Difference between revisions of "Component: Pedestrian Crossing (Scenarios)"
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| ==Component Source Code== | ==Component Source Code== | ||
| − | Please click here to download the component source project: [https://www.flowcode.co.uk/ | + | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_PedestrianCrossing.fcfx FC_Comp_Source_PedestrianCrossing.fcfx] | 
| Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_PedestrianCrossing.fcfx FC_Comp_Source_PedestrianCrossing.fcfx] | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_PedestrianCrossing.fcfx FC_Comp_Source_PedestrianCrossing.fcfx] | ||
| ==Detailed description== | ==Detailed description== | ||
| + | |||
| + | |||
| Line 32: | Line 34: | ||
| ==Examples== | ==Examples== | ||
| + | |||
| + | |||
| Line 42: | Line 46: | ||
| ==Macro reference== | ==Macro reference== | ||
| + | |||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetStopGo''' | ||
| + | |- | ||
| + | | colspan="2" | Reads one of the light sets to determine if it is safe to go through the lights. Returns 1 for a Green light, otherwise returns 0.  | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| + | |||
| + | |||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadSwitch''' | ||
| + | |- | ||
| + | | colspan="2" | Check to see if switch is currently pressed. Return: 0 = Not Pressed, 1 = Pressed  | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| + | |||
| + | |||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''AutomaticMode''' | ||
| + | |- | ||
| + | | colspan="2" | Enables or Disables automatic mode where the lights will automatically cycle between modes.  | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL | ||
| + | | width="90%" | Mode | ||
| + | |- | ||
| + | | colspan="2" | 0 = Auto Mode Disabled, 1 = Auto Mode Enabled  | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| + | |||
| + | |||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetLightState''' | ||
| + | |- | ||
| + | | colspan="2" | Reads the state of one of the light sets. Returns the state as a number.  0=Red, 1=Red+Wait, 2=Green, 3=FlashingGreen, 4=Unknown State  | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| + | |||
| + | |||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLights''' | ||
| + | |- | ||
| + | | colspan="2" | Direct control over all 3 of the lights.  | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL | ||
| + | | width="90%" | Red | ||
| + | |- | ||
| + | | colspan="2" | 0 = Off, 1 = On  | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL | ||
| + | | width="90%" | Green | ||
| + | |- | ||
| + | | colspan="2" | 0 = Off, 1 = On  | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL | ||
| + | | width="90%" | Wait | ||
| + | |- | ||
| + | | colspan="2" | 0 = Off, 1 = On  | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| + | |||
| + | |||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLightState''' | ||
| + | |- | ||
| + | | colspan="2" | Follows the standard pedestrian crossing light sequence.  | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| + | | width="90%" | SequenceNumber | ||
| + | |- | ||
| + | | colspan="2" | 0 = Red, 1 = Red+Wait, 2 = Green, 3 = Green Flashing  | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | ==Property reference== | ||
| + | |||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''  | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | ||
| + | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Colours | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-type-1-icon.png]] | ||
| + | | width="90%" | Red Colour | ||
| + | |- | ||
| + | | colspan="2" | Colour Picker to set the Colour of the Red indicator.   | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-type-1-icon.png]] | ||
| + | | width="90%" | Green Colour | ||
| + | |- | ||
| + | | colspan="2" | Colour Picker to set the Colour of the Green indicator.   | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-type-1-icon.png]] | ||
| + | | width="90%" | Wait Colour | ||
| + | |- | ||
| + | | colspan="2" | Colour Picker to set the Colour of the Wait indicator.   | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-type-1-icon.png]] | ||
| + | | width="90%" | Off Colour | ||
| + | |- | ||
| + | | colspan="2" | Colour Picker to set the Colour of all indicators when they are switched off.   | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | ||
| + | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Timings - Automatic Mode | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-type-21-icon.png]] | ||
| + | | width="90%" | Wait Time | ||
| + | |- | ||
| + | | colspan="2" | Amount of time to wait in milliseconds the pedestrians have to wait before being allowed to cross.  | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-type-21-icon.png]] | ||
| + | | width="90%" | Crossing Time | ||
| + | |- | ||
| + | | colspan="2" | Amount of time to wait in milliseconds for the pedestrians to cross the road.  | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-type-21-icon.png]] | ||
| + | | width="90%" | Flash Time | ||
| + | |- | ||
| + | | colspan="2" | Amount of time to wait in milliseconds to warn pedestrians to finish crossing the road.  | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | ||
| + | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Connections | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-type-5-icon.png]] | ||
