Difference between revisions of "Component: Switch (Microswitch) (Switch)"
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==Component Source Code== | ==Component Source Code== | ||
− | Please click here to download the component source project: [https://www.flowcode.co.uk/ | + | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_sw_micro_roller.fcfx FC_Comp_Source_sw_micro_roller.fcfx] |
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_sw_micro_roller.fcfx FC_Comp_Source_sw_micro_roller.fcfx] | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_sw_micro_roller.fcfx FC_Comp_Source_sw_micro_roller.fcfx] | ||
==Detailed description== | ==Detailed description== | ||
+ | |||
+ | |||
Line 36: | Line 38: | ||
==Examples== | ==Examples== | ||
+ | |||
+ | |||
Line 50: | Line 54: | ||
==Macro reference== | ==Macro reference== | ||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadState''' | ||
+ | |- | ||
+ | | colspan="2" | Get the current collision state. The 'Polarity' property will affect whether a collision is represented by a high or low state. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetTarget''' | ||
+ | |- | ||
+ | | colspan="2" | Set the object that you want to test for collision with. If this is not called, or is called with handle = 0, collisions will be tested against every panel object that has 'Solid' status. NB) Specifying an object will save CPU power!! | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
+ | | width="90%" | Target | ||
+ | |- | ||
+ | | colspan="2" | The object to test for collision with. | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitUntilHigh''' | ||
+ | |- | ||
+ | | colspan="2" | Pause the program until the detector goes high. 'Polarity' will affect whether high value represents a collision or separation. NB) In simulation, only use this macro if testing for collision with animated or timer driven objects!! | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitUntilLow''' | ||
+ | |- | ||
+ | | colspan="2" | Pause the program until the detector goes low. 'Polarity' will affect whether low value represents a collision or separation. NB) In simulation, only use this macro if testing for collision with animated or timer driven objects!! | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ==Property reference== | ||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | ||
+ | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Connections | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-5-icon.png]] | ||
+ | | width="90%" | Pin | ||
+ | |- | ||
+ | | colspan="2" | The chip pin that will change state when the switch is activated. | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]] | ||
+ | | width="90%" | Polarity | ||
+ | |- | ||
+ | | colspan="2" | The state that the pin should take when the switch is pressed. | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | ||
+ | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Simulation | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]] | ||
+ | | width="90%" | Target Object | ||
+ | |- | ||
+ | | colspan="2" | Choose a specific other object to test for collision with. If left unconnected, the test object will be tested against every object on the panel. Choose a specific object to check against wherever possible - checking all objects requires much more time and computing power! | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-21-icon.png]] | ||
+ | | width="90%" | Timer Interval (ms) | ||
+ | |- | ||
+ | | colspan="2" | Time in milliseconds between collision scans. Small time = Greater CPU load Large time = More like to miss brief collisions. | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | ||
+ | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Notification | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-7-icon.png]] | ||
+ | | width="90%" | Notify | ||
+ | |- | ||
+ | | colspan="2" | Whether to send a notification event to the component's parent. When enabled, set a message ID below to aid identification of events. Data will be one or zero, representing the microswitch state. | ||
+ | |}==Macro reference== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
Revision as of 10:01, 27 January 2023
Author | Matrix Ltd |
Version | 1.2 |
Category | Switch |
Contents
Switch (Microswitch) component
Industry standard V3 size microswitch fitter with a roller arm - activated by other panel objects coming into contact with the roller. Changes the state of a chip pin, and sends a simulation notification message when its state changes.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_sw_micro_roller.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_sw_micro_roller.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
![]() |
ReadState |
Get the current collision state. The 'Polarity' property will affect whether a collision is represented by a high or low state. | |
![]() |
Return |
Property reference
==Macro reference==
![]() |
ReadState |
Get the current collision state. The 'Polarity' property will affect whether a collision is represented by a high or low state. | |
![]() |
Return |
Property reference
==Macro reference==
![]() |
ReadState |
Get the current collision state. The 'Polarity' property will affect whether a collision is represented by a high or low state. | |
![]() |
Return |
Property reference
==Macro reference==
![]() |
ReadState |
Get the current collision state. The 'Polarity' property will affect whether a collision is represented by a high or low state. | |
![]() |
Return |