Difference between revisions of "Component: Wood Gate (Misc Shapes)"
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==Component Source Code== | ==Component Source Code== | ||
− | Please click here | + | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_SimpleGate.fcfx FC_Comp_Source_SimpleGate.fcfx] |
==Detailed description== | ==Detailed description== | ||
+ | |||
+ | |||
Line 30: | Line 32: | ||
==Examples== | ==Examples== | ||
+ | |||
+ | |||
Line 42: | Line 46: | ||
==Macro reference== | ==Macro reference== | ||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ControlGate''' | ||
+ | |- | ||
+ | | colspan="2" | Allows the gate to be opened or closed. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL | ||
+ | | width="90%" | State | ||
+ | |- | ||
+ | | colspan="2" | 0 = Closed, 1 = Open | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''CheckGate''' | ||
+ | |- | ||
+ | | colspan="2" | Determines if the gate is currently open or closed. 0 = Gate Closed, 1 = Gate Open | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ==Property reference== | ||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]] | ||
+ | | width="90%" | Default State | ||
+ | |- | ||
+ | | colspan="2" | Sets the default state of the gate when simulation starts. | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-1-icon.png]] | ||
+ | | width="90%" | Color | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |}==Macro reference== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
Revision as of 15:17, 20 January 2023
Author | Matrix TSL |
Version | 1.0 |
Category | Misc Shapes |
Contents
Wood Gate component
A simple gate that can be opened and closed via simulation macros. Used to control the flow of objects in the Flowcode simulator.
Component Source Code
Please click here to view the component source code (Beta): FC_Comp_Source_SimpleGate.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
![]() |
ControlGate |
Allows the gate to be opened or closed. | |
![]() |
State |
0 = Closed, 1 = Open | |
![]() |
Return |
![]() |
CheckGate |
Determines if the gate is currently open or closed. 0 = Gate Closed, 1 = Gate Open | |
![]() |
Return |
Property reference
![]() |
Properties |
![]() |
Default State |
Sets the default state of the gate when simulation starts. | |
![]() |
Color |
==Macro reference==
![]() |
ControlGate |
Allows the gate to be opened or closed. | |
![]() |
State |
0 = Closed, 1 = Open | |
![]() |
Return |
![]() |
CheckGate |
Determines if the gate is currently open or closed. 0 = Gate Closed, 1 = Gate Open | |
![]() |
Return |
Property reference
![]() |
Properties |
![]() |
Default State |
Sets the default state of the gate when simulation starts. | |
![]() |
Color |