Difference between revisions of "Component: Switch Rotary Two State (Switch)"
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==Component Source Code== | ==Component Source Code== | ||
− | Please click here | + | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_Switch_Rotary.fcfx FC_Comp_Source_Switch_Rotary.fcfx] |
==Detailed description== | ==Detailed description== | ||
+ | |||
+ | |||
Line 28: | Line 30: | ||
==Examples== | ==Examples== | ||
+ | |||
+ | |||
Line 36: | Line 40: | ||
==Macro reference== | ==Macro reference== | ||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadState''' | ||
+ | |- | ||
+ | | colspan="2" | Reads the button state as 0 for released or 1 for pressed Performs debounce if required | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitUntilHigh''' | ||
+ | |- | ||
+ | | colspan="2" | Waits until the switch is in state 'high' The interpretation of 'high' depends on the polarity | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetState''' | ||
+ | |- | ||
+ | | colspan="2" | Sets the switch to be on or off. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL | ||
+ | | width="90%" | bState | ||
+ | |- | ||
+ | | colspan="2" | The new state of the switch (true=on, false=off) | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitUntilLow''' | ||
+ | |- | ||
+ | | colspan="2" | Waits until the switch is in state 'low' The interpretation of 'high' depends on the polarity | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ==Property reference== | ||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-5-icon.png]] | ||
+ | | width="90%" | Connection | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-7-icon.png]] | ||
+ | | width="90%" | Show Connection Label | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-7-icon.png]] | ||
+ | | width="90%" | Show Pin Value | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]] | ||
+ | | width="90%" | Component Label | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]] | ||
+ | | width="90%" | Polarity | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-14-icon.png]] | ||
+ | | width="90%" | Debounce | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-7-icon.png]] | ||
+ | | width="90%" | Latching | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | ||
+ | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Appearance | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]] | ||
+ | | width="90%" | Style | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-12-icon.png]] | ||
+ | | width="90%" | Style | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-12-icon.png]] | ||
+ | | width="90%" | Type | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |}==Macro reference== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
Revision as of 15:17, 20 January 2023
Author | Matrix TSL |
Version | 1.0 |
Category | Switch |
Contents
Switch Rotary Two State component
Component Source Code
Please click here to view the component source code (Beta): FC_Comp_Source_Switch_Rotary.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
![]() |
ReadState |
Reads the button state as 0 for released or 1 for pressed Performs debounce if required | |
![]() |
Return |
![]() |
WaitUntilHigh |
Waits until the switch is in state 'high' The interpretation of 'high' depends on the polarity | |
![]() |
Return |
![]() |
SetState |
Sets the switch to be on or off. | |
![]() |
bState |
The new state of the switch (true=on, false=off) | |
![]() |
Return |
![]() |
WaitUntilLow |
Waits until the switch is in state 'low' The interpretation of 'high' depends on the polarity | |
![]() |
Return |
Property reference
![]() |
Properties |
![]() |
Connection |
![]() |
Show Connection Label |
![]() |
Show Pin Value |
![]() |
Component Label |
![]() |
Polarity |
![]() |
Debounce |
![]() |
Latching |
![]() |
Appearance |
![]() |
Style |
![]() |
Style |
![]() |
Type |
==Macro reference==
![]() |
ReadState |
Reads the button state as 0 for released or 1 for pressed Performs debounce if required | |
![]() |
Return |
![]() |
WaitUntilHigh |
Waits until the switch is in state 'high' The interpretation of 'high' depends on the polarity | |
![]() |
Return |
![]() |
SetState |
Sets the switch to be on or off. | |
![]() |
bState |
The new state of the switch (true=on, false=off) | |
![]() |
Return |
![]() |
WaitUntilLow |
Waits until the switch is in state 'low' The interpretation of 'high' depends on the polarity | |
![]() |
Return |
Property reference
![]() |
Properties |
![]() |
Connection |
![]() |
Show Connection Label |
![]() |
Show Pin Value |
![]() |
Component Label |
![]() |
Polarity |
![]() |
Debounce |
![]() |
Latching |
![]() |
Appearance |
![]() |
Style |
![]() |
Style |
![]() |
Type |