Difference between revisions of "Component: Joystick (Controls)"
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Revision as of 15:15, 20 January 2023
Author | Matrix TSL |
Version | 1.0 |
Category | Controls |
Contents
Joystick component
A simple joystick component allowing for easy mouse or touchscreen based analogue control.
Component Source Code
Please click here to view the component source code (Beta): FC_Comp_Source_Joystick.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
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ReadAxisAsFloat |
Reads a single axis of the joystick and returns as a floating point value. | |
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Axis |
Range 0-1 Where 0=X, 1=Y | |
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Return |
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ReadAxisAsInt |
Reads a single axis of the joystick and returns as a signed integer value. | |
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Axis |
Range 0-1 Where 0=X, 1=Y | |
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Return |