Difference between revisions of "Component: GameCode (Misc Circuit)"
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==Component Source Code== | ==Component Source Code== | ||
+ | |||
+ | Please click here to download the component source project: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_GameCode_Master.fcfx FC_Comp_Source_GameCode_Master.fcfx] | ||
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_GameCode_Master.fcfx FC_Comp_Source_GameCode_Master.fcfx] | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_GameCode_Master.fcfx FC_Comp_Source_GameCode_Master.fcfx] | ||
==Detailed description== | ==Detailed description== | ||
+ | |||
+ | |||
Line 52: | Line 56: | ||
==Examples== | ==Examples== | ||
+ | |||
+ | |||
Line 95: | Line 101: | ||
==Macro reference== | ==Macro reference== | ||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PlayNote''' | ||
+ | |- | ||
+ | | colspan="2" | Output a single note on the buzzer. Specify the desired frequency (Hz) and duration (ms). | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT | ||
+ | | width="90%" | Frequency | ||
+ | |- | ||
+ | | colspan="2" | Sets the pitch for the note in Hz. Range 1-20000 Hz | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG | ||
+ | | width="90%" | Duration | ||
+ | |- | ||
+ | | colspan="2" | Time period to play the note for in milliseconds. Range 0-65535 ms | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''DisplayWrite''' | ||
+ | |- | ||
+ | | colspan="2" | Write an array containing 16 bytes to the display to illuminate the corresponding dots. The index represents the line (Y-axis), starting from 0 for the uppermost line. The value of the byte represents the column (X-axis), with MSB the leftmost dot. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | Array | ||
+ | |- | ||
+ | | colspan="2" | Index = line, Content (byte) = column | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PotRead''' | ||
+ | |- | ||
+ | | colspan="2" | Read and return the value of the potentiometer. If desired, give the upper limit to scale the output value. Enter "MaxValue = 0" to skip scaling and get the byte value (0-255) | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT | ||
+ | | width="90%" | MaxValue | ||
+ | |- | ||
+ | | colspan="2" | Scale the return value. Enter 0 to skip. | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u16-icon.png]] - UINT | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PwrLedSet''' | ||
+ | |- | ||
+ | | colspan="2" | Control the PWR LED. 0 = red + green 1 = red 2 = green | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | Value | ||
+ | |- | ||
+ | | colspan="2" | 0 = red + green, 1 = red, 2 = green | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''EEStoreValue''' | ||
+ | |- | ||
+ | | colspan="2" | Saves a value to none volitile memory | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | Address | ||
+ | |- | ||
+ | | colspan="2" | Address to write to, Range: 0-255 | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | Value | ||
+ | |- | ||
+ | | colspan="2" | Value to store, Range: 0-255 | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''MP3PlayTrack''' | ||
+ | |- | ||
+ | | colspan="2" | Plays track from the selected folder. MP3 & Advert folder track numbers should be 4 characters long e.g. "0001-anyname.mp3". Other folder track numbers should be 3 characters long e.g. "001-anyname.mp3". | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | Directory | ||
+ | |- | ||
+ | | colspan="2" | 0=Root, 01=Folder "01" - 99=Folder "99", 100=Folder "MP3", 101=Advert | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT | ||
+ | | width="90%" | Track | ||
+ | |- | ||
+ | | colspan="2" | Track number 1 = "001.mp3" / "0001.mp3" | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''MP3GetStatus''' | ||
+ | |- | ||
+ | | colspan="2" | Returns the status of the MP3 module. 0 = module in sleep 1 = track is playing 2 = track is pauzed 3 = track is stopped | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''MP3PausePlayResetStop''' | ||
+ | |- | ||
+ | | colspan="2" | Allows the current playing track to be paused, restarted or stopped. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | Mode | ||
+ | |- | ||
+ | | colspan="2" | 0=Pause, 1=Play, 2=Reset, 3=Stop | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''MP3SendCommand''' | ||
+ | |- | ||
+ | | colspan="2" | Send commands to MP3 module. Check datasheet for info. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | Command | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | Para1 | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | Para2 | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''EEReadValue''' | ||
+ | |- | ||
+ | | colspan="2" | Retreives a value from none volitile memory | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | Address | ||
+ | |- | ||
+ | | colspan="2" | Address to write to, Range: 0-255 | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''DisplayWriteNumber''' | ||
+ | |- | ||
+ | | colspan="2" | Show a number ranging from 000 to 999 on the display. Number is printed vertically. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT | ||
+ | | width="90%" | Value | ||
+ | |- | ||
+ | | colspan="2" | Enter a number from 0 to 999. | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''DisplayClear''' | ||
+ | |- | ||
+ | | colspan="2" | Clear the display. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BatteryRead''' | ||
+ | |- | ||
+ | | colspan="2" | Read and return the voltage level of the battery in millivolt. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u16-icon.png]] - UINT | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LedsWrite''' | ||
+ | |- | ||
+ | | colspan="2" | Set the button-leds. MSB = leftmost led LSB = rightmost led | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | Value | ||
+ | |- | ||
+ | | colspan="2" | MSB = leftmost dot, LSB = rightmost dot | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''MP3SetVolume''' | ||
+ | |- | ||
+ | | colspan="2" | Sets the volume level for the MP3 module | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | Volume | ||
+ | |- | ||
+ | | colspan="2" | Range: 0 (min) - 30 (max) | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''DisplayBrightness''' | ||
+ | |- | ||
+ | | colspan="2" | Control the brightness of the display. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | Value | ||
+ | |- | ||
+ | | colspan="2" | Enter value from 0 to 15 | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise''' | ||
+ | |- | ||
+ | | colspan="2" | Initializes all present hardware and communication. Place this at the very start of your code. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ==Property reference== | ||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | ||
+ | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | LED Colours | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-1-icon.png]] | ||
+ | | width="90%" | LED On | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-1-icon.png]] | ||
+ | | width="90%" | LED Off | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | ||
+ | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Display Colours | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-1-icon.png]] | ||
+ | | width="90%" | On Colour | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-1-icon.png]] | ||
+ | | width="90%" | Off Colour | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-1-icon.png]] | ||
+ | | width="90%" | Background Colour | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |}==Macro reference== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
Revision as of 15:22, 20 January 2023
Author | Jef De Bruyne |
Version | 1.0 |
Category | Misc Circuit |
Contents
GameCode component
A small handheld device designed for creating embedded games. Complete with a 8 x 16 LED display, 4-Way DPAD with 4 additional push switches Buzzer, Vibration, MP3 Player, Potentiometer and Lithium battery management. Programmed via USB.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_GameCode_Master.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_GameCode_Master.fcfx
Detailed description
No detailed description exists yet for this component
Examples
GSM Example
Example should show the following on the display on the panel and on the hardware.
The AT injector component allows us to simulate the response of the GSM module.
Macro reference
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PwrLedSet |
Control the PWR LED. 0 = red + green 1 = red 2 = green | |
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Value |
0 = red + green, 1 = red, 2 = green | |
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Return |
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EEStoreValue |
Saves a value to none volitile memory | |
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Address |
Address to write to, Range: 0-255 | |
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Value |
Value to store, Range: 0-255 | |
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Return |
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MP3GetStatus |
Returns the status of the MP3 module. 0 = module in sleep 1 = track is playing 2 = track is pauzed 3 = track is stopped | |
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Return |
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MP3PausePlayResetStop |
Allows the current playing track to be paused, restarted or stopped. | |
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Mode |
0=Pause, 1=Play, 2=Reset, 3=Stop | |
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Return |
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MP3SendCommand |
Send commands to MP3 module. Check datasheet for info. | |
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Command |
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Para1 |
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Para2 |
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Return |
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EEReadValue |
Retreives a value from none volitile memory | |
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Address |
Address to write to, Range: 0-255 | |
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Return |
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DisplayWriteNumber |
Show a number ranging from 000 to 999 on the display. Number is printed vertically. | |
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Value |
Enter a number from 0 to 999. | |
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Return |
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DisplayClear |
Clear the display. | |
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Return |
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BatteryRead |
Read and return the voltage level of the battery in millivolt. | |
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Return |
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LedsWrite |
Set the button-leds. MSB = leftmost led LSB = rightmost led | |
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Value |
MSB = leftmost dot, LSB = rightmost dot | |
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Return |
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MP3SetVolume |
Sets the volume level for the MP3 module | |
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Volume |
Range: 0 (min) - 30 (max) | |
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Return |
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DisplayBrightness |
Control the brightness of the display. | |
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Value |
Enter value from 0 to 15 | |
![]() |
Return |
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Initialise |
Initializes all present hardware and communication. Place this at the very start of your code. | |
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Return |
Property reference
![]() |
Properties |
![]() |
LED Colours |
![]() |
LED On |
![]() |
LED Off |
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Display Colours |
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On Colour |
![]() |
Off Colour |
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Background Colour |
==Macro reference==
![]() |
PwrLedSet |
Control the PWR LED. 0 = red + green 1 = red 2 = green | |
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Value |
0 = red + green, 1 = red, 2 = green | |
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Return |
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EEStoreValue |
Saves a value to none volitile memory | |
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Address |
Address to write to, Range: 0-255 | |
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Value |
Value to store, Range: 0-255 | |
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Return |
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MP3GetStatus |
Returns the status of the MP3 module. 0 = module in sleep 1 = track is playing 2 = track is pauzed 3 = track is stopped | |
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Return |
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MP3PausePlayResetStop |
Allows the current playing track to be paused, restarted or stopped. | |
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Mode |
0=Pause, 1=Play, 2=Reset, 3=Stop | |
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Return |
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MP3SendCommand |
Send commands to MP3 module. Check datasheet for info. | |
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Command |
