Difference between revisions of "Component: Simulation Switch Template (Controls)"

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==Component Source Code==
 
==Component Source Code==
  
Please click here for the component source code: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_sim_switch_base.fcfx FC_Comp_Source_sim_switch_base.fcfx]
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Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_sim_switch_base.fcfx FC_Comp_Source_sim_switch_base.fcfx]
  
 
==Detailed description==
 
==Detailed description==
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==Examples==
 
==Examples==
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==Macro reference==
 
==Macro reference==
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{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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|-
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| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetState'''
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|-
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| colspan="2" | Read the current state of the switch.  Returns BOOL true when the switch is on, or BOOL false when off. 
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|-
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|-
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| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL
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| width="90%" style="border-top: 2px solid #000;" | ''Return''
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|}
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{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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|-
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| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetState'''
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|-
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| colspan="2" | Sets the current state of the switch.  BOOL true when the switch is on, or BOOL false when off. 
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|-
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|-
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| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
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| width="90%" | SwitchState
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|-
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| colspan="2" | Sets the state of the switch 
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|-
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| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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| width="90%" style="border-top: 2px solid #000;" | ''Return''
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|}
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==Property reference==
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{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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|-
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| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
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| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
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|-
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|-
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| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
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| width="90%" | Operation
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|-
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| colspan="2" | Latching = Mouse click to turn on, click again to turn off. Momentary = Mouse click to turn on, release to turn off. 
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|-
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| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
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| width="90%" | Send Event
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|-
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| colspan="2" | Determine when the component will send a User event to its parent. On Change - Whenever the switch state changes. On Click - Only when the mouse clicks the object. On Release - Only when the mouse is released over the object. Never - No events.  
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|-
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| width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
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| width="90%" | Moving part
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|-
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| colspan="2" | Handle of a panel object that will be the moving part of the switch. 
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|-
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| width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
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| width="90%" | Pivot object
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|-
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| colspan="2" | Object around which the moving part will rotate when rotation is selected as the movement tyoe. 
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|-
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| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
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| width="90%" | Type
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|-
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| colspan="2" | Set whether the moving part will move linearly or by rotation. 
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|-
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| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
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| width="90%" | Axis
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|-
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| colspan="2" | Axis along which the moving part will move (for push/slide) or around which it will rotate (rotary). 
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|-
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| width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
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| width="90%" | Movement
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|-
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| colspan="2" | Distance or angle by which the mioving part will move. 
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|-
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| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
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| width="90%" | Show
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|-
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| colspan="2" | Decide what label to show... None - no labels are displayed Name - shows the component's name Property - shows a property value of the component (a field for the property name will appear below) 
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|-
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| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
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| width="90%" | Startup State
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|-
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| colspan="2" | Default state of the indicator when loading the project or starting the simulation runtime. 
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|}==Macro reference==
  
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"

Revision as of 15:18, 20 January 2023

Author Matrix Ltd
Version 1.3
Category Controls


Simulation Switch Template component

A base for building switches that do not download to chip. Mouse interaction can send 'System.User' events with the following data... ID = The handle of the switch component sending the message Message = 1 (on) or 0 (off) Current state can also be read via simulation macros.

Component Source Code

Please click here to view the component source code (Beta): FC_Comp_Source_sim_switch_base.fcfx

Detailed description

No detailed description exists yet for this component

Examples

No additional examples


Macro reference

Fc9-comp-macro.png GetState
Read the current state of the switch. Returns BOOL true when the switch is on, or BOOL false when off. 
Fc9-bool-icon.png - BOOL Return


Fc9-comp-macro.png SetState
Sets the current state of the switch. BOOL true when the switch is on, or BOOL false when off. 
Fc9-bool-icon.png - BOOL SwitchState
Sets the state of the switch 
Fc9-void-icon.png - VOID Return



Property reference

Fc9-prop-icon.png Properties
Fc9-type-16-icon.png Operation
Latching = Mouse click to turn on, click again to turn off. Momentary = Mouse click to turn on, release to turn off. 
Fc9-type-16-icon.png Send Event
Determine when the component will send a User event to its parent. On Change - Whenever the switch state changes. On Click - Only when the mouse clicks the object. On Release - Only when the mouse is released over the object. Never - No events.  
Fc9-type-17-icon.png Moving part
Handle of a panel object that will be the moving part of the switch. 
Fc9-type-17-icon.png Pivot object
Object around which the moving part will rotate when rotation is selected as the movement tyoe. 
Fc9-type-16-icon.png Type
Set whether the moving part will move linearly or by rotation. 
Fc9-type-16-icon.png Axis
Axis along which the moving part will move (for push/slide) or around which it will rotate (rotary). 
Fc9-type-15-icon.png Movement
Distance or angle by which the mioving part will move. 
Fc9-type-16-icon.png Show
Decide what label to show... None - no labels are displayed Name - shows the component's name Property - shows a property value of the component (a field for the property name will appear below) 
Fc9-type-16-icon.png Startup State
Default state of the indicator when loading the project or starting the simulation runtime. 

==Macro reference==

Fc9-comp-macro.png GetState
Read the current state of the switch. Returns BOOL true when the switch is on, or BOOL false when off. 
Fc9-bool-icon.png - BOOL Return


Fc9-comp-macro.png SetState
Sets the current state of the switch. BOOL true when the switch is on, or BOOL false when off. 
Fc9-bool-icon.png - BOOL SwitchState
Sets the state of the switch 
Fc9-void-icon.png - VOID Return



Property reference

Fc9-prop-icon.png Properties
Fc9-type-16-icon.png Operation
Latching = Mouse click to turn on, click again to turn off. Momentary = Mouse click to turn on, release to turn off. 
Fc9-type-16-icon.png Send Event
Determine when the component will send a User event to its parent. On Change - Whenever the switch state changes. On Click - Only when the mouse clicks the object. On Release - Only when the mouse is released over the object. Never - No events.  
Fc9-type-17-icon.png Moving part
Handle of a panel object that will be the moving part of the switch. 
Fc9-type-17-icon.png Pivot object
Object around which the moving part will rotate when rotation is selected as the movement tyoe. 
Fc9-type-16-icon.png Type
Set whether the moving part will move linearly or by rotation. 
Fc9-type-16-icon.png Axis
Axis along which the moving part will move (for push/slide) or around which it will rotate (rotary). 
Fc9-type-15-icon.png Movement
Distance or angle by which the mioving part will move. 
Fc9-type-16-icon.png Show
Decide what label to show... None - no labels are displayed Name - shows the component's name Property - shows a property value of the component (a field for the property name will appear below) 
Fc9-type-16-icon.png Startup State
Default state of the indicator when loading the project or starting the simulation runtime.