Difference between revisions of "Component: Injector (Human Interface) (Test Injectors)"

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==Component Source Code==
 
==Component Source Code==
  
Please click here to download the component source project: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_InjectorHI.fcfx FC_Comp_Source_InjectorHI.fcfx]
+
Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_InjectorHI.fcfx FC_Comp_Source_InjectorHI.fcfx]
  
 
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_InjectorHI.fcfx FC_Comp_Source_InjectorHI.fcfx]
 
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_InjectorHI.fcfx FC_Comp_Source_InjectorHI.fcfx]
  
 
==Detailed description==
 
==Detailed description==
 +
 +
  
  
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==Examples==
 
==Examples==
 +
 +
  
  
Line 85: Line 89:
  
 
==Macro reference==
 
==Macro reference==
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''UARTBaud'''
 +
|-
 +
| colspan="2" |  
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Channel
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Rate
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''IOGetInputPin'''
 +
|-
 +
| colspan="2" | Sets the selected digital pin to an input and reads the input state. 
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Pin
 +
|-
 +
| colspan="2" | Range: 0-19 
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''UARTCheckRX'''
 +
|-
 +
| colspan="2" |  
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Channel
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''UARTInitialise'''
 +
|-
 +
| colspan="2" |  
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Channel
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetConsoleHandle'''
 +
|-
 +
| colspan="2" | Gets the handle to the console allowing data displaying on the panel etc. 
 +
|-
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-h32-icon.png]] - HANDLE
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''UARTReceive'''
 +
|-
 +
| colspan="2" |  
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Channel
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''IOSetOutputPin'''
 +
|-
 +
| colspan="2" | Sets the selected digital pin to an output and assigns the output state. 
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Pin
 +
|-
 +
| colspan="2" | Range: 0-53 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 +
| width="90%" | State
 +
|-
 +
| colspan="2" | Range: 0-1 
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''UARTSend'''
 +
|-
 +
| colspan="2" |  
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Channel
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Data
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
 +
|-
 +
| colspan="2" | Sets up the injector ready to receive commands or send data 
 +
|-
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
 +
 +
==Property reference==
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
 +
|-
 +
|-
 +
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
 +
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | HI Injector Settings
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-21-icon.png]]
 +
| width="90%" | Buffer Size
 +
|-
 +
| colspan="2" | Max number of bytes that can be stored in the components circular buffer 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
 +
| width="90%" | Data Mode
 +
|-
 +
| colspan="2" | Sets the console data to interperete the data as ASCII or as Numbers 0-255 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-10-icon.png]]
 +
| width="90%" | label
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
 +
| width="90%" | Show Console
 +
|-
 +
| colspan="2" |  
 +
|}==Macro reference==
  
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"

Revision as of 09:57, 27 January 2023

Author Matrix Ltd
Version 1.0
Category Test Injectors


Injector (Human Interface) component

Comms data injector to allow typed data values to be inserted into a component. Allows data to be input in raw ASCII form or as numeric byte data 0-255.

Component Source Code

Please click here to download the component source project: FC_Comp_Source_InjectorHI.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_InjectorHI.fcfx

Detailed description

No detailed description exists yet for this component

Examples

This example receives a character via the RS232 component and outputs it to the LCD, an injector has been added to allow you to type data into the console. FC6 Icon.png Human Interface Injector Example The Console window has tabs for the human interface data injector allowing you to type in data that will be received by the component.

RS2322.jpg


Again the RS232 console tabs reflect the data as it is sent and received.

RS2323.jpg


LCD showing received data.

RS2324.jpg

Macro reference

Fc9-comp-macro.png UARTBaud
 
Fc9-u8-icon.png - BYTE Channel
 
Fc9-u8-icon.png - BYTE Rate
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png IOGetInputPin
Sets the selected digital pin to an input and reads the input state. 
Fc9-u8-icon.png - BYTE Pin
Range: 0-19 
Fc9-bool-icon.png - BOOL Return


Fc9-comp-macro.png UARTCheckRX
 
Fc9-u8-icon.png - BYTE Channel
 
Fc9-u8-icon.png - BYTE Return


Fc9-comp-macro.png UARTInitialise
 
Fc9-u8-icon.png - BYTE Channel
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png GetConsoleHandle
Gets the handle to the console allowing data displaying on the panel etc. 
Fc9-h32-icon.png - HANDLE Return


Fc9-comp-macro.png UARTReceive
 
Fc9-u8-icon.png - BYTE Channel
 
Fc9-u8-icon.png - BYTE Return


Fc9-comp-macro.png IOSetOutputPin
Sets the selected digital pin to an output and assigns the output state. 
Fc9-u8-icon.png - BYTE Pin
Range: 0-53 
Fc9-bool-icon.png - BOOL State
Range: 0-1 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png UARTSend
 
Fc9-u8-icon.png - BYTE Channel
 
Fc9-u8-icon.png - BYTE Data
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png Initialise
Sets up the injector ready to receive commands or send data 
Fc9-void-icon.png - VOID Return



Property reference

Fc9-prop-icon.png Properties
Fc9-conn-icon.png HI Injector Settings
Fc9-type-21-icon.png Buffer Size
Max number of bytes that can be stored in the components circular buffer 
Fc9-type-16-icon.png Data Mode
Sets the console data to interperete the data as ASCII or as Numbers 0-255 
Fc9-type-10-icon.png label
 