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Para1 |
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Para2 |
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Return |
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EEReadValue |
Retreives a value from none volitile memory | |
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Address |
Address to write to, Range: 0-255 | |
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Return |
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DisplayWriteNumber |
Show a number ranging from 000 to 999 on the display. Number is printed vertically. | |
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Value |
Enter a number from 0 to 999. | |
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Return |
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DisplayClear |
Clear the display. | |
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Return |
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BatteryRead |
Read and return the voltage level of the battery in millivolt. | |
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Return |
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LedsWrite |
Set the button-leds. MSB = leftmost led LSB = rightmost led | |
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Value |
MSB = leftmost dot, LSB = rightmost dot | |
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Return |
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MP3SetVolume |
Sets the volume level for the MP3 module | |
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Volume |
Range: 0 (min) - 30 (max) | |
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Return |
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DisplayBrightness |
Control the brightness of the display. | |
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Value |
Enter value from 0 to 15 | |
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Return |
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Initialise |
Initializes all present hardware and communication. Place this at the very start of your code. | |
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Return |
Property reference
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Properties |
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LED Colours |
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LED On |
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LED Off |
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Display Colours |
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On Colour |
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Off Colour |
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Background Colour |
==Macro reference==
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PwrLedSet |
Control the PWR LED. 0 = red + green 1 = red 2 = green | |
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Value |
0 = red + green, 1 = red, 2 = green | |
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Return |
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EEStoreValue |
Saves a value to none volitile memory | |
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Address |
Address to write to, Range: 0-255 | |
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Value |
Value to store, Range: 0-255 | |
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Return |
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MP3GetStatus |
Returns the status of the MP3 module. 0 = module in sleep 1 = track is playing 2 = track is pauzed 3 = track is stopped | |
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Return |
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MP3PausePlayResetStop |
Allows the current playing track to be paused, restarted or stopped. | |
![]() |
Mode |
0=Pause, 1=Play, 2=Reset, 3=Stop | |
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Return |
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MP3SendCommand |
Send commands to MP3 module. Check datasheet for info. | |
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Command |
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Para1 |
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Para2 |
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Return |
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EEReadValue |
Retreives a value from none volitile memory | |
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Address |
Address to write to, Range: 0-255 | |
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Return |
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DisplayWriteNumber |
Show a number ranging from 000 to 999 on the display. Number is printed vertically. | |
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Value |
Enter a number from 0 to 999. | |
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Return |
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DisplayClear |
Clear the display. | |
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Return |
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BatteryRead |
Read and return the voltage level of the battery in millivolt. | |
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Return |
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LedsWrite |
Set the button-leds. MSB = leftmost led LSB = rightmost led | |
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Value |
MSB = leftmost dot, LSB = rightmost dot | |
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Return |
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MP3SetVolume |
Sets the volume level for the MP3 module | |
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Volume |
Range: 0 (min) - 30 (max) | |
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Return |
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DisplayBrightness |
Control the brightness of the display. | |
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Value |
Enter value from 0 to 15 | |
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Return |
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Initialise |
Initializes all present hardware and communication. Place this at the very start of your code. | |
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Return |
Property reference
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Properties |
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LED Colours |
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LED On |
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LED Off |
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Display Colours |
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On Colour |
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Off Colour |
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Background Colour |