comp-macro.png LCD_Cursor
Moves the cursor on the LCD Display 
Fc9-u8-icon.png - BYTE x
Set the cursor position in the X plane, 0 is the left most cell 
Fc9-u8-icon.png - BYTE y
Set the cursor position in the Y plane, 0 is the top most cell 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png Seg_ShowSegments
Allows the individual segments of the display to be controlled.  
Fc9-u8-icon.png - BYTE Digit
Which of the digits to change (0 - 3) 
Fc9-u8-icon.png - BYTE Segments
8-bit Binary value to set the segments, bit0 = segA, bit1 = segB... 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png LCD_Start
Startup routine required by the hardware device. Automatically clears the display after initialising. 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png LCD_Command
Use this method/macro to send a specific command to the LCD. Refer to the Matrix Multimedia EB006 datasheet for a list of supported instructions. For Non-Matrix LCD's refer to the manufacturers datasheet. 
Fc9-u8-icon.png - BYTE instruction
Send a defined command to the LCD Screen. See datasheet for supported commands. 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png LCD_RAMWrite
Modifies the internal memory of the LCD to allow for up to 8 customised characters to be created and stored in the device memory 
Fc9-u8-icon.png - BYTE Index
Values 0 to 7 
Fc9-u8-icon.png - BYTE d0
 
Fc9-u8-icon.png - BYTE d1
 
Fc9-u8-icon.png - BYTE d2
 
Fc9-u8-icon.png - BYTE d3
 
Fc9-u8-icon.png - BYTE d4
 
Fc9-u8-icon.png - BYTE d5
 
Fc9-u8-icon.png - BYTE d6
 
Fc9-u8-icon.png - BYTE d7
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png IO_ReadAnalogAsInt
Reads one of the analogue components as an Integer value 
Fc9-u8-icon.png - BYTE Channel
0 = Light Sensor, 1 = Potentiometer 
Fc9-s16-icon.png - INT Return


Fc9-comp-macro.png LCD_PrintString
Breaks down a string of text and sends it to the LCD via the private RawSend(byte, mask) macro 
Fc9-string-icon.png - STRING Text
Enter the text or variable to print to the LCD 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png LCD_ClearLine
Clears a single line on the display and then moves the cursor to the start of the line to allow you to start populating the line with data. 
Fc9-u8-icon.png - BYTE Line
The line to clear, zero being the first (top) line of the display 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png IO_GetSwitchState
Reads the state of a single switch Returns: 0 = Switch not pressed, 1 = Switch pressed 
Fc9-u8-icon.png - BYTE Bank
0 = Top Bank of Switches, 1 = Bottom Bank of Switches 
Fc9-u8-icon.png - BYTE Switch
0 = SW0, 7 = SW7 
Fc9-u8-icon.png - BYTE Return


Fc9-comp-macro.png IO_ReadAnalogAsByte
Reads one of the analogue components as an byte value 
Fc9-u8-icon.png - BYTE Channel
0 = Light Sensor, 1 = Potentiometer 
Fc9-u8-icon.png - BYTE Return


Fc9-comp-macro.png LCD_PrintAscii
Takes the ascii value for a character and prints the character 
Fc9-u8-icon.png - BYTE character
Holds an ascii value. 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png LCD_PrintNumber
Based on v5 macro, will allow you to print a number. This is limited to a signed-INT, -32768 to 32767 
Fc9-s16-icon.png - INT Number
Enter the number or variable to print to the LCD 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png LCD_RawSend
Sends data to the LCD display 
Fc9-u8-icon.png - BYTE data
The data byte to send to the LCD 
Fc9-bool-icon.png - BOOL type
A boolean to indicate command type: true to write data, false to write a command 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png LCD_Clear
Clears the entire contents of the display. 
Fc9-void-icon.png - VOID Return



Property reference

Fc9-prop-icon.png Properties
Fc9-type-16-icon.png Connection Type
 
Fc9-conn-icon.png Bank 0 Connections
Fc9-type-19-icon.png Bank 0
 
Fc9-conn-icon.png Bank 1 Connections
Fc9-type-19-icon.png Bank 1
 
Fc9-conn-icon.png Analog Connections
Fc9-type-6-icon.png Light Sensor
Light Sensor ADC channel Connected to Bank 0 pin 0 which is usually analog pin AN0. 
Fc9-type-6-icon.png Potentiometer
Potentiometer ADC channel Connected to Bank 0 pin 1 which is usually analog pin AN1. 
Fc9-conn-icon.png Simulation
Fc9-type-7-icon.png Analog Scope Traces
Controls if traces are automatically added to the data recorder window for the analogue signals on the combo board.