Difference between revisions of "Component: CNC Machine (Scenarios)"
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==Component Source Code== | ==Component Source Code== | ||
− | Please click here | + | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_CNCComponent_v002.fcfx FC_Comp_Source_CNCComponent_v002.fcfx] |
==Detailed description== | ==Detailed description== | ||
+ | |||
+ | |||
Line 26: | Line 28: | ||
==Examples== | ==Examples== | ||
+ | |||
+ | |||
Line 32: | Line 36: | ||
==Macro reference== | ==Macro reference== | ||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ZAxisMovement''' | ||
+ | |- | ||
+ | | colspan="2" | Moves the components Z axis by 0.01mm. Direction determines direction 1= Down 0 = Up If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | Direction | ||
+ | |- | ||
+ | | colspan="2" | Assign a value of 1 or 0. 1 will move the component down. 0 will move it up. | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Drill_Speed''' | ||
+ | |- | ||
+ | | colspan="2" | Will cause the drill to rotate according to the speed. If no speed is set it will stay static. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT | ||
+ | | width="90%" | DrillSpeed | ||
+ | |- | ||
+ | | colspan="2" | Speed of the Drill. 0=Stopped | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''MoveToXYZ''' | ||
+ | |- | ||
+ | | colspan="2" | Moves the tool on the machine to the absolute X Y Z position specified at the speed specified by performing 3D linear interolation. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT | ||
+ | | width="90%" | X | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT | ||
+ | | width="90%" | Y | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT | ||
+ | | width="90%" | Z | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''YAxisMovement''' | ||
+ | |- | ||
+ | | colspan="2" | Moves the components Y axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | Direction | ||
+ | |- | ||
+ | | colspan="2" | Assign a value of 1 or 0. 1 will move the component right. 0 will move it left. | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''HomeMachine''' | ||
+ | |- | ||
+ | | colspan="2" | Moves the machine an axis at a time until the end stop is hit. Finishes by resetting the coordinates to 0,0,0. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''XAxisMovement''' | ||
+ | |- | ||
+ | | colspan="2" | Moves the components X axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | Direction | ||
+ | |- | ||
+ | | colspan="2" | Assign a value of 1 or 0. 1 will move the component forward. 0 will move it up. | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ResetCoordinates''' | ||
+ | |- | ||
+ | | colspan="2" | Resets the coordinates to the home position 0,0,0. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise''' | ||
+ | |- | ||
+ | | colspan="2" | Enables the three motors within the component allowing for movement when any of the Axis macros are called. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ==Property reference== | ||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' | ||
+ | |- | ||
+ | |}==Macro reference== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
Revision as of 15:13, 20 January 2023
Author | Matrix |
Version | 1.0 |
Category | Scenarios |
Contents
CNC Machine component
A CNC Machine that allows for simulation movement in the X, Y, Z directions and also providing access to the Drill.
Component Source Code
Please click here to view the component source code (Beta): FC_Comp_Source_CNCComponent_v002.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
![]() |
Drill_Speed |
Will cause the drill to rotate according to the speed. If no speed is set it will stay static. | |
![]() |
DrillSpeed |
Speed of the Drill. 0=Stopped | |
![]() |
Return |
![]() |
MoveToXYZ |
Moves the tool on the machine to the absolute X Y Z position specified at the speed specified by performing 3D linear interolation. | |
![]() |
X |
![]() |
Y |
![]() |
Z |
![]() |
Return |
![]() |
HomeMachine |
Moves the machine an axis at a time until the end stop is hit. Finishes by resetting the coordinates to 0,0,0. | |
![]() |
Return |
![]() |
ResetCoordinates |
Resets the coordinates to the home position 0,0,0. | |
![]() |
Return |
![]() |
Initialise |
Enables the three motors within the component allowing for movement when any of the Axis macros are called. | |
![]() |
Return |
Property reference
![]() |
Properties |
==Macro reference==
![]() |
Drill_Speed |
Will cause the drill to rotate according to the speed. If no speed is set it will stay static. | |
![]() |
DrillSpeed |
Speed of the Drill. 0=Stopped | |
![]() |
Return |
![]() |
MoveToXYZ |
Moves the tool on the machine to the absolute X Y Z position specified at the speed specified by performing 3D linear interolation. | |
![]() |
X |
![]() |
Y |
![]() |
Z |
![]() |
Return |
![]() |
HomeMachine |
Moves the machine an axis at a time until the end stop is hit. Finishes by resetting the coordinates to 0,0,0. | |
![]() |
Return |
![]() |
ResetCoordinates |
Resets the coordinates to the home position 0,0,0. | |
![]() |
Return |
![]() |
Initialise |
Enables the three motors within the component allowing for movement when any of the Axis macros are called. | |
![]() |
Return |
Property reference
![]() |
Properties |