Difference between revisions of "Component: Maze Generator (HP458) (Scenarios)"
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==Component Source Code== | ==Component Source Code== | ||
− | Please click here | + | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_MazeGenerator.fcfx FC_Comp_Source_MazeGenerator.fcfx] |
==Detailed description== | ==Detailed description== | ||
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+ | |||
Line 38: | Line 40: | ||
==Examples== | ==Examples== | ||
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==Macro reference== | ==Macro reference== | ||
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+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GenerateMaze''' | ||
+ | |- | ||
+ | | colspan="2" | Clears the current maze and generates a new maze over the top. Automatically called when the size of the maze is altered. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ==Property reference== | ||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | ||
+ | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Generation Settings | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]] | ||
+ | | width="90%" | Maze Generation | ||
+ | |- | ||
+ | | colspan="2" | Specifies how the maze is generated. Manual - All walls are shown, clicking on a wall will remove it while the switch remains active. Random - A random maze is generated | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-7-icon.png]] | ||
+ | | width="90%" | Contained | ||
+ | |- | ||
+ | | colspan="2" | Decides if the maze is contained or if there are openings to allow the robot to escape the maze for obstacle course type simulations. No - Creates two holes in the side walls of the maze to match the longest path possible through the maze Yes - The maze is self contained | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | ||
+ | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Dimensions | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-14-icon.png]] | ||
+ | | width="90%" | Width (Walls) | ||
+ | |- | ||
+ | | colspan="2" | The number of micromouse walls wide the maze should be | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-14-icon.png]] | ||
+ | | width="90%" | Length (Walls) | ||
+ | |- | ||
+ | | colspan="2" | The number of micromouse walls long the maze should be | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-14-icon.png]] | ||
+ | | width="90%" | Cell Count | ||
+ | |- | ||
+ | | colspan="2" | The total number of individual cells the maze will have | ||
+ | |}==Macro reference== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
Revision as of 15:16, 20 January 2023
Author | Matrix Ltd |
Version | 1.0 |
Category | Scenarios |
Contents
Maze Generator component
Creates a simulation only randomised maze out of standard micromouse maze walls and pillars. Compatible with the Formula Flowcode robot.
Component Source Code
Please click here to view the component source code (Beta): FC_Comp_Source_MazeGenerator.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
![]() |
GenerateMaze |
Clears the current maze and generates a new maze over the top. Automatically called when the size of the maze is altered. | |
![]() |
Return |
Property reference
==Macro reference==
![]() |
GenerateMaze |
Clears the current maze and generates a new maze over the top. Automatically called when the size of the maze is altered. | |
![]() |
Return |