Difference between revisions of "Component: Lift (Misc Shapes)"
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| ==Component Source Code== | ==Component Source Code== | ||
| + | |||
| + | Please click here to download the component source project: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_Lift.fcfx FC_Comp_Source_Lift.fcfx] | ||
| Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_Lift.fcfx FC_Comp_Source_Lift.fcfx] | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_Lift.fcfx FC_Comp_Source_Lift.fcfx] | ||
| ==Detailed description== | ==Detailed description== | ||
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| Line 46: | Line 50: | ||
| ==Examples== | ==Examples== | ||
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| Line 72: | Line 78: | ||
| ==Macro reference== | ==Macro reference== | ||
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| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetCameraPosition''' | ||
| + | |- | ||
| + | | colspan="2" | Gets the location of the camera objects to allow for automated 3D panel inside or outside tracking and views. Returns a Flowcode handle variable containing the position.  | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| + | | width="90%" | View | ||
| + | |- | ||
| + | | colspan="2" | Range: 0-1 Where 0 = Inside and 1 = Outside  | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| + | |||
| + | |||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ControlDoor''' | ||
| + | |- | ||
| + | | colspan="2" | Controls the lift door.    | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL | ||
| + | | width="90%" | State | ||
| + | |- | ||
| + | | colspan="2" | State to move to 0=Open 1=Closed  | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| + | |||
| + | |||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''CheckDoor''' | ||
| + | |- | ||
| + | | colspan="2" | Checks to see if the door is open, closed or moving. Returns 1 if the door is closed or 0 if the door is open. Returns 255 if the door is moving.  | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | ==Property reference== | ||
| + | |||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''  | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]] | ||
| + | | width="90%" | Viewpoint | ||
| + | |- | ||
| + | | colspan="2" | Some useful camera positions  | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-type-21-icon.png]] | ||
| + | | width="90%" | Door Movement Period | ||
| + | |- | ||
| + | | colspan="2" | Amount of time in milliseconds for the doors to open and close.  | ||
| + | |}==Macro reference== | ||
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
Revision as of 15:23, 20 January 2023
| Author | Ben Rowland | 
| Version | 1.0 | 
| Category | Misc Shapes | 
Contents
Lift component
Simple lift created using panel primitives with functioning doors. Includes camera controls to simplify simulations.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_Lift.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_Lift.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
|   | ControlDoor | 
| Controls the lift door. | |
|  - BOOL | State | 
| State to move to 0=Open 1=Closed | |
|  - VOID | Return | 
|   | CheckDoor | 
| Checks to see if the door is open, closed or moving. Returns 1 if the door is closed or 0 if the door is open. Returns 255 if the door is moving. | |
|  - BYTE | Return | 
Property reference
|   | Properties | 
|   | Viewpoint | 
| Some useful camera positions | |
|   | Door Movement Period | 
| Amount of time in milliseconds for the doors to open and close. | |
==Macro reference==
|   | ControlDoor | 
| Controls the lift door. | |
|  - BOOL | State | 
| State to move to 0=Open 1=Closed | |
|  - VOID | Return | 
|   | CheckDoor | 
| Checks to see if the door is open, closed or moving. Returns 1 if the door is closed or 0 if the door is open. Returns 255 if the door is moving. | |
|  - BYTE | Return | 
Property reference
|   | Properties | 
|   | Viewpoint | 
| Some useful camera positions | |
|   | Door Movement Period | 
| Amount of time in milliseconds for the doors to open and close. | |
==Macro reference==
|   | ControlDoor | 
| Controls the lift door. | |
|  - BOOL | State | 
| State to move to 0=Open 1=Closed | |
|  - VOID | Return | 
|   | CheckDoor | 
| Checks to see if the door is open, closed or moving. Returns 1 if the door is closed or 0 if the door is open. Returns 255 if the door is moving. | |
|  - BYTE | Return | 
Property reference
|   | Properties | 
|   | Viewpoint | 
| Some useful camera positions | |
|   | Door Movement Period | 
| Amount of time in milliseconds for the doors to open and close. | |