| + | | width="90%" | Switch | ||
| + | |- | ||
| + | | colspan="2" | Pin connection assigned to the pedestrian waiting to cross switch.  | ||
| + | |}==Macro reference== | ||
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
Revision as of 09:59, 27 January 2023
| Author | Matrix TSL | 
| Version | 1.0 | 
| Category | Scenarios | 
Contents
Pedestrian Crossing component
A set of pedestrian crossing lights complete with manual light control, a simple state machine and an automatic mode to allow the lights to take care of themselves.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_PedestrianCrossing.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_PedestrianCrossing.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
|   | GetStopGo | 
| Reads one of the light sets to determine if it is safe to go through the lights. Returns 1 for a Green light, otherwise returns 0. | |
|  - BOOL | Return | 
|   | ReadSwitch | 
| Check to see if switch is currently pressed. Return: 0 = Not Pressed, 1 = Pressed | |
|  - BOOL | Return | 
|   | AutomaticMode | 
| Enables or Disables automatic mode where the lights will automatically cycle between modes. | |
|  - BOOL | Mode | 
| 0 = Auto Mode Disabled, 1 = Auto Mode Enabled | |
|  - VOID | Return | 
|   | GetLightState | 
| Reads the state of one of the light sets. Returns the state as a number. 0=Red, 1=Red+Wait, 2=Green, 3=FlashingGreen, 4=Unknown State | |
|  - BYTE | Return | 
|   | SetLights | 
| Direct control over all 3 of the lights. | |
|  - BOOL | Red | 
| 0 = Off, 1 = On | |
|  - BOOL | Green | 
| 0 = Off, 1 = On | |
|  - BOOL | Wait | 
| 0 = Off, 1 = On | |
|  - VOID | Return | 
|   | SetLightState | 
| Follows the standard pedestrian crossing light sequence. | |
|  - BYTE | SequenceNumber | 
| 0 = Red, 1 = Red+Wait, 2 = Green, 3 = Green Flashing | |
|  - VOID | Return | 
Property reference
==Macro reference==
|   | GetStopGo | 
| Reads one of the light sets to determine if it is safe to go through the lights. Returns 1 for a Green light, otherwise returns 0. | |
|  - BOOL | Return | 
|   | ReadSwitch | 
| Check to see if switch is currently pressed. Return: 0 = Not Pressed, 1 = Pressed | |
|  - BOOL | Return | 
|   | AutomaticMode | 
| Enables or Disables automatic mode where the lights will automatically cycle between modes. | |
|  - BOOL | Mode | 
| 0 = Auto Mode Disabled, 1 = Auto Mode Enabled | |
|  - VOID | Return | 
|   | GetLightState | 
| Reads the state of one of the light sets. Returns the state as a number. 0=Red, 1=Red+Wait, 2=Green, 3=FlashingGreen, 4=Unknown State | |
|  - BYTE | Return | 
|   | SetLights | 
| Direct control over all 3 of the lights. | |
|  - BOOL | Red | 
| 0 = Off, 1 = On | |
|  - BOOL | Green | 
| 0 = Off, 1 = On | |
|  - BOOL | Wait | 
| 0 = Off, 1 = On | |
|  - VOID | Return | 
|   | SetLightState | 
| Follows the standard pedestrian crossing light sequence. | |
|  - BYTE | SequenceNumber | 
| 0 = Red, 1 = Red+Wait, 2 = Green, 3 = Green Flashing | |
|  - VOID | Return | 
Property reference
==Macro reference==
|   | GetStopGo | 
| Reads one of the light sets to determine if it is safe to go through the lights. Returns 1 for a Green light, otherwise returns 0. | |
|  - BOOL | Return | 
|   | ReadSwitch | 
| Check to see if switch is currently pressed. Return: 0 = Not Pressed, 1 = Pressed | |
|  - BOOL | Return | 
|   | AutomaticMode | 
| Enables or Disables automatic mode where the lights will automatically cycle between modes. | |
|  - BOOL | Mode | 
| 0 = Auto Mode Disabled, 1 = Auto Mode Enabled | |
|  - VOID | Return | 
|   | GetLightState | 
| Reads the state of one of the light sets. Returns the state as a number. 0=Red, 1=Red+Wait, 2=Green, 3=FlashingGreen, 4=Unknown State | |
|  - BYTE | Return | 
|   | SetLights | 
| Direct control over all 3 of the lights. | |
|  - BOOL | Red | 
| 0 = Off, 1 = On | |
|  - BOOL | Green | 
| 0 = Off, 1 = On | |
|  - BOOL | Wait | 
| 0 = Off, 1 = On | |
|  - VOID | Return | 
|   | SetLightState | 
| Follows the standard pedestrian crossing light sequence. | |
|  - BYTE | SequenceNumber | 
| 0 = Red, 1 = Red+Wait, 2 = Green, 3 = Green Flashing | |
|  - VOID | Return | 
Property reference
==Macro reference==
|   | GetStopGo | 
| Reads one of the light sets to determine if it is safe to go through the lights. Returns 1 for a Green light, otherwise returns 0. | |
|  - BOOL | Return | 
|   | ReadSwitch | 
| Check to see if switch is currently pressed. Return: 0 = Not Pressed, 1 = Pressed | |
|  - BOOL | Return | 
|   | AutomaticMode | 
| Enables or Disables automatic mode where the lights will automatically cycle between modes. | |
|  - BOOL | Mode | 
| 0 = Auto Mode Disabled, 1 = Auto Mode Enabled | |
|  - VOID | Return | 
|   | GetLightState | 
| Reads the state of one of the light sets. Returns the state as a number. 0=Red, 1=Red+Wait, 2=Green, 3=FlashingGreen, 4=Unknown State | |
|  - BYTE | Return | 
|   | SetLights | 
| Direct control over all 3 of the lights. | |
|  - BOOL | Red | 
| 0 = Off, 1 = On | |
|  - BOOL | Green | 
| 0 = Off, 1 = On | |
|  - BOOL | Wait | 
| 0 = Off, 1 = On | |
|  - VOID | Return | 
|   | SetLightState | 
| Follows the standard pedestrian crossing light sequence. | |
|  - BYTE | SequenceNumber | 
| 0 = Red, 1 = Red+Wait, 2 = Green, 3 = Green Flashing | |
|  - VOID | Return | 





