Difference between revisions of "Component: Hall Effect Analog (Magnetic)"
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==Component Source Code== | ==Component Source Code== | ||
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+ | Please click here to download the component source project: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_HallEffect_Analog.fcfx FC_Comp_Source_HallEffect_Analog.fcfx] | ||
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_HallEffect_Analog.fcfx FC_Comp_Source_HallEffect_Analog.fcfx] | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_HallEffect_Analog.fcfx FC_Comp_Source_HallEffect_Analog.fcfx] | ||
==Detailed description== | ==Detailed description== | ||
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==Examples== | ==Examples== | ||
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==Macro reference== | ==Macro reference== | ||
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+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetTarget''' | ||
+ | |- | ||
+ | | colspan="2" | Set the object that you want to test for collision with. If this is not called, or is called with handle = 0, collisions will be tested against every panel object that has 'Solid' status. NB) Specifying an object will save CPU power!! | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
+ | | width="90%" | Target | ||
+ | |- | ||
+ | | colspan="2" | The object to test for collision with. | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadProximityByte''' | ||
+ | |- | ||
+ | | colspan="2" | Get the current proximity reading as a digital value from 0 to 255. The 'Polarity' property will affect whether the signal increases or decreases as the proximity increases. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadProximityFloat''' | ||
+ | |- | ||
+ | | colspan="2" | Get the current proximity as an analogue value from 0.0 to 1.0. The 'Polarity' property will affect whether the signal increases or decreases as the proximity increases. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-f32-icon.png]] - FLOAT | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadProximityInt''' | ||
+ | |- | ||
+ | | colspan="2" | Get the current proximity as a digital value, 10 bit or 12 bit based on your ADC capabilities. The 'Polarity' property will affect whether the signal increases or decreases as the proximity increases. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u16-icon.png]] - UINT | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ==Property reference== | ||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | ||
+ | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Connections | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-6-icon.png]] | ||
+ | | width="90%" | Analog Pin | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]] | ||
+ | | width="90%" | Polarity | ||
+ | |- | ||
+ | | colspan="2" | The 'Polarity' property will affect whether the signal increases of decreases as the proximity increases. Rising - Increases signal as proximity increases Falling - Decreases signal as proximity increases | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | ||
+ | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | ADC Properties | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-14-icon.png]] | ||
+ | | width="90%" | VRef voltage | ||
+ | |- | ||
+ | | colspan="2" | Used by the GetVoltage or GetString component macros to take an ADC reading and convert it into a Voltage. +VRef voltage x 10mV Default 500 = 5.0V | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]] | ||
+ | | width="90%" | VRef option | ||
+ | |- | ||
+ | | colspan="2" | Defines what is used as the ADC maximum reference. ADC Range = GND to VRef Voltage VDD - Defines the microcontrollers power supply pin as the max reference, VREF+ Pin - Dedicated pin on the microcontroller to allow for a variable reference voltage. | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]] | ||
+ | | width="90%" | Conversion speed | ||
+ | |- | ||
+ | | colspan="2" | Clock setting to select how fast the ADC peripheral will perform an ADC conversion. The FRC setting is based on a RC time base and so will vary with temperature and pressure. Other settings are generally based on divisions of the master clock. | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-14-icon.png]] | ||
+ | | width="90%" | Acquisition cycles | ||
+ | |- | ||
+ | | colspan="2" | Number of micro seconds to wait for the ADC input to charge before starting the analogue sample. | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | ||
+ | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Simulation | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]] | ||
+ | | width="90%" | Magnet Object | ||
+ | |- | ||
+ | | colspan="2" | Select an object from the panel to act as the magnet that triggers the reed switch. | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]] | ||
+ | | width="90%" | Range | ||
+ | |- | ||
+ | | colspan="2" | Distance within which the sensor begins to be activated. NB) This is measured between the centre of the proximity sensor and the centre of the target object. | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-21-icon.png]] | ||
+ | | width="90%" | Timer Interval (ms) | ||
+ | |- | ||
+ | | colspan="2" | Time in milliseconds between testing for proximity. Small time = Greater CPU load Large time = More like to miss activation if it is very brief. | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-7-icon.png]] | ||
+ | | width="90%" | Scope Traces | ||
+ | |- | ||
+ | | colspan="2" | Selects if the scope traces are automatically generated or not | ||
+ | |}==Macro reference== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
Revision as of 15:22, 20 January 2023
Author | Matrix Ltd |
Version | 1.1 |
Category | Magnetic |
Contents
Hall Effect Analog component
Simple analogue hall effect triggered by the proximity of another object.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_HallEffect_Analog.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_HallEffect_Analog.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
Property reference
==Macro reference==
Property reference
==Macro reference==