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Component: TCP/IP (Raspberry Pi) (Comms: Networking): Difference between revisions

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==Component Source Code==
==Component Source Code==


Please click here for the component source code: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_TCPIP_RPI.fcfx FC_Comp_Source_TCPIP_RPI.fcfx]
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_TCPIP_RPI.fcfx FC_Comp_Source_TCPIP_RPI.fcfx]


==Detailed description==
==Detailed description==




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==Examples==
==Examples==




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==Macro reference==
==Macro reference==
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Connect'''
|-
| colspan="2" | Attempt to connect to the given address and port. First open a socket on the local device using the Socket function and check that it is successful.  
|-
|-
| width="10%" align="center" | [[File:Fc9-string-icon.png]] - STRING
| width="90%" | Address
|-
| colspan="2" | Remote destination address 
|-
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
| width="90%" | Port
|-
| colspan="2" | Remote destination port 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Receive'''
|-
| colspan="2" | Receive data into the data buffer. Returns the number of bytes received 
|-
|-
| width="10%" align="center" | [[File:Fc9-string-icon.png]] - STRING
| width="90%" | Data
|-
| colspan="2" | Data byte buffer to receive the data 
|-
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
| width="90%" | Count
|-
| colspan="2" | Maximum number of bytes to read 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u16-icon.png]] - UINT
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Send'''
|-
| colspan="2" | Send data 
|-
|-
| width="10%" align="center" | [[File:Fc9-string-icon.png]] - STRING
| width="90%" | Data
|-
| colspan="2" | Data byte buffer to send 
|-
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
| width="90%" | Count
|-
| colspan="2" | Number of bytes to send 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u16-icon.png]] - UINT
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Listen'''
|-
| colspan="2" | Bind the socket to a port on the local host and set to listen mode. First open a socket on the local device using the Socket function and check that it is successful.  
|-
|-
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
| width="90%" | Port
|-
| colspan="2" |  
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SocketOpen'''
|-
| colspan="2" | Attempts to create a socket on the local device. Type =0 for TCP, =1 for UDP This must be successfully done before attempting connection with a remote destination. Returns 1 if successful, 0 if not. 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Type
|-
| colspan="2" | Type of socket to create 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SocketClose'''
|-
| colspan="2" | Close the socket 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''AcceptOpen'''
|-
| colspan="2" |  
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''AcceptClose'''
|-
| colspan="2" | Close the accept socket 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
|-
| colspan="2" | Initialises the TCP/IP component 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
==Property reference==
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
|-
|-
| width="10%" align="center" | [[File:Fc9-type-10-icon.png]]
| width="90%" | Label
|-
| colspan="2" |  
|}==Macro reference==


{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"

Revision as of 15:17, 20 January 2023

Author Matrix Ltd.
Version 1.9
Category Comms: Networking


TCP/IP (Raspberry Pi) component

TCP/IP sockets component for use with Raspberry Pi. Raspberry Pi Only

Component Source Code

Please click here to view the component source code (Beta): FC_Comp_Source_TCPIP_RPI.fcfx

Detailed description

No detailed description exists yet for this component

Examples

No additional examples

Macro reference

Connect
Attempt to connect to the given address and port. First open a socket on the local device using the Socket function and check that it is successful.  
- STRING Address
Remote destination address 
- UINT Port
Remote destination port 
- BYTE Return


Receive
Receive data into the data buffer. Returns the number of bytes received 
- STRING Data
Data byte buffer to receive the data 
- UINT Count
Maximum number of bytes to read 
- UINT Return


Send
Send data 
- STRING Data
Data byte buffer to send 
- UINT Count
Number of bytes to send 
- UINT Return


Listen
Bind the socket to a port on the local host and set to listen mode. First open a socket on the local device using the Socket function and check that it is successful.  
- UINT Port
 
- BYTE Return


SocketOpen
Attempts to create a socket on the local device. Type =0 for TCP, =1 for UDP This must be successfully done before attempting connection with a remote destination. Returns 1 if successful, 0 if not. 
- BYTE Type
Type of socket to create 
- BYTE Return


SocketClose
Close the socket 
- VOID Return


AcceptOpen
 
- BYTE Return


AcceptClose
Close the accept socket 
- VOID Return


Initialise
Initialises the TCP/IP component 
- VOID Return



Property reference

Properties
Label
 

==Macro reference==

Connect
Attempt to connect to the given address and port. First open a socket on the local device using the Socket function and check that it is successful.  
- STRING Address
Remote destination address 
- UINT Port
Remote destination port 
- BYTE Return


Receive
Receive data into the data buffer. Returns the number of bytes received 
- STRING Data
Data byte buffer to receive the data 
- UINT Count
Maximum number of bytes to read 
- UINT Return


Send
Send data 
- STRING Data
Data byte buffer to send 
- UINT Count
Number of bytes to send 
- UINT Return


Listen
Bind the socket to a port on the local host and set to listen mode. First open a socket on the local device using the Socket function and check that it is successful.  
- UINT Port
 
- BYTE Return


SocketOpen
Attempts to create a socket on the local device. Type =0 for TCP, =1 for UDP This must be successfully done before attempting connection with a remote destination. Returns 1 if successful, 0 if not. 
- BYTE Type
Type of socket to create 
- BYTE Return


SocketClose
Close the socket 
- VOID Return


AcceptOpen
 
- BYTE Return


AcceptClose
Close the accept socket 
- VOID Return


Initialise
Initialises the TCP/IP component 
- VOID Return



Property reference

Properties
Label