Fc9-type-7-icon.png Show Console
 

==Macro reference==

Fc9-comp-macro.png UARTBaud
 
Fc9-u8-icon.png - BYTE Channel
 
Fc9-u8-icon.png - BYTE Rate
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png IOGetInputPin
Sets the selected digital pin to an input and reads the input state. 
Fc9-u8-icon.png - BYTE Pin
Range: 0-19 
Fc9-bool-icon.png - BOOL Return


Fc9-comp-macro.png UARTCheckRX
 
Fc9-u8-icon.png - BYTE Channel
 
Fc9-u8-icon.png - BYTE Return


Fc9-comp-macro.png UARTInitialise
 
Fc9-u8-icon.png - BYTE Channel
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png GetConsoleHandle
Gets the handle to the console allowing data displaying on the panel etc. 
Fc9-h32-icon.png - HANDLE Return


Fc9-comp-macro.png UARTReceive
 
Fc9-u8-icon.png - BYTE Channel
 
Fc9-u8-icon.png - BYTE Return


Fc9-comp-macro.png IOSetOutputPin
Sets the selected digital pin to an output and assigns the output state. 
Fc9-u8-icon.png - BYTE Pin
Range: 0-53 
Fc9-bool-icon.png - BOOL State
Range: 0-1 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png UARTSend
 
Fc9-u8-icon.png - BYTE Channel
 
Fc9-u8-icon.png - BYTE Data
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png Initialise
Sets up the injector ready to receive commands or send data 
Fc9-void-icon.png - VOID Return



Property reference

Fc9-prop-icon.png Properties
Fc9-conn-icon.png HI Injector Settings
Fc9-type-21-icon.png Buffer Size
Max number of bytes that can be stored in the components circular buffer 
Fc9-type-16-icon.png Data Mode
Sets the console data to interperete the data as ASCII or as Numbers 0-255 
Fc9-type-10-icon.png label
 
Fc9-type-7-icon.png Show Console
 

==Macro reference==

Fc9-comp-macro.png UARTBaud
 
Fc9-u8-icon.png - BYTE Channel
 
Fc9-u8-icon.png - BYTE Rate
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png IOGetInputPin
Sets the selected digital pin to an input and reads the input state. 
Fc9-u8-icon.png - BYTE Pin
Range: 0-19 
Fc9-bool-icon.png - BOOL Return


Fc9-comp-macro.png UARTCheckRX
 
Fc9-u8-icon.png - BYTE Channel
 
Fc9-u8-icon.png - BYTE Return


Fc9-comp-macro.png UARTInitialise
 
Fc9-u8-icon.png - BYTE Channel
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png GetConsoleHandle
Gets the handle to the console allowing data displaying on the panel etc. 
Fc9-h32-icon.png - HANDLE Return


Fc9-comp-macro.png UARTReceive
 
Fc9-u8-icon.png - BYTE Channel
 
Fc9-u8-icon.png - BYTE Return


Fc9-comp-macro.png IOSetOutputPin
Sets the selected digital pin to an output and assigns the output state. 
Fc9-u8-icon.png - BYTE Pin
Range: 0-53 
Fc9-bool-icon.png - BOOL State
Range: 0-1 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png UARTSend
 
Fc9-u8-icon.png - BYTE Channel
 
Fc9-u8-icon.png - BYTE Data
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png Initialise
Sets up the injector ready to receive commands or send data 
Fc9-void-icon.png - VOID Return



Property reference

Fc9-prop-icon.png Properties
Fc9-conn-icon.png HI Injector Settings
Fc9-type-21-icon.png Buffer Size
Max number of bytes that can be stored in the components circular buffer 
Fc9-type-16-icon.png Data Mode
Sets the console data to interperete the data as ASCII or as Numbers 0-255 
Fc9-type-10-icon.png label
 
Fc9-type-7-icon.png Show Console
 

==Macro reference==

Fc9-comp-macro.png UARTBaud
 
Fc9-u8-icon.png - BYTE Channel
 
Fc9-u8-icon.png - BYTE Rate
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png IOGetInputPin
Sets the selected digital pin to an input and reads the input state. 
Fc9-u8-icon.png - BYTE Pin
Range: 0-19 
Fc9-bool-icon.png - BOOL Return


Fc9-comp-macro.png UARTCheckRX
 
Fc9-u8-icon.png - BYTE Channel
 
Fc9-u8-icon.png - BYTE Return


Fc9-comp-macro.png UARTInitialise
 
Fc9-u8-icon.png - BYTE Channel
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png GetConsoleHandle
Gets the handle to the console allowing data displaying on the panel etc. 
Fc9-h32-icon.png - HANDLE Return


Fc9-comp-macro.png UARTReceive
 
Fc9-u8-icon.png - BYTE Channel
 
Fc9-u8-icon.png - BYTE Return


Fc9-comp-macro.png IOSetOutputPin
Sets the selected digital pin to an output and assigns the output state. 
Fc9-u8-icon.png - BYTE Pin
Range: 0-53 
Fc9-bool-icon.png - BOOL State
Range: 0-1 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png UARTSend
 
Fc9-u8-icon.png - BYTE Channel
 
Fc9-u8-icon.png - BYTE Data
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png Initialise
Sets up the injector ready to receive commands or send data 
Fc9-void-icon.png - VOID Return



Property reference

Fc9-prop-icon.png Properties
Fc9-conn-icon.png HI Injector Settings
Fc9-type-21-icon.png Buffer Size
Max number of bytes that can be stored in the components circular buffer 
Fc9-type-16-icon.png Data Mode
Sets the console data to interperete the data as ASCII or as Numbers 0-255 
Fc9-type-10-icon.png label
 
Fc9-type-7-icon.png Show Console